+ Reply to Thread
Page 5 of 25 FirstFirst ... 3456715 ... LastLast
Results 41 to 50 of 242
  1. #41
    Junior Member
    Join Date
    Nov 2010
    Posts
    19
    Quote Originally Posted by Noob_588V6MK View Post
    The salvage confirmation is great, but a little late for me. It took me almost a month to find my last double range debuff window and to get it up to epic, and less then a split second to watch it go to the trash with no way of getting it back. I know I am not the only one to lose a valued item after many weeks of trying to enhance/upgrade it. Lol, it was my fault, I didn't put my pointer completely in the upgrade buttons field, but there should have been a confirmation button, or at least a way to lock the thing from getting salvaged, which is probably a better choice then having an extra step to go through to salvage things
    i agree with this part of your message alot of people whould be happy with tht since it used to happen with DI's and doves and such as far as i rember

  2. #42
    Quote Originally Posted by Josh Thomson View Post
    i agree with this part of your message alot of people whould be happy with tht since it used to happen with DI's and doves and such as far as i rember
    I lost a lot gems buying a-stone when enhancing because I forgot I was in a city with no a-stone. I HATE IT when that happens. Shouldn't there be a confirmation each time you spend on gems too?

  3. #43
    Super Member
    Join Date
    Feb 2012
    Posts
    1,118
    Don't know if its just me but looks like they have broken the apothecary with the updated. None of my revive buttons work in 23 Well at least we can't complain about the revive times.

  4. #44
    Senior Member
    Join Date
    Feb 2011
    Posts
    172
    I think it is a great idea just as long as you dont have to use items to get the bar to come up if you use astone that will b nice!And Can you please allow glessic 29 to try this out?TY for all your hard work steph, IgotU

  5. #45
    Senior Member
    Join Date
    Feb 2011
    Posts
    172
    Quote Originally Posted by IgotU View Post
    I think it is a great idea just as long as you dont have to use items to get the bar to come up if you use astone that will b nice!And Can you please allow glessic 29 to try this out?TY for all your hard work steph, IgotU
    And the Kabam team,Well cept who is in charge of Support and all members on that team

  6. #46
    Quote Originally Posted by captscarface View Post
    i believe ive came up with a better solution to the upgrading and enhancing throne room items but it would require a higher limit to 20 million Aetherstones per city

    simple to common 1 million
    commen to uncommen 3 million
    uncommen to rare 5 million
    rare to epic 7 million
    epic to wondrous 9 million

    levels of the boosts

    +1 2 million
    +2 4 million
    +3 6 million
    +4 8 million
    +5 10 million
    +6 12 million
    +7 14 million
    +8 16 million
    +9 18 million
    +10 20 million

    if some one has the stone it will let them upgrade the throne room i believe that this is a more simple way of doings instead of the current system i would like for this to be taken as a ligit idea and improvement it is a simple upfront system if you got the stones then you can upgrade if you dont then you cant upgrade because it takes for ever to get a million aetherstones let alone 20 million of them but it is better than failing 95% to 99% of the time
    Like It and instead of Ather u can Enhance / upgrade with a lot of gems too ,, more paying yeah kabam lol

  7. #47
    Expert Member
    Join Date
    Nov 2010
    Posts
    785
    Quote Originally Posted by Chris Gitthens View Post
    Not sure who was the person who thought of allowing everyone to see all throne rooms and bonus's without even scouting or attacking.
    Allowing people to see other people's throne rooms without committing any troops to find out is idiotic. Why would anyone think this makes sense? The devs may as well just put up troop counts and resources for all to see while they're at it.

  8. #48
    Advanced Member
    Join Date
    Jan 2011
    Posts
    127
    I have over 1200 tries at a +4 to a +5. Mathematically speaking (and I know this is FAR from the norm for such an item, yet, still, here I am) this means the success rate for this item is around .007% or greater. Does this mean with the first attempt it goes up to .017% or does it go to up 1% of .007 to .014? Furthermore, does repairing and item count as part of the upgrade/enhance process? If not, then the gap between payer and non-payer goes up even more? Is the intent of this implementation to improve non-payer chances or to widen the gap between payer and non-payer? Please just cut through the crap, be specific, tell us what the 1% refers to. If its a straight +1%, then you may have something. If we assume that repair does not count as part of upgrading/enhancing, and a straight n+1%/try, then one would need 30 protection stones to give us 15 chances at 15%. The game is dying, and has always been dying when the gap between payer and non-payer widens. This was true back when lvl 11 fletch was introduced. The ONLY thing that saved the game was the great gifting fiasco (those who have been around over a year know what I refer to). If this is implemented, AND repair does not count as part of active upgrade/enhance, AND it is not n tries + 1%, then you can consider this game finished. Most people are haning by a thread now, but given that your super domains are already dying, that you won't merge domains, that raids allow for continuous around the clock non-defend AND the possibility of an even wider gap between payer and non-payer if the details of this improvement are not made to lessen the gap between payer and non-payer .... consider this game completely toast.

  9. #49
    Junior Member
    Join Date
    Feb 2011
    Posts
    13
    Why is this only going to be in certain domains? Just as a test before it's pushed out to all of them? Because of the domains listed, I'm in none of them.

  10. #50
    Senior Member
    Join Date
    Mar 2012
    Posts
    201

    what kabam should do

    kabam should start threads stating changes they are about to create and ask for player opinions before any programming starts, this would cut out a lot of arguments and players quitting, instead of releasing it to a few test domains and then releasing it to all domains even after it proves to be a total fail....


 
+ Reply to Thread
Page 5 of 25 FirstFirst ... 3456715 ... LastLast

Liens sociaux

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
   Top