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  1. #1
    Advanced Member
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    LF big range players to answer this.

    Ok, I outrange cats with my archers on most players. A couple days ago, I was killing almost 2:1 cats:archers, almost the same as if I was using cats. Today I'm not even killing 1:1. All that's changed is that I've added 12% more range. I'm just wondering if anyone else has noticed this recently?

  2. #2
    Junior Member
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    Jan 2012
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    Quote Originally Posted by Noob_58HXJ9Z View Post
    Ok, I outrange cats with my archers on most players. A couple days ago, I was killing almost 2:1 cats:archers, almost the same as if I was using cats. Today I'm not even killing 1:1. All that's changed is that I've added 12% more range. I'm just wondering if anyone else has noticed this recently?
    Yes something is wrong with the throne rooms...I have been trying to get this point across for about a week now. Ever since they added the might to throne room Items it seems the throne rooms are not working properly now as I showed you with the report I posted in the complaints forum.

  3. #3
    Super Member
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    killing rate on archers vs cats once you have range has much more to do with the life bonuses to the cats and attack bonuses of the archers in my experience than added range

  4. #4
    Advanced Member
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    Apr 2012
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    Nah man, they changed something. One day, I'm killing cats/bali 2:1 with my archers. That's hitting 2 different players, same result. The next day I can't even do 1:1 on a BARB CAMP. Barb camps have 0 TR bonuses, and weaker knights than the players I was hitting. What I'm wondering now is if the one alliance I was hitting cried to kabam and got just ME nerfed (They're #2 alliance and some of the biggest paypal warriors in the game), or if kabam did another one of their bandaid fixes, like take the number of dead cats VS archers and divide by 2 or something. Catapults and bali are supposed to be hella strong attack, but easy to kill if you can get to them, that's the idea behind the scouts/cav defense against cats. I purposely aimed for exactly that with my TR, to make my archers able to hit cats. It took me weeks, and I bought gems to speed it up. I tested it, and it worked like a charm. Then sure enough, it gets nerfed. This is the 2nd time this has happened to me, I finally enhanced up 2 find items cards, the same day they nerf that. I didn't even get one item out of them. This is BS.

    Can someone with 40% + range please test this on a level 10 barb camp for me, send in 10 archers and see what you kill. I really want to know if this is just me that this is happening to.


    * correction, this is the 3rd time this has happened to me. The first wasn't with TR though. It was with my cat building city. I had just finished going level 10 on my stone guardian, and my barracks, and started building cats in 1 hour chunks. A couple days later my training times went up something like 5%. I don't know if I lost the bonus for my guardian or for my 10 barracks, but whatever it was, I don't think I ever got it back.
    Last edited by Noob_58HXJ9Z; 05-06-2012 at 12:34 PM.

  5. #5
    Super Member
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    Feb 2012
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    10 archers vs a level 10 barb killed 6 cats with out any boost
    it takes 3 of my archers to kill 1 cat so I kill 3 for 2 round
    with a very small boost I can kill 1:2 per round for a 1:1 over 2 rounds
    1:1 per round takes a major attack buff or life debuff
    the range/movement glitch does seem to be showing up more and (this may be a change) making it difficult to get more than the 1 free attack.

  6. #6
    Advanced Member
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    Apr 2012
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    Tried again tonight and seems like I still do 2:1 sometimes in PVP. Not sure why I saw the reduction with the first player. One day I attack him and 2:1, the next it's less than 1:1. Pretty much the same troop set up and bonuses. And in level 10 barb camps I'm still killing the 6 cats with 10 archers. Strange magicks I guess.

  7. #7
    Grail Knight
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    Nov 2010
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    Quote Originally Posted by Noob_58HXJ9Z View Post
    Tried again tonight and seems like I still do 2:1 sometimes in PVP. Not sure why I saw the reduction with the first player. One day I attack him and 2:1, the next it's less than 1:1. Pretty much the same troop set up and bonuses. And in level 10 barb camps I'm still killing the 6 cats with 10 archers. Strange magicks I guess.
    My 10 archers killed 7 cats in a level 10 barb

  8. #8
    Senior Member
    Join Date
    Nov 2011
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    322
    Fought Survived Wounded
    [Archer] 10 0 0

    Fought Survived Wounded
    [Supply Troop] 0 0 ?
    [Militiaman] 0 0 ?
    [Scout] 0 0 ?
    [Pikeman] 0 0 ?
    [Swordsman] 0 0 ?
    [Archer] 0 0 ?
    [Cavalry] 0 0 ?
    [Heavy Cavalry] 0 0 ?
    [Ballista] 0 0 ?
    [Battering Ram] 0 0 ?
    [Catapult] 18 0 ?
    Your troops were overwhelmed in battle. Unable to determine enemy strength.

  9. #9
    I really wish you would show your battle reports in here, so I could try to give better answers. But I can say from experience, as little as one of the wrong troop type sent with the correct troop type in any given situation can really mess up your numbers. Top that with perhaps a changed TR card and you can have totally different results.
    Reports are a must, with TR values.


 
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