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  1. #1
    Junior Member
    Join Date
    Oct 2010
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    15

    Barbarian camps and wilds

    Hi I would like to know what kind of troops you need and the amount of each to defeat barbarian camps 1 through 10 without taking any loss to your army also the same with wilds 1 through 10. I just defeated a barbarian camp level 6 at the cost of 60 percent of my army. I happy I defeated the camp not happy about the loss of that many troops. I know other people would like to know also.

  2. #2
    Advanced Member
    Join Date
    Nov 2010
    Posts
    130
    Wilderness Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10
    Chieftains - - - - - - - - - 200
    Stench - 50 100 200 500 1,000 1,000 2,000 5,000 10,000
    She-Devils - - 100 200 400 1,000 1,000 2,000 4,000 8,000
    Cannibals 50 100 200 500 1000 2000 2000 5000 10000 20000
    Rangers - - - - - - - - - 500
    Hurlers - - - - 150 300 300 600 1500 3000
    Clubbers - - - 100 200 400 400 1000 2000 4000
    Bloods - - - - - - - - 250 500
    Shredders 0 0 0 0 0 200 200 400 800 2000

    Yes Level 6 and 7 wilds have the same amount of troops, which means its pointless to own a level 6 wild when you could get another 5% increase in production for no extra troop loss.

    I wanted to get stats on minimum troops needed to take a wild without suffering losses. The problem regarding this happens when you add other troops, they act as meat shields for your higher level units. My best advice is as you begin attacking higher level wilds not to use low level units such as conscripts, porters, and even archers.

    I do know a level 1 wild can be taken with 6 minotaur (no casualties)
    Level 8 wild 3k bd 500Swifts (lose 1 swift)
    aside from this it is rather difficult to find the minimum amount of troops needed, because i am a high level in the game idk what a realistic number for an attack is to you.
    I took a lvl 10 wild with 1k giants 5k bd and 5k minotaur only losing 100 minotaur (which only set me back 20min) pretty good for a lvl 10 wild huh?

    I hope this post was of help yo you, sorry the table is a little messed up, i copied and pasted it from one made for my own alliance and it didnt survive the transfer, but if you look at it long enough it'll make sense.

  3. #3
    Junior Member
    Join Date
    Oct 2010
    Posts
    15
    Thank you Amazom for your response to my post it is apreciated

  4. #4
    Expert Member
    Join Date
    Nov 2010
    Posts
    569
    The best way to capture wilds/hit barbarian camps is to use a spy wave. Spy waves work by taking out the enemy's spies just before you hit the camp.

    For example, a level 10 wild has 5000 spies. You would want to spy it (NOT attack) less then a minute before you hit with your main force - but you need to hit it with more spies then they have or you lose all your spies (refer to the chart and look for 'Stenches'. Stenches are enemy spies.)

    So, if it took you 20 minutes to get your troops to the wild and 1 minute for your spies to get there (since they are way faster) then you would wait until your troops are two minutes out and then launch. Your spies kill their spies and then you don't take casualties (or take reduced casualties) before hitting.

    I have taken LVL 9 and 10 Wilds using this and suffered no casualties when spy waving. Without I was losing 50 minotaurs or so.

    Also, as amazon said, it helps if you leave low health troops out.


 
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