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  1. #1

    Quest For A Card List (Work In Progress)

    I'm sure I'm not the only player out there that wishes for some sort of "comprehensive" list of cards, showing exactly what's available at each rarity level, their stats, skills and combos available.

    If there IS something out there, by all means, steer me towards it!


    For now, I figure I'll post some of my own number-crunching. I've noticed that any card that you can use in a combo, if you click on it you'll see its "starting stats" even if you don't own the card (Level 1, Tier 1). It doesn't show the Mana cost for some reason, but this is a good way to see a large amount of the cards available even if you don't own many. And I apologize for any typos along the way.

    Note that this doesn't tell the whole story - some cards will increase in HP/ATK faster than others, some cards may look useless but have an incredibly powerful combo when grouped with the right party, and some cards just don't really ever have a reason to be in your party whatsoever (sorry, Unicorn!). Likewise, not all skills with the same description have the same effect - they'll heal better, create a shield that defends against multiple attacks instead of just one, etc. The Mana cost of a card may also increase through Enhancement or Evolution, I'm not really sure.



    The Common and Uncommon cards listed below should be the complete list.
    I believe there's only fourteen of each so you'll see a LOT of the same cards show up when you're "farming" for enhancement fodder.

    For their skills, only the Longbowman has one that stands out, as it targets the WEAKEST enemy. Might be useful to finish off a foe that's almost defeated.

    There's only a couple combos that work well with just commons and uncommons. Crossbowman/Footman/Knight/Pikeman receives a +20% boost to that team's HP, and Druid Marksman/Druid Warrior/Crossbowman/Longbowman receives a +20% attack boost and a chance to reduce a team's HP by 20% (which could do hefty damage against a powerful boss). Either combination could be useful if you're trying to construct a "half mana" party (a party that uses no more than 50% of your maximum mana so you can attack bosses twice per mana gauge), because their overall mana cost is lower than three teams that are all rare or higher.

    ====================

    COMMON CARDS[*]: 14 (Mana cost ranges from 3 to 6)

    Note: Common cards can only be evolved ONCE.

    Druid Initiate {DRUID}
    COMBOS WITH APPRENTICE/SQUIRE
    L 765 / A 245 / M 3
    Alleviate Pain: Recover HP to this card's team if enemy has Squire.

    Druid Scout {DRUID}
    NO COMBOS
    L 750 / A 250 / M 3
    Intercept: Lower ATK of enemy team if enemy has Spy.

    Squire <CAMELOT>
    COMBOS WITH ARMORED WARHORSE/GRAIL KNIGHT, APPRENTICE/DRUID INITIATE
    L 850 / A 200 / M 3
    Squire's Service: Recover HP to your team with the highest HP.

    Spy <CAMELOT>
    NO COMBOS
    L 830 / A 205 / M 3
    Backstab: Lower ATK of enemy team with the highest ATK.


    Apprentice <CAMELOT>
    COMBOS WITH DRUID INITIATE/SQUIRE
    L 1200 / A 185 / M 4
    Magic Bolt: Damage enemy team.

    Druid Warrior {DRUID}
    COMBOS WITH DRUID MARKSMAN
    L 1065 / A 335 / M 4
    Agility: Raise ATK of this card's team. [Always] when half your party is Druid.

    Footman <CAMELOT>
    COMBOS WITH CROSSBOWMAN/KNIGHT/PIKEMAN
    L 1180 / A 290 / M 4
    Bravery: Raise ATK of this card's team.

    Wood Nymph {DRUID}
    NO COMBOS
    L 1050 / A 340 / M 4
    Heal: Recover HP to your team. [Always] when half your party is Camelot.


    Druid Sage {DRUID}
    NO COMBOS
    L 1375 / A 425 / M 5
    Healing Tonic: Recover HP to this card's team.

    Hunter <CAMELOT>
    NO COMBOS
    L 1500 / A 360 / M 5
    Trap: Reduce ATK of enemy team.

