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		<title>Kabam Community Forums - Suggestions</title>
		<link>http://community.kabam.com/forums/</link>
		<description>Share your ideas about how we can make Dragons of Atlantis even better!</description>
		<language>en</language>
		<lastBuildDate>Thu, 23 May 2013 04:33:21 GMT</lastBuildDate>
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			<url>http://community.kabam.com/forums/images/styles/BlissfullySimple/misc/rss.png</url>
			<title>Kabam Community Forums - Suggestions</title>
			<link>http://community.kabam.com/forums/</link>
		</image>
		<item>
			<title>Challenge Realms</title>
			<link>http://community.kabam.com/forums/showthread.php?177779-Challenge-Realms&amp;goto=newpost</link>
			<pubDate>Thu, 23 May 2013 00:48:55 GMT</pubDate>
			<description>I think that there should be a special realm where all that people can train are porters, conscripts, minotaurs, halberdsmen, longbow men, giants, swift strike dragons, battle dragons, and armored transports, NO ELITES. This would be more of a...</description>
			<content:encoded><![CDATA[<div>I think that there should be a special realm where all that people can train are porters, conscripts, minotaurs, halberdsmen, longbow men, giants, swift strike dragons, battle dragons, and armored transports, NO ELITES. This would be more of a challenge since, instead of having thousand of lava jaws and granite ogres attacking, a player would have to use strategy on when, how, and who to attack due to the weaker stats of the basic troops. I believe that players would like the challenge and it would make these select realms bases more on skill than sheer power.</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Kingdom Ka</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?177779-Challenge-Realms</guid>
		</item>
		<item>
			<title>Realm Size</title>
			<link>http://community.kabam.com/forums/showthread.php?177777-Realm-Size&amp;goto=newpost</link>
			<pubDate>Thu, 23 May 2013 00:29:15 GMT</pubDate>
			<description>I would say that, instead of having the usual sized realm, which I think is between 800-1000 by 800-1000 in size, KABAM should take more time to make a larger realm size, such as between 3000-5000 by 3000-5000. This would mean more players, wilds,...</description>
			<content:encoded><![CDATA[<div>I would say that, instead of having the usual sized realm, which I think is between 800-1000 by 800-1000 in size, KABAM should take more time to make a larger realm size, such as between 3000-5000 by 3000-5000. This would mean more players, wilds, and camps, which would increase the amount of time it took to fill the realm, as well as how long the realm stayed active due to the greater number of people that would be attacking one another.<br />
<br />
Comment if you like this idea, or leave your feedback on what could be improved. The more views and replies they're are, the more likely it is that KABAM will check this suggestion and consider it.</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Kingdom Ka</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?177777-Realm-Size</guid>
		</item>
		<item>
			<title>More Master Rookery Slots</title>
			<link>http://community.kabam.com/forums/showthread.php?177706-More-Master-Rookery-Slots&amp;goto=newpost</link>
			<pubDate>Wed, 22 May 2013 16:50:47 GMT</pubDate>
			<description><![CDATA[Ok Kabam, 
 
Been a loooooong time since you offered these, how about bring them back again now? Especially since there's so many newer dragons out since then! 
 
