+ Reply to Thread
Results 1 to 10 of 10
  1. #1
    Advanced Member
    Join Date
    Dec 2011
    Posts
    113

    Request: Map Chaining Requirements

    I'm writing to ask if anyone has a set of rules that apply for chaining areas on the map, as I've had a few chains that I was certain were going to set off, but didn't. Any info or tips are appreciated.
    I honestly don't know why I'm still playing Edgeworld...

  2. #2
    Moderator
    Join Date
    Feb 2012
    Location
    Belgium
    Posts
    520
    The last base that you take has to be higher or the same level as the highest level inside the chain.
    So if for example you have a chain with a level 750 inside, you have to make sure that the last base you take is 750 or higher.
    You can also chain a maximum of 10 bases on each side of your chain.

    edit: upgraded bases don't seem to be chained i think, unless they have fixed this.

  3. #3
    Advanced Member
    Join Date
    Feb 2012
    Posts
    116
    From my mapping experience

    To activate a chain you need :
    1. Isolate a group of 10 or less bases from a large chunk. (Remove any adjacent bases that can connect a group of 10 or less bases to the mainland, If the mainland has less than 10 , attacking it would mean chaining to all, provided the below conditions are agreed)

    2. There must be no player base connecting adjacent to the group of 10 or less bases which you are trying to chain.
    When you isolate a base the Last Outpost you hit (Chain Activator) determines which bases inside that isolated group of 10 or less base will flip to yours. Any bases inside the group of 10 or less base which will be chained WHICH has the level EQUAL to or LESS than the Chain Activator (The Last Outpost you hit) will flip to yours.

    Additional Notes :
    - You can flip 2 sets of groups of bases which are less than 10, by hitting the chain activator which connects them both.
    - The maximum number of chain capture you can perform with 1 warp is 40 bases. (+1 which is the chain activator)
    - The best chain is a clean swipe. Try hitting the highest level last, instead of leaving small islands after your chain.

    Chains will fail when :
    - The group of bases which you chain has more than 10. This may happen when someone in that alliance attacks to add more bases to that group.
    - The Chain Activator you attacked has a level lower than any outpost in that group of 10 or less bases.
    - LAG. [ I am not sure how true this is, but due to some lag your chain may fail.]
    Last edited by TrainHeartnet; 05-31-2012 at 05:40 AM.

  4. #4
    If more than one of your alliance members takes chain activators at a time, the chain will fail.

  5. #5
    Senior Member
    Join Date
    Oct 2011
    Posts
    196
    You can chain more than 10 bases at the time, if you plan it right. The easiest way is to "make" a 21x1 section and take the middle base. This is possible on borders between alliances, where all bases have the same level.

    If you "worm" around an invaded territory, it is quite easy to separate sections where the chain is activated on several sides of the "last" node taken.

    Here we have a video showing a 40 base chain ..

  6. #6
    Expert Member
    Join Date
    Jan 2012
    Posts
    555
    The deliberate requirements have all been listed above, so I won't repeat them.

    There are also a bunch of other requirements that most people don't know about. CyrusL mentioned one, but there are more

    For example, if there are 5 bases you are about to chain, you start the combat against the highest level base of the 5, and then while that combat is going on, someone in the opposing alliance takes a 6th base. Following the above rules, it should still chain - there are 6 bases, all lower level than the one you just took, and completely surrounded by your alliance's bases. However, they will not chain.

    It's pretty annoying, especially when combined with the memory leaks that make taking even a low level base take 3-4 minutes.

  7. #7
    Advanced Member
    Join Date
    Dec 2011
    Posts
    113
    Thanks guys. This was very helpful.
    I honestly don't know why I'm still playing Edgeworld...

  8. #8
    Moderator
    Join Date
    Feb 2012
    Location
    Belgium
    Posts
    520
    I think this is caused by how the servers work and can not be fixed.
    Because you started an action on 1 base to chain 5 bases, the action wont work when there is an extra base so the game doesn't know what to do and doesn't count it as a chain.

    Quote Originally Posted by Chump View Post
    The deliberate requirements have all been listed above, so I won't repeat them.

    There are also a bunch of other requirements that most people don't know about. CyrusL mentioned one, but there are more

    For example, if there are 5 bases you are about to chain, you start the combat against the highest level base of the 5, and then while that combat is going on, someone in the opposing alliance takes a 6th base. Following the above rules, it should still chain - there are 6 bases, all lower level than the one you just took, and completely surrounded by your alliance's bases. However, they will not chain.

    It's pretty annoying, especially when combined with the memory leaks that make taking even a low level base take 3-4 minutes.

  9. #9
    Expert Member
    Join Date
    Oct 2011
    Location
    S, SJC, CA, USA, NA, E
    Posts
    537
    Quote Originally Posted by _Stix_ View Post
    I think this is caused by how the servers work and can not be fixed.Because you started an action on 1 base to chain 5 bases, the action wont work when there is an extra base so the game doesn't know what to do and doesn't count it as a chain.
    http://dictionary.com/browse/wont

  10. #10
    Moderator
    Join Date
    Jun 2011
    Location
    In my little platypus home. Aka,Montreal,Quebec
    Posts
    2,431
    Quote Originally Posted by TrainHeartnet View Post
    Chains will fail when :- The group of bases which you chain has more than 10. This may happen when someone in that alliance attacks to add more bases to that group.- The Chain Activator you attacked has a level lower than any outpost in that group of 10 or less bases.- LAG. [ I am not sure how true this is, but due to some lag your chain may fail.]
    I don't think it's lag. It's most likely that a base in the chain was attacked by someone else from your alliance,this messes up the chain. Also if another alliance attacks anything in your chain it stops it even if it should still work.
    So....Anyone like platypus? Did you know they were venomous? For more great Platy facts click the emoticon!

    Need help?Found someone that's clearly breaking the rules? Then please visit this link for help.-->Help and support<---
    And if your not sure if its against the rules then just read this
    --->Rules of Conduct<---


 
+ Reply to Thread

Liens sociaux

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
   Top