    Unicorn <CAMELOT>
    NO COMBOS
    L 1480 / A 365 / M 5
    Essence of Alicorn: Raise ATK of your team with the highest ATK.

    Water Nymph {DRUID}
    COMBOS WITH KELPIE
    L 1360 / A 430 / M 5
    Soak: Reduce ATK of enemy team.


    Crossbowman <CAMELOT>
    COMBOS WITH DRUID MARKSMAN/LONGBOWMAN, FOOTMAN/KNIGHT/PIKEMAN
    L 1800 / A 440 / M 6
    Piercing Bolt: Damage enemy team with the highest HP.

    Druid Marksman {DRUID}
    COMBOS WITH CROSSBOWMAN/LONGBOWMAN, DRUID WARRIOR
    L 1680 / A 518 / M 6
    Poisoned Arrow: Damage enemy team.

    ====================

    UNCOMMON CARDS [**]: 14 (Mana cost ranges from 5 to 8)

    Note: Uncommon cards can only be evolved TWICE.


    Enchantress {DRUID}
    NO COMBOS
    L 1580 / A 490 / M 5
    Treat Wounds: Recover HP to this card's team.

    Mystic Raven {DRUID}
    NO COMBOS
    L 1565 / A 495 / M 5
    Bane: Reduce ATK of enemy team.

    Pikeman <CAMELOT>
    COMBOS WITH CROSSBOWMAN/FOOTMAN/KNIGHT
    L 1700 / A 415 / M 5
    Sharpen Pike: Raise ATK of your team with the highest ATK.

    Warrior Monk <CAMELOT>
    NO COMBOS
    L 1680 / A 420 / M 5
    Herbal Remedy: Recover HP to your team with the highest HP.


    Kelpie {DRUID}
    COMBOS WITH WATER NYMPH
    L 1905 / A 585 / M 6
    Bind: Lower ATK of enemy team if enemy has Knight.

    Longbowman <CAMELOT>
    COMBOS WITH CROSSBOWMAN/DRUID MARKSMAN
    L 2070 / A 500 / M 6
    Bodkin Arrow: Damage enemy team with the lowest HP.

    Quillbeast {DRUID}
    NO COMBOS
    L 1890 / A 590 / M 6
    Poisonous Quills: Damage enemy team. [Always] when half your party is Druid.

    War Hound <CAMELOT>
    NO COMBOS
    L 2050 / A 505 / M 6
    Disabling Bite: Lower ATK of enemy team with the highest ATK.


    Deathcap {DRUID}
    NO COMBOS
    L 2210 / A 685 / M 7
    Poisonous Vapors: Damage enemy team.

    Diviner <CAMELOT>
    NO COMBOS
    L 2400 / A 585 / M 7
    Sear: Damage enemy team.

    Knight <CAMELOT>
    COMBOS WITH CROSSBOWMAN/FOOTMAN/PIKEMAN
    L 2420 / A 580 / M 7
    Shield Wall: Reduce ATK of enemy team.

    Skinchanger {DRUID}
    COMBOS WITH DIAMOND KNIGHT/MARBLE GUARDIAN/STONE ANCIENT
    L 2225 / A 680 / M 7
    Harden Skin: Lower ATK of enemy party. [Always] when half your party is Druid.


    Blacksmith <CAMELOT>
    NO COMBOS
    L 2765 / A 670 / M 8
    Metallurgy: Raise ATK of this card's team.

    Dire Wolf {DRUID}
    COMBOS WITH ALPHA STAG/DIRE BEAR/GIANT BOAR
    L 2545 / A 780 / M 8
    Lunge: Raise ATK of your party. [Always] when half your party is Druid.

    ====================

  2. #2
    This is what I've gathered so far in regards to cards 3* or higher.
    Obviously this needs a LOT of work, (I don't even have Fenric Gore-claw on here yet!) but it's better than nothing.
    If anyone has, or knows of, other cards, feel free to post and I'll add to the information accordingly.

