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  1. #141
    People are still complaining about the times? News Flash: It is 80% of your city's training speed (without TR items or Guardians). That's pretty damn good considering all it is is a cleverly disguised training queue that runs simultaniously with your normal queue. Perhaps if people stopped being retards and queue up hundreds of thousands of troops at once they wouldn't be be so surprised at the output.

  2. #142
    Advanced Member
    Join Date
    Dec 2011
    Posts
    68
    Quote Originally Posted by Fill in the Blank View Post
    People are still complaining about the times? News Flash: It is 80% of your city's training speed (without TR items or Guardians). That's pretty damn good considering all it is is a cleverly disguised training queue that runs simultaniously with your normal queue. Perhaps if people stopped being retards and queue up hundreds of thousands of troops at once they wouldn't be be so surprised at the output.
    Currently Reviving
    Catapult
    900
    Total Revival Time: 18h 45m

    I am running a 2 cottage set up with maxed knights and to me that is not a very good time at all

  3. #143
    Advanced Member
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    Dec 2011
    Posts
    68
    Rate per hour without TR item and Guardian

    Catapult 117

    @ 18h 45m = 2194

    Also note that time includes a knight boost at 318. Take the boost away and the rate becomes even worse.

  4. #144
    Advanced Member
    Join Date
    Dec 2011
    Posts
    68
    I suggest to make it worth while include the TR items bonus when reviving troops.

  5. #145
    ...pointless.

    Max: 432378 # of Troops to Revive: Max 432378 Reviving Time 375d 7h 52m

    over a year? really? why bother...

  6. #146
    Senior Member
    Join Date
    Nov 2011
    Posts
    279
    lol I reveive a few but have more wounded than able to use, total revival time is now over 4 years and still getting longer

  7. #147
    Quote Originally Posted by Unplayable View Post
    Rate per hour without TR item and Guardian

    Catapult 117

    @ 18h 45m = 2194

    Also note that time includes a knight boost at 318. Take the boost away and the rate becomes even worse.
    No idea where you are pulling those numbers out of. You're probably looking at the glitched out time estimates and didn't bother submitting the requests, refreshing, and checking to see their real times. In any event, here are some real numbers. Enjoy.

    In my main, I have 16 Barracks, all Lv9 and one Lv10. Not factoring in my TR training buff, I can train 1k Archers in 59m48s. The same city, I can revive 1k Archers in 1h12m. Technically, 80% of my training time would be 1h14m, but that's the closest you're going to get to putting a round number on it.

  8. #148
    Advanced Member
    Join Date
    Dec 2011
    Posts
    68
    Those are real numbers !! Copy and paste !!

    Perhaps it is the domain I am on then cause it isn't close to 80% buddy !!

    Currently Reviving
    Catapult
    900
    Total Revival Time: 18h 45m

    I am running 19 barracks and 2 cottages !! 4 level 10 and the rest level 9. Are you telling me you are getting faster reviving times then me ?

  9. #149
    Advanced Member
    Join Date
    Dec 2011
    Posts
    68
    Currently Reviving
    Catapult
    900
    Total Revival Time: 18h 45m
    Estimated Time Remaining
    : 5h 38m

    13 hours later still the same time !!

    On the flip side if I was to train 900 cats without TR and Guardian my rate is 117 per hour with a 318 boost I get a training time of 7hrs and 41 mins !!

    That is a far cry from 80%

    Those are true value numbers !!
    Last edited by Unplayable; 05-10-2012 at 05:50 PM. Reason: More numbers

  10. #150

    9 training cities in fact

    [QUOTE=Unplayable;504260]Currently Reviving
    Catapult
    900
    Total Revival Time: 18h 45m
    Estimated Time Remaining
    : 5h 38m

    there seems to be a lot of complain on apos, and i really hope kabam does something about it,
    But guys lets be realistic, 8 apos in 8 cities, the total training time added wud be somwhere around the total training in one city, ( which means u r practically traiing ur troops in 9 cities) and the 9 th just uses gold nothing else.
    all ur troops wud die if there was no apo,
    i dont revive cats coz the revival time is rediculous, i go with archers and cavs and in tourneys mms,
    it takes one spot in the city and im fine with it at least for now, if someobdy doesnt like it , they can remove it and go back to the old game play as if there was never a apot
    cheers


 
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