it would be great if there was a lucky chance card.. with dimonds on it.. or to be able to win them from greenwich or something of the sort.. it would give some of the smaller ones that dont buy into...
Type: Posts; User: short_shaun
it would be great if there was a lucky chance card.. with dimonds on it.. or to be able to win them from greenwich or something of the sort.. it would give some of the smaller ones that dont buy into...
an idea brought to my attention. my crew has reinforced me.. i would like to put the defensive units into my brooklyn. was wondering if was a possible idea to be able to transfer reinforcements...
there are already moles.. no matter wat u do.. and they will still get the info in time... but i guess someone has to hate the idea.. good lookin out though..
i was wondering if it was possible to program a box on the screen that allows us to see who in our crew is online... to allow a coordinated attack.. or an on going attack.. like maybe a lil green...
ive wondered, if there was a possible way to develope a battle ground for attacks, and defense, right now. the game is based on strength. if i could control my troops on the city field. the battle...
idk about the designs but it would be nice if there were better corrdinates list that allows us to mark as ally, farm. enemy. and so on. . i have trouble finding certain places... id like to be able...
would it be possiable to edit the building quota. only building one building at a time sucks. if we had the proper library items, researched, and the amount of reasources on hand. we should be able...
It would be different if we could build spys... as to allow us to see what lvl certain things are in the city that we attack. at the moment it is hit and miss. for low lvl pple that are trying to...
how do you break through walls.?
ive been told that if i want to build troops faster.... i have to have more hideouts. does this affect the training time... if not what can i do to make them train faster?