Even after you posted this 20 times under the other topic...it still won't work. This is WAY too easy...using this system I could have all 5 TR items to a Wonderous +10 in less than a week. I am currently sitting on over 7M Aetherstone between my 8 cities and have shipped off 3M to alliance mates already today. The only reason I don't have more is because I am upgrading/enhancing at the same time and haven't gotten around to salvaging more cards.
It is a capitalist world.
im as annoyed with the upgrade rates as the next man, but i disagree they should change them. If everybody can get a +10 then in a month Range will be useless. I dont like the TR at all, but since its here i think it should at least be a challenge. We're here daily, and if we all have a +10 then we'll all be bored again in a month. It's fun BECAUSE one or two guys have +10 range cards. That just makes them bigger targets to everybody else on the domain. Real players like a challenge
To Do List:
Place 1st in a might tourney [X]
Own 1 Million Cats [X]
Reach 200 million might [X]
Own 3 Million Balls [X]
Loot 5 Trillion food [X]
Reach 300 million might []
i have a idea since they have brought in the forgemaster, do away with the cross and tick system for enhancing your cards. Make enhancing like doing research and that it cost so much resources to do and then there is a time it takes to complete it. Like the idea of having a knight with points across the board for this. So if you have a knight set as your intel officer but they have points in there combat and forman one as well will shorten the time to enhance the item.
Then when you have enhanced it to wonderous and want to upgrade the card. It goes to the system that is in place now.
I will still take forever to get the card to +10. But at least it will give people hope of they can do it.
The biggest put off with the Throne room is with the failure rate. We all know that it has caused people to leave the game.
At least doing this way you dont have someone with a card they cant even get to enhance to wonderous after a week of constantly trying.
under the current success rate a card will NEVER go plus 10 without winning a token from a tourny it sucks !
To Do List:
Place 1st in a might tourney [X]
Own 1 Million Cats [X]
Reach 200 million might [X]
Own 3 Million Balls [X]
Loot 5 Trillion food [X]
Reach 300 million might []
I've posted the idea before but still think it is the best for things like master tokens. Recurring quests. For example make a quest that requires a player to destroy 100 lvl 10 dark forests then have the prize be a master +10 token. Once the prize is rewarded the quest starts again new. So for every 100 lvl 10 dfs you would destroy you gain a master token +10. Think that 100 lvl 10 DFs is not enough then make it 1000 or add what ever requirements are necassary.
ex Quest King Arthur commands that you eradicate the evil emanating from the dark forest while inflicting great damage upon your opponents. You are commanded to destroy 500 lvl 10 DF's and gain 3000 glory against an opponent in a single hit. Your reward will be one of the most powerful items in his majesties possession a +10 masters token.
Just because someone is an "Expert Member" in the forum doesn't mean they know what they are talking about....It just means they're talking.
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