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  1. #1
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    Lightbulb Units that we can control

    Kabam should make it so that their units can be controlled by people, not just the AI that makes random desisions and has nothing to loose. If players could control their units they may be able to add real Strategy to this RTS. When units are controlled you have the power to stop their attack if they are in too far and not have to end the battle completly. If you were fighting and you just wanted to destroy the main base then you should have the power to click on buildings and send a number of units to that area/building. Please consider my idea throughly

    Jonah
    Perseus Double Cluster
    Apparently someone else already thought of this
    Last edited by moox10; 03-23-2012 at 01:47 PM.
    I was going to have my signature move but they don't let that happen.

    :P

  2. #2
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    Quote Originally Posted by moox10 View Post
    Kabam should make it so that their units can be controlled by people, not just the AI that makes random desisions and has nothing to loose. If players could control their units they may be able to add real Strategy to this RTS. When units are controlled you have the power to stop their attack if they are in too far and not have to end the battle completly. If you were fighting and you just wanted to destroy the main base then you should have the power to click on buildings and send a number of units to that area/building. Please consider my idea throughly

    Jonah
    Perseus Double Cluster
    Apparently someone else already thought of this
    I like your idea
    [SIZE=5][COLOR="#4B0082"]If you are a Google+ player, DO NOT BUY IN-GAME CURRENCY. Google+ players have a huge disadvantage when playing Edgeworld and Kabam has not done anything to solve the problems. They are in fact intentionally making it worse for Google+ players.[/COLOR][/SIZE]

  3. #3
    That seems like a great idea. The only down side would be when people attack your base. They could ignore the turrets and just hit the supply depots and command center.

  4. #4
    Advanced Member
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    Quote Originally Posted by n1776 View Post
    I like your idea
    Quote Originally Posted by IceAngler View Post
    That seems like a great idea. The only down side would be when people attack your base. They could ignore the turrets and just hit the supply depots and command center.
    I actually had added on their voting site to this idea that you should be able to control your turrets as well as see the battle going on. so if you are online you can employ strategy and if not you can depend on the AI for turrets.
    I was going to have my signature move but they don't let that happen.

    :P

  5. #5
    Quote Originally Posted by moox10 View Post
    Kabam should make it so that their units can be controlled by people, not just the AI that makes random desisions and has nothing to loose. If players could control their units they may be able to add real Strategy to this RTS. When units are controlled you have the power to stop their attack if they are in too far and not have to end the battle completly. If you were fighting and you just wanted to destroy the main base then you should have the power to click on buildings and send a number of units to that area/building. Please consider my idea throughly

    Jonah
    Perseus Double Cluster
    Apparently someone else already thought of this

    Yes, I totally agree. We should be able to control our army on an attack. This would allow us to direct an attack versus just letting the AI take us on a tour of an opponents base taking turrets first. Give us more control.

  6. #6
    But its not thats why i called this a Ghetto Mud RTS, if u remember that old typin game MUD


 
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