Myself, and a few others who frequent this section have pooled our knowledge and figured out roughly 1/3 of the accuracy values. We're still working on more, however, testing is a pain and time consuming. So, I'm posting here what values are still needed so you can help.
IF you are going to help. This is the format the posts need to go in, and I will be deleting ANYTHING even remotely off topic so that we can focus on what is necessary.
- The title of your posts needs to be what accuracy you're trying to find. I.e. "Pikes Accuracy against Swords Test."
- I want a screenshot of the report in question, to give all the tests some measure of validity.
- The unit you're trying to find the accuracy for needs to be boosted as much as possible, and the unit against as little as possible. Accuracy is a multiplier, it is the max kills, the only way to find this is to give it every opportunity to show it's face and to get 1 hit kills wherever possible. In a few cases, MM vs Hcav, this is going to be difficult and going to require more math. However, I want to limit those occurrences.
- We also need to know this information for both the attacker and defender sides.
Poisoned Edge
Fletching
Metal Alloys
Healing Potions
knights's combat
Alloy horseshoes
Ore guardian
Wood Guardian
attack boost
defense boost
May think up more rules as the rest of the team gets back to me, but I haven't had coffee yet so that's it for now.
Here are the values still needed:
WMC vs Scout/Cav/H. Cav/Pike/MM/Swords/Rams/ST/SW
Arch vs WMC/Catapults/Ballista/H. Cavalry/MM/Swords/Rams/ST/SW
Scout vs All
Cav vs WMC/Pults/Ballista/Arch/Pike/MM/Swords/Rams/ST/SW
H. Cav vs WMC/Arch/Pike/Ram/ST/SW
Pike vs WMC/Pults/Ballista/Arch/H. Cavalry/MM/Sword/Rams/ST/SW
MM vs WMC/Pults/Ballista/Arch/Cav/H. Cavalry/Pike/MM/Swords/Rams/ST/SW
Swords vs WMC/Pults/Ballista/Arch/Scout/H. Cav/Pike/MM/Swords/Rams/ST/SW
Rams vs WMC/Catapults/Ballista/Arch/Scout/H. Cav/Pike/MM/Swords/Rams/ST/SW
Liens sociaux