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  1. #1141
    Name Rocwiler
    Realm Brolga

    A notoriety system would be nice. This is where the more attacks you do the more notoriety you gain. In This system players will wage gold, resources, rubies etc. In exchange for bounties to be placed on other players heads the more notorious a player is will require a higher wager to be made. A collectors fee can be charged by Kabam just like when a trade sell is established.

  2. #1142
    again, Chinbelld
    Indus
    Idea:There can be a thing where you can send multiple generals and have 1 march but have waves.

  3. #1143

    idea

    it would be really cool if you could watch the battle instead of just a massage that you get say if you won or not.

  4. #1144

    Improve Combat

    What I would like to see is ability to:

    1...being able to send at least 300k troops into battle!
    2...being able to steal blue light from fortress's
    3...increase the level of blue light one can save.
    4...be able to attack ruin were most people store there resources now!!
    5..increase the strenght of walls in cities and outposts there is no value in increasing levels of walls now.
    6..increase the abilitly of sentinal to forsee if a speed up is being used...current times given now are false
    7..Make it impossible to train troops unless the dragon is level ten for that troop
    8..make Ops tc for training more attractive by only letting people train one group of troops for each tc in there op(as it stands now people can have one tc and 25 houses increasing there idle population.one tc for each group of troops is more reasonable!
    10..in br give report of which troops killed which troops and be more reasonable with attacks..now one loses all the other has no loses..in a real battle both sides lose troops.(makes no sense now how 5000 of something can kill 200k of another lessor troop with no loses?)
    There is a wealth of great ideas here people have given this a lot of thought to make the game more realistic Oh LOL
    !!...have an experimental site where your engineers can test releases before they release them...Been here a long time and ive yet to see just one release without some sort of glitch!

  5. #1145
    Quote Originally Posted by PrideOfSin View Post
    [SIZE=3]Pride of Sin[/SIZE]

    [SIZE=3]Rampart[/SIZE]




    Simplicity is the key here.

    1. [COLOR="#FFFF00"]Increase Muster to lvl 15-16[/COLOR] I believe we have received in total now 4 new troops since last up grade. Banshee, Soul Reaper's, Venom Dweller's, Frost Giants. To Implement these new troops in our march's we require further maximum march lvl to incorporate them in out attacks effectively.

    2. [COLOR="#FFFF00"]Battle Log Reports[/COLOR] Combat log showing an detailed log: how far troops moved in each turn, showing first contact, the amount of damage produced by each troop as they encounter and the damage reduced by defenders, correctly displaying stats of the troops with buffs incorporated, a full list of each turn of the fight.


    With combat log implemented we would be able to further learn from our mistakes be able to adjust and become better player's.

    [SIZE=5][COLOR="#FFFF00"]Thank you all for your support.[/COLOR][/SIZE]







    [SIZE=4]A True Follower of The One and Only King Sin.[/SIZE]
    I would have to agree i been complaining about the same issues that you have brought to the fore front i just forgot about this forum

  6. #1146
    Thus with limited submission rates, you will get to see regular and alliance chat combined in one mix. Less chat, ( which would then be forced to be more game appropriate, ) would make it easy to follow, and people thus could monitor WC which at times has very valuable information, and alliance chat too. No one uses alliance chat so as to not miss WC in case something important or at least relevant is said. So alliance chat is a waste of time, and WC gets abused with too much incessant nonsense as well. ****So my idea would eliminate most of the irrelevant nonsense, and combine all chat together. The key is the reduction of submissions in WC, per player, per hour, thus making the combination possible. It's not that people would not be able to keep up with their own alliance chat mixed in with the WC, ( even though the alliance chat would be color coded and only seen by that alliances members, ) its' that so much nonsense is babbled in chat now, that why not force it to be relevant and useful, by limiting all submissions per player per hour. They would then be forced to limit their chat to more relevant matters.

    And if a game strategy or attack emergency occurs where they need to chat more, they will thus have their incentive to learn not to talk their constant nonsense all of the time. Maybe they can be allotted a one time per day, where if an emergency arises where they have to exceed their hourly chat submission limit, that they would be forced to them mortgage their hourly submission rate for the next few hours to pay for the overage of use. One way or other all will see and understand the implications of the change, and chat less, to preserve their messaging abilities in case of attack. They can still talk their silly nonsense, but will have to choose their comments more carefully, since they will be forced to be limited to a lot less of them per hour.


 
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