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  1. #21
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    Quote Originally Posted by Ardus View Post
    What do you mean by "If Attacker had high enough Techs for the Bowmen to get first attack", what's a good level?
    When bowmen attack they set the range of the battle.

    1200 is their base range and you add 500 to that to get the range = 1700
    (ignoring tech bonuses)

    This means that before the bowmen can send a volley at the defenders they have to travel 500 across the battle field. If their techs aren't high enough to travel that 500 they won't get to attack in their first turn.... they'll just move forward.

    Bowmen have a base speed of 250 so in order for them to cross the field distance they need an extra 100% bonus to their speed. RD and Dragonry add 5% per level so by that logic you'd need to have RD and Dragonry at LVL 10 in order for bowmen to attack in their first turn.

    I don't have Dragonry and RD both leveled up to 10 in any of my games so I can't experiment to prove this. There may be some evidence in the Dragamomicon that supports this theory. I'll have a look.

    If this is the case, the true offensive potential of LBM isn't really released until you have both these researches maxed.

    @ naib

    Cool, look forward to analysing one myself!
    Last edited by 1D1P1J; 06-08-2011 at 04:52 AM.
    If you're not making enemies you're not playing right.


    Dragons are like dogs. Big, fire breathing, flying dogs.

  2. #22
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    WOW! I just had a look at the Draganomicon for the first time in ages and there is LOADS of stuff in there I hadn't read. I'll have to take an hour tomorrow and review it fully.

    What I said above about bowmen has been confirmed by DM in the Battle Mechanics "Basic Principles" section.
    If you're not making enemies you're not playing right.


    Dragons are like dogs. Big, fire breathing, flying dogs.

  3. #23
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    Quote Originally Posted by 1D1P1J View Post
    When bowmen attack they set the range of the battle.

    1200 is their base range and you add 500 to that to get the range = 1700
    (ignoring tech bonuses)

    This means that before the bowmen can send a volley at the defenders they have to travel 500 across the battle field. If their techs aren't high enough to travel that 500 they won't get to attack in their first turn.... they'll just move forward.

    Bowmen have a base speed of 250 so in order for them to cross the field distance they need an extra 100% bonus to their speed. RD and Dragonry add 5% per level so by that logic you'd need to have RD and Dragonry at LVL 10 in order for bowmen to attack in their first turn.

    I don't have Dragonry and RD both leveled up to 10 in any of my games so I can't experiment to prove this. There may be some evidence in the Dragamomicon that supports this theory. I'll have a look.

    If this is the case, the true offensive potential of LBM isn't really released until you have both these researches maxed.

    @ naib

    Cool, look forward to analysing one myself!
    Awesome ty, last question. What does that "500" you wrote mean? Where does that number come from?

  4. #24
    ~ Ogres are NOT nice and cuddly. Deal with it... I do apologize for the smell though.

    My posts are color sensitive: Ogre Hat / [COLOR="red"]Moderator Hat[/COLOR]
    ~* DRAGONOMICON (The DoA Players Handbook) *~

  5. #25
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    ty bro man i'm gonna re-read that entire dragonimicon again. Guess I forget a couple of things lol.

  6. #26
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    the last battle that was posted was not really a shock. Fangs are awesome with BDs, their short range keeps them at the rear of the fight while the dragons are no exposed to ranged fire like if you use LBMs or FMs with the BDs since they can still cross the short field in 1 turn. RD and dragonry are great to keep in there for reasons explained above, for fangs its irrelevant if they are the only ranged though since their base speed is 500 they will be in range everytime, if they have FMs or LBMs behind them however they prolly wont be. In this battle, both BDs and fangs of the attacking force got first hits, this dropped a lot of damage on the defenders and started this battle out on the attacks side of things. This is why I love to send fangs and BDs, they can desimate some huge numbers and the Fangs will stay back and throw thier little sticks at the enemies and not get themselves killed. I have seen many reports like this one and i swear by that force, untill of course I get FMs and ogres.

  7. #27
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    Here is a good one
    Research is all lvl 10 for both players

  8. #28
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    Giants kill everything with about 60k-70k losses, FMs are terrible on defense.

    Edit I feel really really bad for the defender .

  9. #29
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    Giants got wiped out. BDs suffered heavy losses. FMs were untouched.

  10. #30
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    EDIT: My decimal places are wrong here. The only thing you'll learn from reading this post is to double check your figures.

    OK. Feel free to ignore my extremely rough calculations! i decided to work it out long hand and include everything.

    So, the Giants move forward 180

    They will now start taking damage from the FMs and the BDs.

    A FM on offence can do ~2700 in a single turn. Since their defence stat is 50% greater than their offence stat I'm going to assume (incorrectly no doubt)! that they do about 4000 damage in defence. This assumption, if wrong, will totally ruin my outcome!

    SO! 680 million damage output by the FMs +
    ~110 million damage from fully upgraded BDs. (450*324725*0.75) = TOTAL 800 million

    Giants have 6,000 million life points fully upgraded so take a few losses but not much.

    Giants attack BDs (1500*0.75*100,000) ~ 110 million damage
    BD Life is 2250*324,725 ~ 730 million (Few losses) Life ~600million

    Defenders hit again with ~800 million - Giants down to ~4400m Life 5% of them dead

    Giants hit again ~ 100 million damage = BDs down to ~500m Life 5% of them dead

    Defenders hit again ~ 780 million damage = Giants down to ~3600 - 10% dead

    Attacker hits again ~ 100 million damage = BDs down to ~400m life - 10% Dead

    Defender hits again ~ 750 million damage - Giants to 2850m - 25% Dead

    Attacker hits again - 75 million damage - BDs down to 325m life = 25% Dead

    Defender hits again ~750 million daage - Giants down to 2100m - 50% Dead

    Attacker hits again ~50 million - BDs down to 275m life = 40% Dead

    Defender hits again ~700 million damage - 1400 damage - 60% Dead

    Attacker hits again ~40 million damage - BD down to 235m life = 60% Dead

    Defender hits again ~700 million damage - Giants down to 700m life - 75% Dead

    Attacker gets his last attack in ~25 million before being wiped out by defenders

    Defender wins with ~ 90k BDs and ALL FMs remaining
    Last edited by 1D1P1J; 06-09-2011 at 07:55 PM.
    If you're not making enemies you're not playing right.


    Dragons are like dogs. Big, fire breathing, flying dogs.


 
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