    ====================

    RARE CARDS [***]: Number Unknown (Mana cost ranges from 7 to 11)


    Alpha Stag ***
    L 2611 / A 846 / M 7
    Stampede: Raise ATK of this card's team on their first attack.

    Armored Warhorse
    L 3320 / A 808 / M 8
    Horse Milk: Recover HP to your team with the highest HP.

    Bard <CAMELOT>
    COMBOS WITH BATTLEMAGE, ARCHMAGE/GRAIL KNIGHT, ELDER SHAMAN/PRIMAL WARRIOR
    L 3333 / A 818 / M 8
    Bard Music: Raise ATK and recover HP to your leader team.

    Battlemage <CAMELOT>
    COMBOS WITH BARD
    L 4622 / A 1126 / M 11
    Fireball: Damage and lower ATK of enemy team with the highest ATK.

    Blood Briar *** {DRUID}
    COMBOS WITH THORN WITCH
    L 3030 / A 969 / M 8
    Entangling Vines: Lower ATK of enemy team. [Always] when half your cards are Camelot.

    Celestial Lion *** <CAMELOT>
    COMBOS WITH GIANT EAGLE
    L 4200 / A 1013 / M 10
    Deafening Roar: Lower ATK of enemy team.

    Dire Bear {DRUID}
    COMBOS WITH ALPHA STAG/DIRE WOLF/GIANT BOAR
    L 2625 / A 842 / M 7
    Maul: Raise ATK of this card's team.

    Doomweaver ###
    L / A / M 11
    Web Blast: Lower ATK of enemy party when this card is at MAX level.

    Ember Druid *** {DRUID}
    COMBOS WITH ARCHMAGE/ICE MAGE
    L 3445 / A 1080 / M 9
    Inferno: Damage enemy team. [Always] when half your party is Druid.

    Father Maleficent *** [EVIL BOSS]
    COMBOS WITH NECROSIS THE GRIM / WAR CLERIC
    L 3500 / A 1110 / M 10
    Shield of Shadows: Create a shield on this card's team.

    Giant Boar ***
    L 3016 / A 966 / M 8
    Charge: Raise ATK of this card's team.

    Giant Eagle <CAMELOT>
    COMBOS WITH CELESTIAL LION
    L 2860 / A 707 / M 7
    Dive Attack: Raise ATK of your team with the highest ATK but reduces HP.

    Grail Knight ***
    L 4060 / A 880 / M 9
    Hero's Fortune: Recover HP to this card's team.

    Ice Mage ***
    L 3766 / A 910 / M 9
    Icicle Blast: Damage enemy team with the lowest HP.

    Mechanical Knight *** <CAMELOT>
    COMBOS WITH FIRE ELEMENTAL/MARBLE GUARDIAN/WATER ELEMENTAL, MARBLE GUARDIAN
    L 4180 / A 1020 / M 10
    Shoulder Charge: Raise ATK of team with highest ATK but reduce their HP.

    Primal Warrior ***
    L 3432 / A 1081 / M ???
    Primal Strength: [Always] Raise ATK of your party when this card is at MAX level.

    Taal *** [STARTER]
    NO COMBOS
    L ???? / A ???? / M 9 (I don't remember his starting stats!)
    Guardian: Recover HP to this card's team.

    Thorn Witch *** {DRUID}
    COMBOS WITH BEN-NU FIREBORN/EARTH ELEMENTAL, BLOOD BRIAR
    L 3855 / A 1200 / M 10
    Healing Vines: Recover HP your party. [Always] if half your party is Druid.

    War Cleric ***
    L 2841 / A 706 / M ???
    Cure Wounds: Recover HP to this card's team.

    Wild Hunt ***
    L 3840 / A 1202 / M 10
    Skewer: Damage enemy team.

    ==========

    SUPER RARE CARDS: ?? (Mana cost ranges from 11 to ??)


    Archmage ****
    COMBOS WITH ELDER SHAMAN/STORMCALLER, EMBER DRUID/ICE MAGE, BARD/GRAIL KNIGHT
    L 6150 / A 1485 / M 11
    Arcane Lightning: Damage enemy leader team.

