I read the beginner tips by Kabam. I have to be honest, it's just a copy of what's in-game. KoCBftN's help feature is great, but I'd like to see a new player guide that actually helps a new player advance other than basics. A new player equals in beginner status (7 days without being attacked by the experienced big guys). A guide written by someone who's been playing for the past 6 months is best. Maybe the player base or developers want new players to just know basics?
I used to play Evony, a web browser game that is very similar to KoCBftN. Evony had 10 city potential. for players, so being limited to one is much easi As far as I can tell from posts on these forums food is a problem for troops, much like it was in Evony, which forces big players to smash new players. The result- new players kept jumping to new servers for a chance to be big one day without being constantly farmed. Correct me if I'm wrong- A recent "upgrade" to the game made the ratio of troops loss to resource gain pretty equal. Farming NPCs, or picts camps as called in-game, used to be profitable at the start of KoCBftN. Much of my new player advice will revolve around this issue.
Here's an example of a better guide:
>> Completing Quests
"Follow the the Quests System. It will guide you to specific tasks that must be accomplished. Be sure to read over the quests carefully and don't forget to collect the rewards after completing each task. Morgause will be always there to help you with a recommended quest to get you on the right track. She will inform you when a task is completed and will reward you when you're successful. If you're ever unsure of what to do next, check in with her!"
Many of the "recommended" quests are to upgrade/increase your gold income rate, which means upgrading cottages to get more population or increase your tax rate. I'd actually recommend uping (upgrading) your resources and related research only during the 7-day protection period. It's best to get your economy going before uping all those cottages. Only make/upgrade enough cotages to get more population for resource production. Think 1-4 cottages only. On day 7 start getting troops and uping buildings/research for troops. Get your other troop related buildings such as a blacksmith and upgrade. Make sure you have a storehouse at level 7-10 and an embassy lvl 1. After day 7: You'll get the other quest rewards as you start building/uping remaining buildings after the beginner protection.
>> Constructing Buildings
"Buildings are an essential component to any successful city. Constructing and upgrading a variety of buildings will help your city grow and thrive by providing different bonuses and resources. Each construction task takes a certain amount of time to complete and requires a certain amount of resources to initiate. These requirements can be found when clicking on the building type you wish to construct or upgrade."
Having a variety of (or dare I say all) buildings before your 7-day protection ends is ludicrous. Do you need that relief station your first 7 days? You don't even have a second city probably (unless you paid real money for gems)! Do you need your scout tower to level 10? Sure if you want to see your doom coming. I'd recommend building resources and your alchemy lab, and then uping them as far as possible. Only build a building if it will aid you in this goal. Think economy and how to raise production of resources (higher level resource buildings and related research). By day 7 get barracks and upgrade 1 right away. I haven't played long enough to say how many barracks you need, but in Evony having 10-15 was best. Have a storage building uped to level 7-10 by day 7 to protect your awesome start at an economy.
>> Researching Technologies
"The Alchemy Lab is where you research new technologies. New technologies can boost resource production, increase troops power and give you the ability to train highly skilled troops. Make sure to read the requirements for each technology before you start researching them. Requirements can be found clicking on the technology you wish to research or upgrade."
This is good advice overall, but I'd focus on resource production the first 6 days.
>> Training Troops
"Train troops in the Barracks. The Quests System helps you in training troops organically with your resources and technologies. Stronger troops require a higher Barracks level. Remember that troops you've trained will consume food resources, so keep them well-fed!"
Think day 7 for this advice. Once your 7 days expires you will probably just be hiding whatever troops you've made. Face it, you won't compete with that 500,000+ might player right next to you. From what I've read about rading pict camps, it simply isn't worth getting alot of troops as a beginner to get resources.
>> Tips to Get You Started:
"When it comes to constructing a building, researching technologies, or training troops, only one timer of each type can be active at any one time. Plan out your strategy and be sure to keep a timer started at all times to make the most of your time!
If you're looking for players to chat with or join your Alliance, participate in World Chat!
Keep a close eye on your Gold and Resource consumption! If you want to construct new buildings, make sure you're producing enough Resources to meet the requirements.
The physical layout of buildings in your city does not have any effect on their usefulness, place them wherever you like.
Having second thoughts about a building? You can always deconstruct it and build something else."
One of the most frustrating aspects of this type of game is having a building, research, and troops (we'll call this BRT) training constantly. If you have an ipod Touch like me with no internet connection for most of the day: build or upgrade these three areas (BRT) with the highest time requirements while you are away and when you're on build/upgrade the lowest time requirements. I'm always an advocate of not spending real money to complete building/research quickly. But I also believe in supporting great games when warranted by buying gems for other reasons once I've made it past beginner status. Your economy is king (as shown in a tip above). Yes, join an alliance for protection and advice. You probably could just apply to a rank 50 or less alliance and gain acceptance because they need more players without chatting in World chat (remember you need an embassy to join or create an alliance). Lastly, while you can always deconstruct a building later (which takes time by the way and affects your one-at-a-time building/upgrading), why build anything you might deconstruct in the first place?
Final thoughts- How does a new player get ready for sustaining a massive army of troops? Do they build mainly farms for food production? Do they plan to later steal food from other weaker players, once an army is amassed? This is my first stab at a beginner's guide for this community. I hope it provides some food for thought (and maybe a way to get food for your troops).
FYI- I tried to "Click here to log in" on this forum and it didn't work.

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