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  1. #1

    12/21/2011 Patch Notes: Updated Battle Reports

    Updated Battle Report


    Bonuses



    Players will now be able to see the aggregated bonuses that they themselves and their enemies have. These bonuses come in the form of Attack, Defense, Accuracy, and Health Points.


    Generals

    Players will now be able to see the General's Level of their opponent. The level of the general does impact the troop's bonuses.



    Shop Changes


    City Skins now available


    (1 Day & 7 Day) Elevated City : Increased travel time for armies traveling to the city


    (1 Day & 7 Day) Sustained City : Reduces Upkeep by a certain percentage


    (1 Day & 7 Day) Bog City : Makes your city appear like a bog on the map


    (1 Day) Holiday City : A special holiday skin, that makes your city appear festive



    UI Updates


    Tutorial Updated


    The Tutorial has been updated with a new page and a few extra features.


    We hope that this new iteration will make it easier for new players to understand, and older players should they choose to play on a new and exciting world!



    Bug Fixes


    Requirement icons now displayed for locked troops in the Barracks

    Clicking the "Start Training" button will now open the Training UI

    New UI now displays level needed for upgrades

    Descriptions should no longer overflow display areas in UI

  2. #2
    Senior Member
    Join Date
    Jan 2011
    Posts
    198
    As a major critic, I want to be the first to say thank you for adding the information on battles! That is a step in the right direction. Good job.

    However, please please please address two remaining CRITICAL areas:

    1) Instant attacks (you should only be able to increase a % of march speed)
    2) Pre-paid Marches (these are ruining team work, please return to the original reinforcement/marching method)

    Thanks!!

  3. #3
    Quote Originally Posted by FoxRox View Post
    [COLOR="#FF0000"][SIZE=5]Updated Battle Report[/SIZE]


    [SIZE=4]Bonuses[/SIZE]



    Players will now be able to see the aggregated bonuses that they themselves and their enemies have. These bonuses come in the form of Attack, Defense, Accuracy, and Health Points.


    [SIZE=4]Generals[/SIZE]

    Players will now be able to see the General's Level of their opponent. The level of the general does impact the troop's bonuses.



    [SIZE=5]Shop Changes[/SIZE]


    [SIZE=4]City Skins now available[/SIZE]


    (1 Day & 7 Day) Elevated City : Increased travel time for armies traveling to the city


    (1 Day & 7 Day) Sustained City : Reduces Upkeep by a certain percentage


    (1 Day & 7 Day) Bog City : Makes your city appear like a bog on the map


    (1 Day) Holiday City : A special holiday skin, that makes your city appear festive



    [SIZE=5]UI Updates[/SIZE]


    [SIZE=4]Tutorial Updated[/SIZE]


    The Tutorial has been updated with a new page and a few extra features.


    We hope that this new iteration will make it easier for new players to understand, and older players should they choose to play on a new and exciting world!



    [SIZE=5]Bug Fixes[/SIZE]


    Requirement icons now displayed for locked troops in the Barracks

    Clicking the "Start Training" button will now open the Training UI

    New UI now displays level needed for upgrades

    Descriptions should no longer overflow display areas in UI[/COLOR]
    FoxRox,
    The general level and bonus is absolutely amazing!!! Providing some transparency to the game will only help battle mechanic freaks like me play much, much longer! Question: some older reports say "general higher" or "general lower". Is this only because they are old reports or is there a way to still keep general information hidden? My hope is that is just old reports and all reports going forward will show general levels! I think this is the case based on the reports flowing in.

    GO KABAM GO! I must say that I am very, very, very appreciative

    Krnch

  4. #4
    Fix the Apothecary, reviving troops isn't possible at this moment.

  5. #5
    Junior Member
    Join Date
    Sep 2011
    Posts
    20
    Quote Originally Posted by Bellerophon View Post
    Fix the Apothecary, reviving troops isn't possible at this moment.
    to revive troops use the slide bar in the apoth on the troop u want to revive its default setting is 1 troop so slide it across to ur desired troop amount

  6. #6
    Possible bug: you can not build defenses in the wild places. Please test this

  7. #7
    Quote Originally Posted by StudiusMaximus View Post
    As a major critic, I want to be the first to say thank you for adding the information on battles! That is a step in the right direction. Good job.

    However, please please please address two remaining CRITICAL areas:

    1) Instant attacks (you should only be able to increase a % of march speed)
    2) Pre-paid Marches (these are ruining team work, please return to the original reinforcement/marching method)

    Thanks!!
    Could not agree with this more~ Someone that is 300 distance from me should not be able to attack 2 times and have a scout first when I go to the bathroom~ and how is my allies sapose to help when this attack takes place inside of 2 mins with out me saying anything? I know they are using Dials, but REALLY! I went to the bathroom!

    The General LvL on the reports is HUGE~ thankyou

  8. #8

    I love them

    Quote Originally Posted by CassaStooge View Post
    Could not agree with this more~ Someone that is 300 distance from me should not be able to attack 2 times and have a scout first when I go to the bathroom~ and how is my allies sapose to help when this attack takes place inside of 2 mins with out me saying anything? I know they are using Dials, but REALLY! I went to the bathroom!

    The General LvL on the reports is HUGE~ thankyou
    And they earn you developers a firtune,so if you want that new Rolls Royce keep them.

  9. #9
    Thank you for this info.

    Knew that already, playing this game for some time now, so this info is useful for Newbies.
    Have to say that the Apo is working at last, but not the queue. So that would be nice if it got fixed.
    Although Kabam is saying differently, it surprises me that every time there is an update or another change then the game is again not working like it did before.
    Second Wall defenses, Apo queue and Wild defenses not working. Seems to me that if you do an update or make some other changes that you make sure the stuff works.

  10. #10
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