Found an old thread detailing the range check version of the speed glitch it seems to explain this. If i did it right.
For distance I am putting 0 at the baly and the wmc at the baly range of 3633.
Distance mm need to travel to be in range of the wmc 1618.
round 1
range check to 33 move 200 to distance 200
rd 2
range check to distance 233 move 200 to distance 400
rd 3
range check to distance 466 move 200 to distance 600
rd 4
range check to distance 932 move 200 to distance 800
rd 5
range check to distance 1864 move 200 to distance 1000
rd 6
range check to distance 3728 mm think wmc are in range and attack wmc while the wmc consider mm out of range
rd 7 mm breach wall
mm only moved a total of 1000 so they were still outside of wmc range

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