
Originally Posted by
Fester
Please explain with more details.
1. Why did you remark here about _another_ troop type? What happens when a troop attacks the same troop type?
By another troop type, I simply meant another troop, perhaps I should have made that more clear. or just left "another" out. A better way of saying it would be when any troop type attacks any troop type.
2. And how exactly compute amount of survived units?
10 units have 1000 life total.
After first round units received 400 damage. Still 10 troops remain, but 600 life total? A next turn brings 150 damage. How much units will survive? And most interesting, third turn. If survived 5 units with 450 life total, how to compute result of this last turn? If this turn brings 60 damage whether one unit die or not? Perhaps not cuz total amount of life now is 500 and 450 - 60 still more then half of total life?
Not all questions have concrete answers, it is speculative based off of testing.
3. Which troops will be attacked if more then one troop type stay in the same position under fire? What happens after first turn here:
Snipers (1000).....firing distance.....Snipers (1) + Sigbins (1)
who will die after this turn, all or only one troop type?
You are not giving me enough information to answer this question. Are these defenders? Are they attackers? What troop types are they fighting? BUT, depending on the troop type you sent, or have defending, in most cases the Sigbins would die next. (Not all cases)
4. Move + attack during a turn. Does it matter the amount of remaining speed points after moving on amount of damage dealt during one turn?
Once again, everything about the mechanics are purely speculative. I take test results, analyze them and make an educated guess on what is actually happening, if I can repeat these results numerous times to confirm my theories, then I have solid evidence as to what I think is occurring, is actually occurring. Having said that, I would like to say, just because I add 2+2 and get 4 as the answer, the mechanics could be adding 1+3 to get 4. Meaning, I may be speculating what I think is happening, but what really is happening is totally different, just has the same results.
To address your question, I think that the attack points needed after the movement points have been deducted from the speed varies from troop to troop, it could be a % based thing, it could be a set amount of point, like 250 speed remaining for a Vampire Bat to have a chance to attack. That total could be different for other troop types. Some troop types, like Snipers for example, may need their full speed available for an attack, in other words, if a Sniper has to move, he may not be able to attack too. (NOt saying this is what happens with Snipers, just using them as an example)
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