Don't make them too tough to get either for once! LOL! Give those with not much money...]]></description>
			<content:encoded><![CDATA[<div>Ok Kabam,<br />
<br />
Been a loooooong time since you offered these, how about bring them back again now? Especially since there's so many newer dragons out since then!<br />
<br />
Don't make them too tough to get either for once! LOL! Give those with not much money for rubies, a chance to get in on it as well.<br />
<br />
Thanks for listening! :)<br />
FQ</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>FireQueen</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?177706-More-Master-Rookery-Slots</guid>
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		<item>
			<title>tounaments no notice</title>
			<link>http://community.kabam.com/forums/showthread.php?177598-tounaments-no-notice&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 23:45:23 GMT</pubDate>
			<description>ok i love playing in the tourneys, however we need more of a warning time before they begin 95% of the time ive got troops already started and qued up and when i try to cancel ques to start up different ones for the tourney, every single time i end...</description>
			<content:encoded><![CDATA[<div>ok i love playing in the tourneys, however we need more of a warning time before they begin 95% of the time ive got troops already started and qued up and when i try to cancel ques to start up different ones for the tourney, every single time i end up getting an hr ban so please can it be at least a 1 or 2 day warning for a tourney to start please, this will give us time to work around the bans back to back to back for playing the game and give us time to get set up for them properly<br />
<br />
same thing goes for them challenges, no notice at all for this last one barely anyone even knew one was happening and its bugged because its not adding the troops we speed to finish, i did that on the 1st challenge and got the special color border and all and didnt budge at all on the list which i should have moved up to top 5</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Homicidal Hippy</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?177598-tounaments-no-notice</guid>
		</item>
		<item>
			<title>Resource Packs</title>
			<link>http://community.kabam.com/forums/showthread.php?177576-Resource-Packs&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 21:35:22 GMT</pubDate>
			<description>I see many newer players posting about being hit constantly and losing their resources. While most players hide their res in the spec op, newer players might not have enough transport troops to use this strategy. What I am suggesting, is to make...</description>
			<content:encoded><![CDATA[<div>I see many newer players posting about being hit constantly and losing their resources. While most players hide their res in the spec op, newer players might not have enough transport troops to use this strategy. What I am suggesting, is to make resource packs and store them in your inventory. I think packs of 100000 units and a max of 50 packs of each resource would do nicely. This would enable smaller players to grow quicker and provide the new energy almost every realm needs. Thoughts or constructive criticism?</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>VIIVapors</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?177576-Resource-Packs</guid>
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			<title>Range troops</title>
			<link>http://community.kabam.com/forums/showthread.php?177553-Range-troops&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 19:58:44 GMT</pubDate>
			<description><![CDATA[Can we have a short range power troop? 
 
like range 250-500? melee 350-500, and ranged 500-750 
 
with relatively high defense(around 700), and moderate life (1700-2250)? 
 
Speed can be slow or fast. 
 
 
(i know this is 'classic'...kabam provides...]]></description>
			<content:encoded><![CDATA[<div>Can we have a short range power troop?<br />
<br />
like range 250-500? melee 350-500, and ranged 500-750<br />
<br />
with relatively high defense(around 700), and moderate life (1700-2250)?<br />
<br />
Speed can be slow or fast.<br />
<br />
<br />
(i know this is 'classic'...kabam provides a longer ranged troop so I ask for a shorter one, but just a request)</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Ankh Nefer Hetep</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?177553-Range-troops</guid>
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		<item>
			<title>just figure i would suggest</title>
			<link>http://community.kabam.com/forums/showthread.php?177479-just-figure-i-would-suggest&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 13:20:12 GMT</pubDate>
			<description>i think it be nice if u used ur wraith u could revive troops killed in the battle like say i hit a person higher power and kill off few of their troop that i would like be able revive a few depending on my reasearch</description>
			<content:encoded><![CDATA[<div>i think it be nice if u used ur wraith u could revive troops killed in the battle like say i hit a person higher power and kill off few of their troop that i would like be able revive a few depending on my reasearch</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>chratos</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?177479-just-figure-i-would-suggest</guid>
		</item>
		<item>
			<title>Shaolin Monks Unit in Dragons of Atlantis.</title>
			<link>http://community.kabam.com/forums/showthread.php?177477-Shaolin-Monks-Unit-in-Dragons-of-Atlantis&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 13:08:13 GMT</pubDate>
			<description>They would be nice to use.</description>
			<content:encoded><![CDATA[<div>They would be nice to use.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>neomahakala108</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?177477-Shaolin-Monks-Unit-in-Dragons-of-Atlantis</guid>
		</item>
		<item>
			<title>POW</title>
			<link>http://community.kabam.com/forums/showthread.php?177401-POW&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 02:31:34 GMT</pubDate>
			<description>just an idea if somehow if possible that a new troops could capture some enemies and be the prisoners of war. have a new outpost where they will be locked in, a research on how many troops can be captured: 
Ex lvl 1 max. of 5k troops like porters 
 ...</description>
			<content:encoded><![CDATA[<div>just an idea if somehow if possible that a new troops could capture some enemies and be the prisoners of war. have a new outpost where they will be locked in, a research on how many troops can be captured:<br />
Ex lvl 1 max. of 5k troops like porters<br />
    lvl2 max. of 10k troops like Minotaur and so on<br />
<br />
An items that could brainwash them so that it can be used in battle.<br />
<br />
:):):):):):):):)</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>findler</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?177401-POW</guid>
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		<item>
			<title>Useless Items</title>
			<link>http://community.kabam.com/forums/showthread.php?177372-Useless-Items&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 22:24:37 GMT</pubDate>
			<description>I have alot of Useless Items that i no longer need. I think it would be good if we could discard this items for different ones.</description>
			<content:encoded><![CDATA[<div>I have alot of Useless Items that i no longer need. I think it would be good if we could discard this items for different ones.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>King Of Uight</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?177372-Useless-Items</guid>
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			<title>Tribal dragons</title>
			<link>http://community.kabam.com/forums/showthread.php?177345-Tribal-dragons&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 20:07:21 GMT</pubDate>
			<description>Dragons that are situated to boost up yr stats due to yr tribe. like since primus deal with blue energy, their dragon would boost up their blue energy production. just a suggestion.</description>
			<content:encoded><![CDATA[<div>Dragons that are situated to boost up yr stats due to yr tribe. like since primus deal with blue energy, their dragon would boost up their blue energy production. just a suggestion.</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Jake11</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?177345-Tribal-dragons</guid>
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			<title>Sanctuary vs OP Dragons ?</title>
			<link>http://community.kabam.com/forums/showthread.php?177327-Sanctuary-vs-OP-Dragons&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 18:08:06 GMT</pubDate>
			<description>Is it me or am I missing something since the last time we got a real dragon on 11/1/2012 ? 
I do not see any reason to do anything in the Sanctuary or pay big dollars for the SUPER -DUPER - STUPID 
upgrades on those dragons. 
 
