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  1. #1
    Junior Member
    Join Date
    Mar 2012
    Posts
    18

    Rethink contests

    Hello,

    I'm still new to this game (april '12), but I've noticed one major thing about your contests.

    Most of them (not all) are aiming and helping players that already have rubby-items.
    8-hours speeds or Completion upgrades are not found around the block, we don't get them that often.
    So the latest Cycle contest for instance requires that we use a 8-hours speed (and up) to enter the contest and win more rubby-items.

    I thought I should at least bring it to your attention that the non-rubby players should also have more chances to be rewarded. If they were not playing your game, you would be left with WAY less players, and the rubby-members would have less chalenge with a smaller pop in the game and perhaps end-up with a dying project.

    My 2 cents.

  2. #2
    Junior Member
    Join Date
    Feb 2012
    Posts
    15
    well in my mind and others minds i would have to say that the contest are for the people who buy rubies. you know the people who help pay for the game. it wouldnt be much of a contest if you win 1000 rubies for building lvl 9 buildings. that would be ridiculous. if you want to win a high priced contest you have to spend money to win money. simply said

  3. #3
    Junior Member
    Join Date
    Apr 2012
    Posts
    12
    savage i agree but they should do more to free players also make it contests that don't give u amazing stuff but are still worth doing with the occasinal great item just to make the free players feel like they matter. Even though the ppl that pay are more important cause they support the game more.


 
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