    Arabel the True ****
    L 5670 / A 1370 / M 12
    Disable: Lower ATK of enemy party.

    Beastmaster ****
    L 5200 / A 1611 / M 12
    Call of the Wild: Druid cards in your party increase ATK bonuses from skills.

    Black Knight [EVIL BOSS]
    COMBOS WITH PALADIN
    L 4320 / A 1368 / M 11
    Black Magic: Sacrifice HP of this card's team but greatly increase ATK.

    Cockatrice
    L / A / M 10
    Acid Breath: Damage enemy team.

    Duelist ****
    L 6130 / A 1492 / M 13
    Coup de grace: Damage enemy team with the lowest HP.

    Earth Elemental
    L / A / M 14
    Living Terrain: Reduce ATK of enemy team.

    Elder Shaman ****
    L 5644 / A 1745 / M 13
    Rally: [Always] Raise ATK of your party when this card is at MAX level.

    Fire Elemental ****
    L 5000 / A 1300 / M 11
    Flaming Weapons: Raise ATK of this card's team.

    Guinevere ****
    L 4680 / A 1144 / M 10
    Queen's Blessing: Recover HP to your team with the highest HP.

    Marble Guardian ****
    L 6622 / A 1600 / M ???
    Harbor: Create shield on your leader team, but slightly reduce their ATK.

    Necros the Grim [EVIL BOSS]
    COMBOS WITH FATHER MALEFICENT
    L 4734 / A 1491 / M 12
    Soul Rip: Create a strong shield on this card's team but reduces ATK.

    Paladin ****
    COMBOS WITH ARMORED WARHORSE/GRAIL KNIGHT, BLACK KNIGHT, DIAMOND KNIGHT/SIR GALAHAD/SIR KAY, RANGER/RHIANNON THE FAIR, WAR CLERIC
    L 5650 / A 1376 / M 12
    Holy Aura: Raise ATK and recover HP to your leader team.

    Psycho Butterfly ****
    L / A / M 11
    Mesmerize: Lower ATK of enemy team. [Always] if have the enemy party is Druid.

    Ranger ****
    L 4305 / A 1345 / M 10
    Adaptive Hunter: Raise ATK of this card's team. [Always] if half your party is Druid.

    Stone Ancient ****
    L 5656 / A 1742 / M 13
    Ancient Power: Lower ATK of enemy party. [Always] if half of enemy party is Camelot.

    Stormcaller ****
    L 5185 / A 1616 / M 12
    Thunderstorm: Damage enemy party.

    Water Elemental ****
    L 5200 / A 1250 / M 11
    Hydrate: Recover HP to this card's team.

    Ysbadden ****
    L 4740 / A 1480 / M 11
    Tremods: Raise ATK to this card's team on its first attack.

    ==========

    ULTRA RARE CARDS: ?? (Mana cost ranges from 13 to ??)


    Azarel
    L 9090 / A 2185 / M ???
    Vengeance: Damage enemy team with the highest ATK and reduce their ATK.

    Ben-nu Fireborn *****
    L 7409 / A 2269 / M ???
    Radiance: Raise ATK of this card's team. More Druid cards in party = better effect.

    Caradd the Gale *****
    L 6456 / A 1992 / M 14
    Tempest: Damage enemy party.

    Diamond Knight *****
    L 8583 / A 2060 / M 17
    Diamond Shield: Create shield on your team with highest HP, but slightly reduce their ATK.

    Fenric Gore-Claw *****
    L 10065 / A 3167 / M 13
    Rend: Raise ATK and recover HP to this card's team.

    Guardian Angel *****
    COMBOS WITH ALPHA STAG/PRIMAL WARRIOR, ARABEL THE TRUE/AZAREL/VAMBRAEL, ARMORED WARHORSE/GRAIL KNIGHT, VAMBRAEL
    L 6600 / A 1550 / M 13
    Bless: Recover HP to this card's team.

