I agree that they do not appear to be in range until round 3. That much we can agree on. The combat rounds are simultaneous. That fact has been proven over and over and is not up for debate in this thread. What I am trying to determine is if there is a scenario in which the speed/range issue effect cavalry.
I have been doing a ton of testing on cav and hc and do not see the issue showing up at all.
What I am looking for is if someone has a series of reports (not just a one off) that can definitively prove the issue to be present on horsed units.
I will be testing archers today to see if they are there as well. I am betting now that this issue only effects troops classified as infantry in the code. That would make the most logical sense to me from a programming standpoint.


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