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  1. #11
    I have the stats -

    Pikeman
    Life: 1482
    Attack: 1836
    Defense: 130
    Speed: 336
    Range: 81
    Load: 84

    Ballista
    Life: 1581
    Attack: 5508
    Defense: 127
    Speed: 172
    Range: 3269
    Load: 74

    Heavy Cavalry
    Life: 2810
    Attack: 3068
    Defense: 311
    Speed: 960
    Range: 60

    Firstly, the pikes had a better range than the hc lol, so that throws that idea out the window.

    lets see anyway.
    Ball set range at 3269
    Pikes move 336 per round
    HC move 960 per round
    which gives a combined movement of 1296 per round mmmm doesn't look like this is the reason....
    Round 1 they move to 1973 apart
    round 2 they move to 677...
    round 3, 1296 minus 81 range = 1215, 677/1215 = 0.56, So both move approx 56% of their full movement, giving either side more than enough further movement to get into range if there was any question.
    Last edited by PeteBlack; 04-25-2012 at 08:21 PM.

  2. #12
    But the simple fact that the Pikes had greater range, should have ensured a normal result or if the range and speed ratio had resulted in the pikes being in range and the hc not, it would have given a result twice as good as normal.

    I can't see a reason for this result, either it's a glitch or Kabam have changed stuff again without telling anyone.... shock horror lol

  3. #13
    Quote Originally Posted by PeteBlack View Post
    I have the stats -

    Pikeman
    Life: 1482
    Attack: 1836
    Defense: 130
    Speed: 336
    Range: 81
    Load: 84

    Ballista
    Life: 1581
    Attack: 5508
    Defense: 127
    Speed: 172
    Range: 3269
    Load: 74

    Heavy Cavalry
    Life: 2810
    Attack: 3068
    Defense: 311
    Speed: 960
    Range: 60

    Firstly, the pikes had a better range than the hc lol, so that throws that idea out the window.

    lets see anyway.
    Ball set range at 3269
    Pikes move 336 per round
    HC move 960 per round
    which gives a combined movement of 1296 per round mmmm doesn't look like this is the reason....
    Round 1 they move to 1973 apart
    round 2 they move to 677...
    round 3, 1296 minus 81 range = 1215, 677/1215 = 0.56, So both move approx 56% of their full movement, giving either side more than enough further movement to get into range if there was any question.
    dude, too many variables now to just throw down the stats and run the battle through like you have done, what i said before along with a few others is what has happened , only reason for pikes getting 0 kills on the hc is down to range disadvantage.....btw here is the actual calculations on pike range:

    base range = 50
    fletch boost = 55% of 50 = 27.5
    50 + 27.5 = 77.5 range

    base range 50 + 61.5% range boost = 30.75 range

    77.5 + 30.75 = *108.25* total range ...... worked out for 11 fletch....obviously if the guy only has 10 fletch this will be lower!!

  4. #14
    Dude..... those are the stats from the actual report. I didn't do the maths and hope for the best. Looks like you need to redo your maths ;-)

    Also, Fletch does not effect pikes or hc.

    Pikes at 50 base plus 61.5% range boost = 80.75 rounded up to 81.0
    Last edited by PeteBlack; 04-25-2012 at 11:43 PM.

  5. #15
    Quote Originally Posted by PeteBlack View Post
    Dude..... those are the stats from the actual report. I didn't do the maths and hope for the best. Looks like you need to redo your maths ;-)

    Also, Fletch does not effect pikes or hc.

    Pikes at 50 base plus 61.5% range boost = 80.75 rounded up to 81.0
    lmao i agree , just realised what i done and came back to fix but guess you beat me too it :P
    too used to calc balli/ cat range i guess lol
    either way im stumped on it, doesnt bother me as i dont attack hc with pikes, i prefer balli /ram attacks for maximum carnage

  6. #16
    So it gets back to what I was saying, its not about being unlucky with the speed/range ratio.

    btw, the HC base of 80 less a 25% debuff (being the max debuff) gives the HC 60 range.

    Another thing that is interesting/confusing, is that it took 4 rounds.

  7. #17
    Quote Originally Posted by stevie_legend View Post
    lmao i agree , just realised what i done and came back to fix but guess you beat me too it :P
    too used to calc balli/ cat range i guess lol
    either way im stumped on it, doesnt bother me as i dont attack hc with pikes, i prefer balli /ram attacks for maximum carnage
    lol, np. I hit HC with Ball/Rams waves too. Mind you, I've seen some pretty interesting reports with pikes against HC these days, very interesting... lol

  8. #18
    Senior Member
    Join Date
    Jul 2011
    Posts
    193
    Quote Originally Posted by PeteBlack View Post
    I have the stats -

    Pikeman
    Life: 1482
    Attack: 1836
    Defense: 130
    Speed: 336
    Range: 81
    Load: 84

    Ballista
    Life: 1581
    Attack: 5508
    Defense: 127
    Speed: 172
    Range: 3269
    Load: 74

    Heavy Cavalry
    Life: 2810
    Attack: 3068
    Defense: 311
    Speed: 960
    Range: 60

    Firstly, the pikes had a better range than the hc lol, so that throws that idea out the window.

    lets see anyway.
    Ball set range at 3269
    Pikes move 336 per round
    HC move 960 per round
    which gives a combined movement of 1296 per round mmmm doesn't look like this is the reason....
    Round 1 they move to 1973 apart
    round 2 they move to 677...
    round 3, 1296 minus 81 range = 1215, 677/1215 = 0.56, So both move approx 56% of their full movement, giving either side more than enough further movement to get into range if there was any question.

    Then it has something to do with the range/movement glitch. HCs higher speed made them attack earlier (due to this well known glitch)

    But one question. If your pikes already outranged the HCs, why you sent the ball?

  9. #19
    Advanced Member
    Join Date
    Apr 2012
    Posts
    65
    I'm thinking that since HC have the highest defense in game to start with, and these ones have a 90% bonus added to that, your pikes' first and 2nd hits weren't enough to kill any. On the 2nd hit, the HC get their shot in as well, and must have had you well out numbered, killing all your pike in 1 shot. I can't see any way that you didn't get the first shot with your range bonuses. I don't know the actual mechanics behind how attack/defense/life work into the combat system to say for sure though.

  10. #20
    Guys, don't bother spinning your wheels on this one. The report he pasted was obviously doctored. I watch my alliance members make stupid attacks like this one all day long and they kill anywhere from 14k-17k HC every time.

    Next time, send Archers and take out 200k HC a pop and you won't be so disappointed in your attack that you have to post tailored reports in indignation and embarrassment.


 
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