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  1. #1

    Thumbs down Could someone check this out seems my defence debuff didnt work on enemy ??

    MY THRONE TROOPS HIT Not I had -407% Defence Debuff yet the enemys troops didnt get debuffed ????
    MY Throne Room
    Attack: 188%
    Combat Speed: 300%
    Range: 118%
    Load: 190%
    Range Debuff: -70%
    Defense Debuff: -407%
    Ranged Defense: 8.5%
    Siege Combat Speed: 40%
    Horsed Load: 70%
    Horsed Combat Speed: 55%
    Siege Range Debuff: -17%
    Combat Speed Debuff: -47%
    Defense: 226%
    Knights
    Attack: 255
    Defense: 255
    Research
    Life: 55%
    Attack: 55%
    Defense: 55%
    Speed: 55%
    Range: 55%
    Load: 1.1
    Guardian
    Attack Boost: 40%

    Troops I hit with

    Ballista
    Life: 992
    Attack: 5928
    Defense: 203
    Speed: 455
    Range: 3822
    Load: 140

    Battering Ram
    Life: 15500
    Attack: 3294
    Defense: 203
    Speed: 546
    Range: 1308
    Load: 180

    Catapult
    Life: 1488
    Attack: 7904
    Defense: 254
    Speed: 364
    Range: 4095
    Load: 300


    *****************************
    Enemy THRONE IS NOTHING
    Knights
    Attack: None
    Defense: None
    Research
    Life: 55%
    Attack: 55%
    Defense: 45%
    Speed: 45%
    Range: 55%
    Guardian
    Defense Boost: 16%


    HIS DEFENDING TROOPS SO NO DOWNWARD CHANGE IN DEFENSE ????????

    Supply Troop
    Life: 360
    Attack: 16
    Defense: 4
    Speed: 95
    Range: 8

    Swordsman
    Life: 1259
    Attack: 310
    Defense: 76
    Speed: 146
    Range: 23

    Supply Wagon
    Life: 2517
    Attack: 31
    Defense: 18
    Speed: 147
    Range: 8

    Battering Ram
    Life: 17980
    Attack: 775
    Defense: 48
    Speed: 118
    Range: 450

    JUST HIS BATTERING RAMS ALONE SEEM WAY OFF BEING HE DONT HAVE THRONE ???

  2. #2
    Each Buff/Debuff has a Min and Max net value that can be applied to a player's Techs and Base stats. In the case of Defense Debuffs, there is a max of -25%. The player you attacked has Lv9 Metal Alloys, giving his units a Defensive value of 145%. Because you can only apply -25% to his Techs+Base, his units still have a defensive value of 120%.

  3. #3
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    There is a -25% debuff cap on Defense...which, as he has no TR bonuses is figured off the base. Since Defense starts out so low to begin with...you won't see a lot of difference. The research bonuses is added according to the original base.

    So...look at his Supply Troops...base Defense for them is 3...but his are at 4?

    Show you why..

    BASE = 3

    -25% (0.75 FROM YOUR DEBUFF AND CAP) = 2.25

    +45% RESEARCH BONUS (1.35...45% bonus to base stat of 3) = 3.6, which gets rounded up to 4.

    -------------------------------------------

    Now...his Battering Rams:

    BASE = 40

    -25% (10) = 30

    +45% OF BASE (18) = 48

    ----------------------------------------------


    So, basically...with him having no TR...your -407% Defense Debuff is only with -25%...and it is taken from the base stat PRIOR to any other factors are figured in...and those stats will still use the original base number.

  4. #4
    So Basically if the Enemy Has say 500% Defence Boosted my Debuff would still Debuff his down to like he only has 400% ?? Or Only down 25% this Cap your talking about -- I keep Hearing About this Cap Crap lol Basically I have 250% Range + Debuff Range Total so Dont the enemy Still have to Get over My 250% to Hit me ?? Buy Debuffing me and Over range me

  5. #5
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    Quote Originally Posted by A FORCE TO RECON WITH View Post
    So Basically if the Enemy Has say 500% Defence Boosted my Debuff would still Debuff his down to like he only has 400% ?? Or Only down 25% this Cap your talking about -- I keep Hearing About this Cap Crap lol Basically I have 250% Range + Debuff Range Total so Dont the enemy Still have to Get over My 250% to Hit me ?? Buy Debuffing me and Over range me
    The cap is net so with a 250% range buff you would have the effective max of 150% and they would need over 100% debuff to see a change and 250% to negate completely and more than 275% would be a waste. You are much better off with a Life debuff the cap is -50% and Life is a much higher base value than defense.
    Last edited by regal102; 06-15-2012 at 06:08 PM.

