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  1. #11
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    You could just click the transport button on the city then when the march window opens select reassign at the top instead of transport. Is that to complicated?

  2. #12
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    Quote Originally Posted by Username in use View Post
    You could just click the transport button on the city then when the march window opens select reassign at the top instead of transport. Is that to complicated?
    still 1 more step, few secs wasted... I like it fast, fast and fast, sometime few secs can makes huge different and give attacker a huge surprise...

  3. #13
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    Quote Originally Posted by F89 View Post
    still 1 more step, few secs wasted... I like it fast, fast and fast, sometime few secs can makes huge different and give attacker a huge surprise...
    It takes me half a second to click the reassign button before I hit the troops i wanna move over... Once you get used to it you will move more fluently and faster.

  4. #14
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    Quote Originally Posted by Username in use View Post
    It takes me half a second to click the reassign button before I hit the troops i wanna move over... Once you get used to it you will move more fluently and faster.
    Well, maybe, but still annoy hell out of me now, everytime try to reassign, forgot to switch it to reassign after I select transport, came back after an hour and notice my troops are still in the same city... Just hope it doesn't happens during an attack, otherwise will pissed me off big time, those silly turd just like to make things become more complicated... -.-

  5. #15
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    Less graphics, more coding!

    oops...missed a button!

    Per usual kabam fails...big surprise there.

  6. #16
    Pretty simple stupidity on Kabams part. they just like making the game more complicated.

  7. #17
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    Quote Originally Posted by bay43506 View Post
    Pretty simple stupidity on Kabams part. they just like making the game more complicated.
    More complicated?
    Removing a button makes it MORE complicated ...when there were several other ways to do the same thing already there?
    How does that work then?
    Has anyone ever thought that perhaps the reason why the game is always falling over is because there are several ways to do the same thing all coded into the game structure at once? (I know I have)
    Doesn't it make sense in order to stabilise the game you trim out the superfluous so there is less 'clutter' and fewer ways for the game to get 'dog knotted' on itself?

  8. #18
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    Quote Originally Posted by Botulism View Post
    More complicated?
    Removing a button makes it MORE complicated ...when there were several other ways to do the same thing already there?
    How does that work then?
    Has anyone ever thought that perhaps the reason why the game is always falling over is because there are several ways to do the same thing all coded into the game structure at once? (I know I have)
    Doesn't it make sense in order to stabilise the game you trim out the superfluous so there is less 'clutter' and fewer ways for the game to get 'dog knotted' on itself?
    The thing is they introduced it on 23 before the roll out, I know that a few of us contacted them about it, and there was also a discussion on here, just one of the many threads koala cherry deleted, so clearly, yet again, kabum aren't listening to their customers. As for the game falling over we complained that the new report system was pants, it uses far more bandwidth and takes an age to load, that is far more likely to make the game fall over than 1 useful button is. Additionally if the external bots run by Kabum were taken out of the game, captcha in particular then the lag would become less and the game would be more stable.

  9. #19
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    Quote Originally Posted by Meryl Davids View Post
    The thing is they introduced it on 23 before the roll out, I know that a few of us contacted them about it, and there was also a discussion on here, just one of the many threads koala cherry deleted, so clearly, yet again, kabum aren't listening to their customers. As for the game falling over we complained that the new report system was pants, it uses far more bandwidth and takes an age to load, that is far more likely to make the game fall over than 1 useful button is. Additionally if the external bots run by Kabum were taken out of the game, captcha in particular then the lag would become less and the game would be more stable.
    Look I get it there are a lot of people with axes to grind against Kabam, yourself included(and on occasion me too)
    But really..I see this particular change as a beneficial one, one that could potentially increase stability. With all the whining and gnashing of teeth when 'Strange Majiks' and other foul ups occur any logical person seeing this latest effort on Kabam's part should be thinking 'Thank God...something positive at last'...but no everybody only sees as far as their nose end and start bitching again. There are some people out there who need to actually think before they start moaning.
    Last edited by Botulism; 05-16-2012 at 03:33 AM.

  10. #20
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    Also no longer lists what province the city is in.


 
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