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Thread: Recall timer

  1. #1
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    Recall timer

    I would like very much for someone from support to get on this thread and answer to everyone why is this working the way it is, because I see it as a typical, throw a game together fast, charge outrageous money for money buyers and tuck complaints away as I didn't see it.

    You send a supply or attack out. The time for it to occur shows say for example, 2 hours 33 minutes. You send it out. Then a minute later you decide no I don't want to or whatever, and recall. WHY do your mechanics make the trip back automatically the full time as if they had actually arrived to come back to you? WHY isn't the return back the actual distance they have travelled? I think we ALL deserve and answer to this.

  2. #2
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    This issue really needs to be addressed quickly!

    The current system sucks, it feels like the game punishes you for changing your mind...

    Change it so it actually makes sense!

  3. #3
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    Kabam, do something about this!!!

  4. #4
    I hope they don't.
    Before going to bed I always supply an alliance member who is the furthest away with as much res as possible then recall, keeps it safe for a few hours.

  5. #5
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    Quote Originally Posted by Remus_ View Post
    I hope they don't.
    Before going to bed I always supply an alliance member who is the furthest away with as much res as possible then recall, keeps it safe for a few hours.
    So essentially you are saying that you KNOW that this will cause transports to be hung up after sending them out like that? How I read it is you are knowingly exploiting a glitch in the game.

    Example. I plan a trip from NY to San Fran driving. I set out from NY. 10 minutes later I decide I don't want to go and turn around. You really feel that it should take me like say a week to drive back home after I've been driving for only 10 minutes. Would that even make any sense??

    Look Kabam, get real here. Your mechanics are pooched, you have yet to even acknowledge that as well. The message I am getting from you and will be passing on to as many gamers in other games as I can "You don't give a flying you know what, stick your head in the sand like an osterich and ignore" Guess what Kabam. The glitch still exists, it should NEVER work the way you have it set up and you actually need to spend some time or money to fix it. Welcome to reality.

    Pissed off OBS

  6. #6
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    Quote Originally Posted by TheStudlyMuffin View Post
    So essentially you are saying that you KNOW that this will cause transports to be hung up after sending them out like that? How I read it is you are knowingly exploiting a glitch in the game. Example. I plan a trip from NY to San Fran driving. I set out from NY. 10 minutes later I decide I don't want to go and turn around. You really feel that it should take me like say a week to drive back home after I've been driving for only 10 minutes. Would that even make any sense?? Look Kabam, get real here. Your mechanics are pooched, you have yet to even acknowledge that as well. The message I am getting from you and will be passing on to as many gamers in other games as I can "You don't give a flying you know what, stick your head in the sand like an osterich and ignore" Guess what Kabam. The glitch still exists, it should NEVER work the way you have it set up and you actually need to spend some time or money to fix it. Welcome to reality. Pissed off OBS
    No your wrong its not a BUG its made like this on purpose this is how the game is and how it should be according to Kabam. Its sad your complaining about something thats made like this and was meant to be like this. So because you do not LIKE they made it like this are you trying to force it down our lives as a glitch please leave the game you shouldn't be playing it you do not deserve it.

  7. #7
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    Quote Originally Posted by Nimras View Post
    No your wrong its not a BUG its made like this on purpose this is how the game is and how it should be according to Kabam. Its sad your complaining about something thats made like this and was meant to be like this. So because you do not LIKE they made it like this are you trying to force it down our lives as a glitch please leave the game you shouldn't be playing it you do not deserve it.
    Yes it is a glitch because you like everyone else just don't wake up to the fact that units should not have to travel the full distance on a recall. I never said it wasn't made that way either. Of course it was made that way otherwise it wouldn't be pointed out how absolutely idiotic that is. You clearly didn't see the point of the ny to san fran trip as well. Only someone that has full intention of exploiting that would be happy about that. Now if a member of an alliance said, please send me 20 million steel and you do, only to tell 15 minutes later oh sorry I don't need it, and they were like 8 hours away, why would any normal person be happy about this? Only someone who's sole attempt to keep resources from an attacker would be happy, and the poster before you did everything short of saying that's exactly what it's used for.