  6. #6
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    Quote Originally Posted by A FORCE TO RECON WITH View Post
    So Basically if the Enemy Has say 500% Defence Boosted my Debuff would still Debuff his down to like he only has 400% ?? Or Only down 25% this Cap your talking about -- I keep Hearing About this Cap Crap lol Basically I have 250% Range + Debuff Range Total so Dont the enemy Still have to Get over My 250% to Hit me ?? Buy Debuffing me and Over range me
    If your enemy had 500% Defense Bonus...your -407% Debuff would cut their bonus to 93%. To hit the debuff cap in that example...you would need to have 525% Debuff. At which point...their troops' defense stats would be the same as you already posted (giving nothing else changes such as Research upgrade or item purchase)

    As far as your Range question goes...it's a balancing act really. Technically, they don't have to debuff your complete Range...they just have you use their bonuses and debuffs to make sure their Range ends up higher than yours. They can do this by debuffing part of your Range bonuses and then having enough bonuses of their own to still gain Range after your debuffs.

    So...if you have 125% Range Bonus and -125% Range Debuff.

    They could have -100% Range Debuff and 150% Debuff and they are now completely even with you (given all other factors are the same)


    Their -100% Debuff knocks your 125% down to +25%
    Your -125% Debuff knocks their bonus down to +25% So...you are even.

    In order to beat Range with Range...you have to make sure that after all Bonuses and Debuffs are applied to both sides...you still end up with the higher number.


    As far as the "caps" go...their is a MAX Bonus cap and a MIN Debuff Cap...both of which are calculated from the BASE stat. BUT, they are basically "floating" stats because they depend on your opponents Throne Room too. I posted the entire list of stats in the general discussion forums a few days ago...if I find them, I will post them here. The reason Kabam doesn't post them is because they are "floating" and will confuse most folks at first.

    What you have to remember about the caps is that they ARE floating...so, just because something has a debuff cap of -25%...this doesn't mean that once you find a -25% debuff item, you can stop.

    Here is a BASIC guideline as to how stats are figured:

    1. Troop gets a base stat.
    2. Battle starts and Throne Rooms are compared
    - If both sides have bonuses and debuffs for a certain stat...the debuffs are subtracted from the bonuses FIRST. And remaining debuff is then applied to the base stat.
    EXAMPLE:
    SIDE A: 100% Defense Bonus , -200% Defense Debuff
    SIDE B: 70% Defense Bonus, - 100% Defense Debuff

    Now...apply the Throne Rooms
    SIDE A: 100% Bonus - 100% Debuff (from SIDE B) = 0% Defense Bonus
    SIDE B: 70% Bonus - 200% Debuff (from SIDE A) = -130%

    BUT...now that SIDE A has completely eliminated SIDE B's bonus...you are now cutting into the BASE stat and, thanks to the cap...you can only cut into it -25%.


    So, where does everyone end up?

    SIDE A: Is where where they would be if they had no TR at all.
    SIDE B: Their BASE stat has been dropped by 25%.

    I know this is a tad confusing, but I am trying to hurry up and type it so I can go eat

  7. #7
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    Quote Originally Posted by regal102 View Post
    The cap is net so with a 250% range buff you would have the effective max of 150% and they would need over 100% debuff to see a change and 250% to negate completely and more than 275% would be a waste. You are much better off with a Life debuff the cap is -50% and Life is a much higher base value than defense.
    Yep...the BASE Defense stats start out a LOT lower than the other stats involved...so, you would need MAJOR bonuses/debuffs to really gain any sort of benefit either way. As Regal said...you are better off working on Attack and Life Bonuses/Debuffs. The BASE number starts a lot higher, so a little bonus/debuff goes a long way.

  8. #8
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    Combat Skill: MAX:255 MIN:none CAPTYPE:value
    Inteligence Skill: MAX:145 MIN:None CAPTYPE:value
    Politics Skill: MAX:155 MIN:none CAPTYPE:value
    Resourcefullness Skill: MAX:165 MIN:none CAPTYPE:value
    Attack: MAX:800 MIN:-25 CAPTYPE:percent
    Defense: MAX:4000 MIN:-25 CAPTYPE:percent
    Life: MAX:200 MIN:-50 CAPTYPE:percent
    Speed: MAX:300 MIN:-50 CAPTYPE:percent
    Range: MAX:150 MIN:-25 CAPTYPE:percent
    Load: MAX:500 MIN:0 CAPTYPE:percent
    Accuracy: MAX:1 MIN:-0.1 CAPTYPE:value
    March Size: MAX:150 MIN:none CAPTYPE:percent
    March Speed: MAX:500 MIN:-10 CAPTYPE:percent
    Training Speed: MAX:4000 MIN:none CAPTYPE:percent
    Construction Speed: MAX:600 MIN:none CAPTYPE:percent
    Research Speed: MAX:400 MIN:none CAPTYPE:percent
    Crafting Speed: MAX:200 MIN:none CAPTYPE:percent
    Crafting Success: MAX:25 MIN:none CAPTYPE:percent
    Upkeep: MAX:33 MIN:none CAPTYPE:percent
    Resource Production: MAX:2000 MIN:none CAPTYPE:percent
    Resource Cap: MAX:200 MIN:none CAPTYPE:percent
    Storehouse: MAX:1000 MIN:none CAPTYPE:percent
    Morale: MAX:50 MIN:none CAPTYPE:percent
    Item Drop: MAX:20 MIN:none CAPTYPE:percent


 
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