
Originally Posted by
BigTonyStracci
Let's face it, The Godfather: Five Families is a game designed for Wallet Warriors. When you have build times that are taking 4-5 days so you can get the "really good stuff" you don't want to wait so you pull out the ol' credit card, purchase diamonds, and away you go. This also gives an "unfair" advantage to those that can drop $100-$500 on the game to those, that, let's face it, can't afford playing a game that has been branded as "free" in the advertising campaign. This also puts the "little guys" at the mercy of the Wallet Warriors.
Example 1:
My guy on the Rizzi server has the respect of about ~21,000. I came online tonight to find every single one of my Cityscapes taken over by someone that has a respect level of ~49,000, more than twice my respect. Further he had an experience level of ~2.5 million to my ~943k. So this player has a huge advantage over me. I have been hit by 500 Professionals, 500 Tommy Gunners, etc. by the guy in the passed so he makes my gaming time very difficult. This player is also in the top 5 of his family.
Example 2:
Another guy on the same server came at me with 2250 Professionals, 2250 Tommy Gunners, 2250 Enforcers with Delivery Trucks. Came in and just basically took everything I had that couldn't be protected by my warehouse. His respect was four times my respect at ~89,000 (mine being roughly ~20,000 at the time of the attack). His experience is ~14.1 million. At the time I had maybe 400 Enforcers and some smaller units. This player is also his family's Don.
Example 3:
The biggest player on the same server came at me with 400 Professionals, just to take out my cityscape. I was about the same respect as Example 2. His respect currently is ~198k and experience is ~18.6 million. This player is also his family's Don and the top ranked player on our server.
Three real examples of three attacks by very large players on a very smaller player. And none of the attacks gave respect to any of these three players so it was a mere case of "picking on the little guy." The only one that gained anything was Example 2 in resources. The other two examples had nothing to gain other than making me have to retake cityscapes. Closest attack was Example 1 though the player still had twice as much respect as I had. This seems to me to make a very unbalanced game in favor of those that came purchase diamonds. So, where is all this going? My suggestion and feedback:
I both love and hate the new combat system so I'm not going to comment on that. What I would like to see, however, is an attack limit of 50%. You cannot attack those that have less than 50% of your respect level and you cannot attack someone that has 50% above your respect level. So in the case of Example 1: He cannot attack anyone that has a respect level lower than 24,500. Example 2: 44,500 Respect. Example 3: 99,000 Respect. In my case I can't go after someone that has 10,750 or less and I can't go after someone that has 32,250 or more. It keeps players within a range where they can only attack those closest to them. Meaning they have to spread out, look for the higher leveled players in order to advance themselves, their crew, and their family.
What does this do to the dynamics of the game? Well, I think it will change up the game quite a bit. You won't have the "little" fish getting eaten by the "BIG" FISH all day long and will allow the little fish to advance. It would make for much more interesting battles because you have to attack someone closer to your own respect and experience. In my opinion it will allow people to stay on the game longer thus have a more likely chance of spending money on the game to help themselves advance and making the company money. If someone is getting hit over and over and over by someone four times their size and they can't advance their game why motivation do they have to continue playing? Close to zero motivation, in my opinion. That means that is one less player (customer) that will buy diamonds. If you that happen enough you lose 100 customers, 1000 customers, so on and so forth.
I believe placing a combat limit based on +/- 50% would greatly enhance the combat between the players and make for a more balanced game.
Thank you for your time.
Liens sociaux