got to say I agree with this now, my gargoyle was attacked by an overwhelming force (fair enough) and got his butt kicked (ok, understandable), but he failed to bite the head off even a single attacking bat.
So I guess the problem is not so much with the gargoyle itself, but with the combat system overall. I would assume you would take some losses (unless you take an overwhelming force of ranged attackers, of course), but it turns out to be much more stacked in favour of the bigger force. I'd like to see the gargoyle do *something* against an attacker, so you can't just play "stomp the mega army around" without taking a little bit of a loss.
I did read the battle tactics thread, if you're attacked with no ranged troops, the gargoyle should get a hit in first - as the bats head towards him, his ranged attack should take a few of them out before the rest overwhelm him.
Still, in what combat system does the attacker get the advantage, that's bonkers - gargoyle with ranged attack does 0 damage, even behind the walls. Its not quite right, so the gargoyle turns out to be useless against everything except a totally weak force.
ya. it seems 2 me that my gargoyles never do good except killing weaker players
the Gargoyle is usless on evade put the city on defend and watch the results out in combat i'm just getting the agility now