    Look I realize t hat someone seeing a function working in this manner, being able to connect the dots about how to exploit that is just using their head. However it doesn't even make any sense. Made the way it is or not, provide some logic as to why the mechanic should force units only travelling 1 mile of a 100 mile trip to go 100 miles back to origin. It doesn't even make sense. And no I am not going to leave the game. No other game but Kabam games function in this manner and other gaming sites, that if pointed out the complete and utter fallacy of the logic behind having units do that, would act on such a thing and fix it. By it not being fixed, it's pretty evident that Kabam's intent is to provide a loop hole for people that are trying to evade their resource losses from someone attacking. That's not even going into the whole aspect of how you cannot even hurt a player that sits on evade all the time, and all you can do is go write graffetti about it on their wall. At least in Evony you lower the city happiness by attacking and could possibly take over the city.

    There is absolutely no good that comes out of the march function, the way it is set now, unless it's just there for people to "bot" resources out that never have any intention of going to the destination sent. It is a loophole and a glitch under the current system, and you've made no point or fact to contradict that. I've dealt with companies that ignore posts pointing out stuff not working right and not acting on it, I'm still members of those games, they just don't receive my money is all. So sorry Nimrod, I'm not going anywhere.

  8. #8
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    IF this is working they way they intended it to work, they really need to adjust it. The current system makes no sense at all and I fully agree with Muffin on this.

    Kabam really needs to improve the quality of this game.

  9. #9
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    Quote Originally Posted by TheStudlyMuffin View Post
    Yes it is a glitch because you like everyone else just don't wake up to the fact that units should not have to travel the full distance on a recall. I never said it wasn't made that way either. Of course it was made that way otherwise it wouldn't be pointed out how absolutely idiotic that is. You clearly didn't see the point of the ny to san fran trip as well. Only someone that has full intention of exploiting that would be happy about that. Now if a member of an alliance said, please send me 20 million steel and you do, only to tell 15 minutes later oh sorry I don't need it, and they were like 8 hours away, why would any normal person be happy about this? Only someone who's sole attempt to keep resources from an attacker would be happy, and the poster before you did everything short of saying that's exactly what it's used for.

    Look I realize t hat someone seeing a function working in this manner, being able to connect the dots about how to exploit that is just using their head. However it doesn't even make any sense. Made the way it is or not, provide some logic as to why the mechanic should force units only travelling 1 mile of a 100 mile trip to go 100 miles back to origin. It doesn't even make sense. And no I am not going to leave the game. No other game but Kabam games function in this manner and other gaming sites, that if pointed out the complete and utter fallacy of the logic behind having units do that, would act on such a thing and fix it. By it not being fixed, it's pretty evident that Kabam's intent is to provide a loop hole for people that are trying to evade their resource losses from someone attacking. That's not even going into the whole aspect of how you cannot even hurt a player that sits on evade all the time, and all you can do is go write graffetti about it on their wall. At least in Evony you lower the city happiness by attacking and could possibly take over the city.

    There is absolutely no good that comes out of the march function, the way it is set now, unless it's just there for people to "bot" resources out that never have any intention of going to the destination sent. It is a loophole and a glitch under the current system, and you've made no point or fact to contradict that. I've dealt with companies that ignore posts pointing out stuff not working right and not acting on it, I'm still members of those games, they just don't receive my money is all. So sorry Nimrod, I'm not going anywhere.
    Look I know it stings but this is how Kabam made the game.

    They already stated ITS NOT A GLITCH this is how the game is.

    Now if you want it CHANGED then go to the SURGESTION topic instead of trying to convince everyone they are cheating for using a GLITCH thats not here.

    And btw you think like me I wouldn't pay for this bugged game. But if you wanna start this bull about those who use the recall time are cheaters and abusing a GLITCH when Kabam clearly has stated its part of the game and was intended like this then you really should move on because thats waste of your time and everyone else.

  10. #10
    Your actions have to have consequences - this being the consequence of recalling - also I still don't see how using a game mechanic = exploiting a glitch.


 
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