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  1. #11
    Senior Member
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    Dec 2011
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    Quote Originally Posted by _X_ View Post
    all about money
    the poor are suppressed place for the rich
    not if all of us fat poor basturds get on top of them an suppress them into submission first lol

  2. #12
    Epic User
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    Feb 2012
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    Brandon, Florida
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    Quote Originally Posted by captscarface View Post
    i believe ive came up with a better solution to the upgrading and enhancing throne room items but it would require a higher limit to 20 million Aetherstones per city

    simple to common 1 million
    commen to uncommen 3 million
    uncommen to rare 5 million
    rare to epic 7 million
    epic to wondrous 9 million

    levels of the boosts

    +1 2 million
    +2 4 million
    +3 6 million
    +4 8 million
    +5 10 million
    +6 12 million
    +7 14 million
    +8 16 million
    +9 18 million
    +10 20 million

    if some one has the stone it will let them upgrade the throne room i believe that this is a more simple way of doings instead of the current system i would like for this to be taken as a ligit idea and improvement it is a simple upfront system if you got the stones then you can upgrade if you dont then you cant upgrade because it takes for ever to get a million aetherstones let alone 20 million of them but it is better than failing 95% to 99% of the time
    Even after you posted this 20 times under the other topic...it still won't work. This is WAY too easy...using this system I could have all 5 TR items to a Wonderous +10 in less than a week. I am currently sitting on over 7M Aetherstone between my 8 cities and have shipped off 3M to alliance mates already today. The only reason I don't have more is because I am upgrading/enhancing at the same time and haven't gotten around to salvaging more cards.

  3. #13
    Junior Member
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    May 2012
    Posts
    10
    It is a capitalist world.

  4. #14
    Advanced Member
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    Feb 2011
    Posts
    70
    Quote Originally Posted by steven spin View Post
    Master tokens +10 find them in the Bors Mystery box ...OK that is cool but im still unlikely to find one ..Can you open your eyes a little more..... please?

    Have tokens that range from a Lucky token +1 +2 +3 +4 + 5+ 6 +7 + 8 +9 and +10 where 10 is automatic and +5 is 50% you are coming closer to my suggestion of stacking them so we have a better chance ..But still having only one +10 winner and getting a lucky coin for the price of a lucky coin even though (duh stupid I bought a few ) the odds are not good enough for the players ...KARnieBAM is making the odds a little more in our favor... I see you are trying but not enough ...Believe me we have alot of items to upgrade dont worry......This is the Area we need attention..........upgrading....It sure would be nice to be able to craft something like that ....level 11 Fey Spire and level 12 Fey Spire to craft the harder +6+7+8+9+10 to activate it you also need a Knight that is lets say for Example 255 across the board in skill points ..in every category or politics/alchemist/steward/Marshal for every added skill point the better our odds would be to craft this special coin..potion ...Or add a Merlin category role that goes up to 500 skill points you need something to move this along and make the masses happier ..Just an Idea ..
    im as annoyed with the upgrade rates as the next man, but i disagree they should change them. If everybody can get a +10 then in a month Range will be useless. I dont like the TR at all, but since its here i think it should at least be a challenge. We're here daily, and if we all have a +10 then we'll all be bored again in a month. It's fun BECAUSE one or two guys have +10 range cards. That just makes them bigger targets to everybody else on the domain. Real players like a challenge
    To Do List:

    Place 1st in a might tourney [X]
    Own 1 Million Cats [X]
    Reach 200 million might [X]
    Own 3 Million Balls [X]
    Loot 5 Trillion food [X]
    Reach 300 million might []

  5. #15
    Quote Originally Posted by Ezma View Post
    I personally think they should just sell a damn token with the upgrade/enhance levels on it. If you want the card to be Wondrous buy a Wondrous Token, if you want a +10 Upgrade buy a +10 Upgrade Token and be done with all the crap.

    Money for Kaboom and less stressing for us
    While hell will frezze over before I spend that kind of money its a good idea

  6. #16
    Advanced Member
    Join Date
    Oct 2011
    Posts
    84

    enhanceing and upgrading give us a fighting chance with at least one of em

    i have a idea since they have brought in the forgemaster, do away with the cross and tick system for enhancing your cards. Make enhancing like doing research and that it cost so much resources to do and then there is a time it takes to complete it. Like the idea of having a knight with points across the board for this. So if you have a knight set as your intel officer but they have points in there combat and forman one as well will shorten the time to enhance the item.

    Then when you have enhanced it to wonderous and want to upgrade the card. It goes to the system that is in place now.

    I will still take forever to get the card to +10. But at least it will give people hope of they can do it.

    The biggest put off with the Throne room is with the failure rate. We all know that it has caused people to leave the game.

    At least doing this way you dont have someone with a card they cant even get to enhance to wonderous after a week of constantly trying.

  7. #17
    Advanced Member
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    Jun 2011
    Posts
    130
    under the current success rate a card will NEVER go plus 10 without winning a token from a tourny it sucks !

  8. #18
    Advanced Member
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    Jun 2011
    Posts
    130
    Quote Originally Posted by richy555 View Post
    under the current success rate a card will NEVER go plus 10 without winning a token from a tourny it sucks !
    hell your lucky if it goes 7 which none of mine have,, please sort this out kabam and make the game fairer

  9. #19
    Advanced Member
    Join Date
    Feb 2011
    Posts
    70
    Quote Originally Posted by richy555 View Post
    under the current success rate a card will NEVER go plus 10 without winning a token from a tourny it sucks !
    ive got TWO cards to plus 8 using lesser lucky tokens that i crafted. its possible, just spend less time whining and more time trying to do something about it
    To Do List:

    Place 1st in a might tourney [X]
    Own 1 Million Cats [X]
    Reach 200 million might [X]
    Own 3 Million Balls [X]
    Loot 5 Trillion food [X]
    Reach 300 million might []

  10. #20
    Super Member
    Join Date
    Feb 2012
    Posts
    1,515
    I've posted the idea before but still think it is the best for things like master tokens. Recurring quests. For example make a quest that requires a player to destroy 100 lvl 10 dark forests then have the prize be a master +10 token. Once the prize is rewarded the quest starts again new. So for every 100 lvl 10 dfs you would destroy you gain a master token +10. Think that 100 lvl 10 DFs is not enough then make it 1000 or add what ever requirements are necassary.

    ex Quest King Arthur commands that you eradicate the evil emanating from the dark forest while inflicting great damage upon your opponents. You are commanded to destroy 500 lvl 10 DF's and gain 3000 glory against an opponent in a single hit. Your reward will be one of the most powerful items in his majesties possession a +10 masters token.
    Just because someone is an "Expert Member" in the forum doesn't mean they know what they are talking about....It just means they're talking.


 
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