Yes, in this game, it is the players choice to attack or defend, but that is not the way warfare works. When an aggressive enemy decides to attack, you have three choices. You can fight, surrender or run away. All three of these choices have consequences. But in DOA you have the choice to do nothing, and this only has the consequence of losing easily replaceable resources. So, people being logical, the choice is made for the least consequential action, which is to give up resources that can be reacquired with 15 minutes of farming.
Something like siege warfare, or slavery, needs to be introduced so that "hiding" is no longer a no risk choice.


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