    Lady of the Lake *****
    L 7036 / A 1694 / M 14
    Lady's Blessing: Recover HP to your party.

    Merlin's Dragon *****
    L 8065 / A 1944 / M 16
    Draconic Inspiration: Reduce ATK of enemy party.

    Mhor the Wyrm *****
    L 6933 / A 2130 / M 15
    Pulverize: Damage enemy team.

    Nathra Verdaine *****
    L 8367 / A 2547 / M 18
    Nullify: Lower ATK of enemy party. More Camelot cards in party = better effect.

    Sir Kay *****
    L 7552 / A 1818 / M 15
    War Cry: Reduce ATK of enemy team.

    The Horned Lord *****
    L 5980 / A 1852 / M ???
    Lord of the Forest: Raise ATK of your party.

    Treekin *****
    L 7885 / A 2408 / M ???
    Heart of Oak: Raise ATK of this card's team.

    Yzabel the Fallen *****
    L 7630 / A 2367 / M ???
    Vengeful Strike: Damage and lower ATK of enemy party.

    ==========

    LEGENDARY CARDS: ?? (Mana cost ranges from ?? to ??)


    Galzra ******
    L 10857 / A 3265 / M ???
    Enrage: Raise ATK of this card's team.

    Rhiannon the Fair ******
    L 10306 / A 3105 / M 19
    Invigorating Winds: Recover HP to your party.

    Sir Galahad ******
    L 11240 / A 2640 / M 19
    Inspire Courage: Raise ATK of your party.

    Vambrael ******
    L 11830 / A 2780 / M ???
    Divine Healing: Recover HP to this card's team.

    ==========
    Last edited by Aaron_Kabam; 09-25-2013 at 11:27 AM.

  3. #3
    One last section, which again will need a LARGE amount of additions - Card Combos.

    Combos can make or break a party, but a lot of them need pretty rare cards to pull off.
    Heroic Beasts is a pretty nice one if you combine the Celestial Lion and Giant Eagle with two high HP cards.
    It almost (but not quite) makes up for the Giant Eagle wanting to use its useless ability every single turn!

    Cultists is another combo you'll see pretty much all the time - and if you're in the fourth town you're probably already sick
    of how the CPU team seems to get that combo to go off ALL THE TIME, potentially robbing you of your victory!


    There's many more combos I can add to this list, and I'll probably do so the next time I'm sitting around waiting for a stamina refill.

    =================

    Blessed Knight Rider: Reduce damage by 20% (Passive)
    [Armored Warhorse *** / Grail Knight *** / Guardian Angel *****]

    Blessed Stag Rider: Reduce damage by 20% (Passive)
    [Alpha Stag *** / Primal Warrior *** / Guardian Angel *****]

    Celestials: Raise team's MAX HP by 150% (Passive)
    [Arabel the True **** / Azarel ***** / Guardian Angel ***** / Vambrael ******]

    Defenders: Reduce damage by 50% (Passive)
    [Diamond Knight ***** / Marble Guardian **** / Skinchanger ** / Stone Ancient ****]

    Divine Intervention: Chance to revive team with 80% HP upon death
    [Guardian Angel ***** / Vambrael ******]

    Divine Ladies: Increases healing effectiveness by 200% (Passive)
    [Lady of the Lake ***** / Rhiannon the Fair ******]

    Druid Beats: Chance to revive team with 20% HP upon death
    [Bard *** / Elder Shaman **** / Primal Warrior ***]

    Druid Warriors: Raise team's ATK by 20% (Passive)
    [Druid Marksman * / Druid Warrior *]

    Elemental Fury: Raise team's ATK by 100% (Passive)
    [Caradd the Gale ***** / Earth Elemental **** / Fire Elemental **** / Water Elemental ****]

    Elite Casters: Remove 50% of enemy team's current HP
    [Archmage **** / Elder Shaman **** / Stormcaller ****]

    Elite Force: Raise team's ATK by 200% (Passive)
    [Galzra ****** / Rhiannon the Fair ****** / Sir Galahad ****** / Vambrael ******]
    (Yep, FOUR Legendary cards. Good luck with that. CPU-only team, anyone?)

