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  1. #1
    Deputee
    Guest

    Idea for the game

    Making game fun again
    The games just not as fun as when a lot of us first started playin right? Wars are usually a couple people get a few good hits and then the rest of the war is figuring out how to get your enemies to unhide. So how about trying to implement challenges into the game. What I mean by that, is one alliance can challenge another to a war. Once both alliances have accepted, then those alliances would lose the ability to dove, or turtle. I guess you could still have the ability to port if you wanted too, but this is just a base idea, and Im sure will need some tweaking. The challenges could have a set time limits like 1,2,4, & 6 hrs. Whichever alliance Comes out with the most might I guess would be considered the winner? Maybe even some basic prizes for the victors? Look the idea needs some tweaking, however I believe its a win, win scenario for both players and Kabam. Players that want that kind of action would get it and Kabam would still make money on the massive amount of gem speed attacks, that would surely come. I would like to get some feed back on the idea though. Thanks for reading my post

    Sorry I had this post under genral Discussion

  2. #2
    Junior Member
    Join Date
    Jun 2012
    Posts
    10
    I like your idea. Like you said, it would need some tweaking. The biggest problem I see is that the two alliances would be vulnerable from any attackers at this point. Once word gets out that they are at war with one another, it would be open season by the rest of the server on said alliances. However, if the decision to war this way was implemented, both alliances will have to be limited to attacks ONLY to and from the other alliance. It would basically put them in a dove condition except from the warring alliance. This would make farming during war time of your normal bookmarked farms impossible. Again, the drawback to this would be that alliances could just constantly "go to war" against their sister or brother alliance to act more as a shield from anyone attacking them. That makes this idea very rule heavy and impractical. Good concept tho.

    Also, there are too many might huggers out there. If wars meant actually losing troops, no one would want to go to war.

  3. #3
    Unregistered
    Guest
    just make it so if both alliances set hostile they are unhidden against each other. Can still dove or port if you like but can't hide. War is over when one alliances surrenders and takes the other off hostile. Maybe make new diplomacy status that says defeated or surrendered instead of hostile or friendly and make the war end when one alliance sets that. The other alliance would then be set to victorious.


 
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