View Poll Results: would u like to see more training then 1 at a time

Voters
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  • Yes

    250 89.61%
  • No

    14 5.02%
  • maybe

    15 5.38%
  • un desided

    0 0%
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  1. #21

    Offense and Defense

    I have a very good suggestion i would like to submit. We should be able to build offensive and defensive units at the same time. I can see u training HM ,but who would have to train barbed wire? So let us build at least one teir of offensive AND defensive units a once. and maybe lower the troops training times.

  2. #22
    Junior Member
    Join Date
    Nov 2011
    Posts
    19

    Thumbs up

    Quote Originally Posted by Bobcats85 View Post
    I have a very good suggestion i would like to submit. We should be able to build offensive and defensive units at the same time. I can see u training HM ,but who would have to train barbed wire? So let us build at least one teir of offensive AND defensive units a once. and maybe lower the troops training times.
    Thats a great ideal, there just figuring out how many Diamonds to charge and once the testers are finished with next months budget they will add a option for this on a per use basis. Though being a beta game the upsell might only take the Diamonds at first so you might have to buy the item a few times before it works. Remember you can always put a support ticket in for the errors relating to this troop building speed up. They have a support ticket speed up as well, for that with the proper donation they will get back to you instantly and remind you its beta and they will let the developers know the issues and for more Diamonds they might actually care but they always thank you and for this its free.
    Last edited by skaramangas; 01-15-2012 at 09:27 AM.

  3. #23
    each hideout and each hideout level reduces training time. but only by 2%. so a level 8 hideout will reduce training time by 16%
    if you have 8, lvl 8 hideouts, training time is reduced by 128%

    i am not really sure about the math, but i have noticed a reduction in training time the more high level hideouts you have

    plus the hideouts produce cash which you always want anyway

  4. #24
    I was just thinking about this today. They should allow each hideout to train units at the same time to prepare for attacks and such.

  5. #25
    Ya i think they should to.

  6. #26
    Junior Member
    Join Date
    Nov 2011
    Posts
    19
    Quote Originally Posted by skaramangas View Post
    Thats a great ideal, there just figuring out how many Diamonds to charge and once the testers are finished with next months budget they will add a option for this on a per use basis. Though being a beta game the upsell might only take the Diamonds at first so you might have to buy the item a few times before it works. Remember you can always put a support ticket in for the errors relating to this troop building speed up. They have a support ticket speed up as well, for that with the proper donation they will get back to you instantly and remind you its beta and they will let the developers know the issues and for more Diamonds they might actually care but they always thank you and for this its free.
    bump bump

  7. #27

    Train as many different units at the same time as much as your influence points allow

    We should be able to train as many units at the same time for as much influence we have. The training times would all be different for each unit but If I want to train 2000 units maybe I'd want to train half of one type and half another.

    This is a good ideal especially with the new changes to the combat system.

  8. #28
    Junior Member
    Join Date
    Dec 2011
    Posts
    24

    More Then 1 training at a time

    I think we should be allowed to train up to 3 things in each catarory
    example of this is as follows
    1. 3 attack training
    2. 3 defense training
    3. 3 building builds

    1. 100x thugs
    100x pros
    100x tommy gunner

    2. 10x booby traps
    100x armed guards
    100x brabed wires

    3. 1x hideout
    1x warehouse
    1x mansion

    i think it would be better for game play.
    thank you very much
    laurie atkinson
    aka crazyman from server 16 Carmela
    Last edited by DaSoozi; 01-26-2012 at 03:30 PM.

  9. #29

    boring waiting on this.

    absolutely agree. i'm starting to lose interest because i just sit around waiting for training to complete. it's getting more and more boring.





    Quote Originally Posted by NEWFIE36 View Post
    I think we should be allowed to train up to 3 things in each catarory
    example of this is as follows
    1. 3 attack training
    2. 3 defense training
    3. 3 building builds

    1. 100x thugs
    100x pros
    100x tommy gunner

    2. 10x booby traps
    100x armed guards
    100x brabed wires

    3. 1x hideout
    1x warehouse
    1x mansion

    i think it would be better for game play.
    thank you very much
    laurie atkinson
    aka crazyman from server 16 Carmela
    Last edited by DaSoozi; 01-26-2012 at 03:31 PM.

  10. #30

    Simultaneious Training/Construction Projects

    Another way to look at the training is by using the buildings required for the units. The number of steel and cement buildings counts towards a requirement for the number of current construction projects. Apartments and restaurants counts towards the number of current unit training.

    At the rate its going, people will be logging in just to start the next build project and logging off (and eventually losing any interest in continuing).


 
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