    Epic Serpents: Raise team's ATK by 150% (Passive)
    [Galzra ****** / Merlin's Dragon ***** / Mhor the Wyrm ***** / Nathra Verdaine *****]

    Female Legends: Increasing healing effectiveness by 150% (Passive)
    [Guinevere **** / Lady of the Lake ***** / Rhiannon the Fair ******]

    Fire Breathing: Remove 80% of enemy team's current HP.
    [Ben-nu Fireborn ***** / Galzra ****** / Merlin's Dragon *****]

    Gifted and Talented: Increase Skill Proc of team members by 15%
    [Bard *** / Battlemage ***]

    Gods: Raise team's MAX HP by 200% (Passive)
    [Rhiannon the Fair ****** / The Horned Lord ***** / Vambrael ******]

    Gods and Heroes: Chance to revive team with full HP upon death
    [Grail Knight *** / Primal Warrior *** Rhiannon the Fair ****** / Vambrael ******]

    Guardian Constructs: Reduce damage by 10% (Passive)
    [Marble Guardian **** / Mechanical Knight ***]

    Hero Trifecta: Chance to revive team with 20% HP upon death
    [Archmage **** / Bard *** / Grail Knight ***]

    Heroic Beasts: Raise team's MAX HP by 50% (Passive)
    [Celestial Lion *** / Giant Eagle ***]

    Holy Men: Reduce damage by 20% (Passive)
    [Paladin **** / War Cleric ***]

    Knight Warband: Raise team's ATK by 100% (Passive)
    [Armored Warhorse *** / Grail Knight *** / Paladin ****]

    Magicians: Remove 30% of enemy team's current HP
    [Archmage **** / Ember Druid *** / Ice Mage ***]

    Marksmen: Remove 20% of enemy team's current HP
    [Crossbowman * / Druid Marksman * / Longbowman **]

    Mythic Creatures: Increase ATK by 80% when HP falls below 30%
    [Ben-nu Fireborn ***** / Galzra ******]

    Nature's Wrath: Chance to INSTANTLY KILL enemy team
    [Caradd the Gale ***** / Earth Elemental **** / Rhiannon the Fair ****** / Treekin *****]

    Noobs: Increase Skill Proc of team members by 5% (Passive)
    [Apprentice * / Druid Initiate * / Squire *]

    Questing Knight: Increase Skill Proc of team members by 10% (Passive)
    [Armored Warhorse *** / Grail Knight *** / Squire *]

    Regeneration: Chance to revive team with 30% HP upon death
    [Ben-nu Fireborn ***** / Earth Elemental **** / Thorn Witch ***]

    Soldiers: Raise team's MAX HP by 20% (Passive)
    [Crossbowman * / Footman * / Knight ** / Pikeman **]

    Summoned Minions: Chance to revive team with 20% HP upon death
    [Fire Elemental **** / Marble Guardian **** / Mechanical Knight *** / Water Elemental ****]

    Thorny Threat: Increase ATK by 50% when HP falls below 60%
    [Blood Briar *** / Thorn Witch ***]

    Tide Lurkers: Increases healing effectiveness by 20% (Passive)
    [Kelpie ** / Water Nymph *]

    Twin Clerics: Increase ATK by 30% when HP falls below 70%
    [Father Maleficent *** / War Cleric ***]

    Twin Knights: Chance to revive team with 10% HP upon death
    [Black Knight **** / Paladin ****]

    Wild Pack: Increase ATK by 20% when HP falls below 80%
    [Alpha Stag *** / Dire Bear *** / Dire Wolf ** / Giant Boar ***]
    Last edited by Peridot Weapon; 09-25-2013 at 08:30 AM.

  4. #4
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    No point complying list IMO as all cards ingame already has combo list on it and can see the stats of other cards

  5. #5
    Quote Originally Posted by Pipipupu View Post
    No point complying list IMO as all cards ingame already has combo list on it and can see the stats of other cards
    True, the combos (and a large number of the cards) can be seen in-game, as long as you own the card or have a way to reach that card to see it.

    But a lot of new players would be curious to see all the different combo combinations that the Legendary cards like Rhiannon the Fair have (I think she has like seven). They might not realize you can do that without even owning her card - just click on the "Paladin" in the Gem Shop (without buying the gems!), "Healers," and then Rhiannon's portrait.

    Information should be conveniently available both for the veterans and for the players who are just past the "how do I change my name?" part of the game.

    Optimally, a list like this would show the FINAL stats for each card at each Tier, so months down the line someone would know if it's worth the bother to evolve a War Cleric to Tier 4 or if that card has lousy stats compared to other Rares.

  6. #6
    Advanced Member
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    Btw, war cleric sucks and you can get that card thru exploring last part of city5

  7. #7
    I wanted a list so that i can see whats out there, as I like the pretty pictures I'll add my cards via link

    http://s902.photobucket.com/user/Exu...Camelot%20deck

  8. #8
    Quote Originally Posted by Pipipupu View Post
    Btw, war cleric sucks and you can get that card thru exploring last part of city5
    Yes, but for someone who's been playing for several months, I'm sure the difference between a "good" and "sucky" card is a lot different than for us newer players. I don't exactly have the luxury of wandering around the final city yet.

    I look at War Cleric and see possibilities because I already own both a Paladin and (not surprisingly) Father Maleficent and Necros the Grim. A team of all four of them would have a 20% damage resistance, 30% Attack boost after being dropped to 70% health, and a chance to be resurrected with 50% health (retaining the damage resistance and attack boost in that state). Father Maleficent and Necros the Grim also have the advantage of being cards that are fairly easy to find duplicates of to evolve.

    While it's not a combination impressive enough to compete with the SSS decks out there , but it'd be more than enough to get me past the various hurdles I'm currently encountering in the fourth city, and would be a decent team to field while keeping a main, damage-causing, final team alive for as long as possible.

  9. #9
    Now that I FINALLY got Fenric, I can add the various cards connected to him via combo.

    I obviously didn't plan on the fact that I can't edit the opening posts after a day has passed - so much for organization in this topic!


    SUPER RARES
    =========
    Psycho Butterfly ****
    L 4748 / A 1480 / M 11
    (Skill Unknown)


    ULTRA RARES
    =========
    Balzathor ***** [EVIL BOSS]
    COMBOS WITH FENRIC GORE CLAW, GAZNAR SOULRIPPER/MORBIUS THE CURSED/OSSION THE DREAD
    L 6316 / A 1974 / M ???
    Hellfire: Damage enemy party.

    Fenric Gore-Claw ***** [EVIL BOSS]
    COMBOS WITH BALTHAZOR / SIR VALAMIR
    L 5400 / A 1712 / M 13
    Rend: Raise ATK and recover HP to this card's team.

    Gaznar Soulripper ***** [EVIL BOSS]
    COMBOS WITH MORBIUS THE CURSED, BALZATOR/MORBIUS THE CURSED/OSSION THE DREAD
    L 6754 / A 2105 / M ???
    Touch of Death: Damage and lower ATK of enemy team.

    Ossion the Dread ***** [EVIL BOSS]
    COMBOS WITH BALZATHOR/GAZNAR SOULRIPPER/MORBIUS THE CURSED
    L 9373 / A 2873 / M ???
    Wraith Armor: Create a shield on this card's team.

    Sir Valamir ***** [EVIL BOSS]
    COMBOS WITH FENRIC GORE-CLAW
    L 9877 / A 3024 / M ???
    Blood Siphon: Raise ATK of your party but reduces HP of each team.


    And based off of the Facebook page, Vambrael has a Mana cost of 20. Yikes!

  10. #10
    Senior Member
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    Anyway the list helps.. Even if you can see it in game but a list that allows players to see all the cards and combinations will definitely help people who are really interested in the game!!


 
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