I would rather and...</description>
			<content:encoded><![CDATA[<div>Is it me or am I missing something since the last time we got a real dragon on 11/1/2012 ?<br />
I do not see any reason to do anything in the Sanctuary or pay big dollars for the SUPER -DUPER - STUPID<br />
upgrades on those dragons.<br />
<br />
I would rather and miss the fun of playing - looking and building real dragons in usable OP !!<br />
<br />
If I am wrong PLEASE tell me - now - so I can move on and play the game with less wonderment !!</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Purple Princess</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?177327-Sanctuary-vs-OP-Dragons</guid>
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			<title>new events</title>
			<link>http://community.kabam.com/forums/showthread.php?177016-new-events&amp;goto=newpost</link>
			<pubDate>Sat, 18 May 2013 21:21:16 GMT</pubDate>
			<description>i think kabam should start making events that when you do something you get something that you can only get through buying it in the shop like dragon armor or the chrono core or arks and eggs. that way people having trouble fining eggs, armor or...</description>
			<content:encoded><![CDATA[<div>i think kabam should start making events that when you do something you get something that you can only get through buying it in the shop like dragon armor or the chrono core or arks and eggs. that way people having trouble fining eggs, armor or don't have enough money to buy the things in the shop that are stuck can get a little extra boost and get farther into the game. if this is already happening dont get all mad at me i haven't been playing all that much.:o</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>quinnster555</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?177016-new-events</guid>
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			<title><![CDATA[Research for Fortuna's Chance/Vault]]></title>
			<link>http://community.kabam.com/forums/showthread.php?176888-Research-for-Fortuna-s-Chance-Vault&amp;goto=newpost</link>
			<pubDate>Sat, 18 May 2013 04:01:41 GMT</pubDate>
			<description><![CDATA[How about making a research that affects our chances on Fortuna's chance and Vault.  
 
Research Name: Fortuna's Luck 
 
Like for Example: 
lvl 1: all res below 100k are remove 
lvl 2: ???? 
lvl 3: remove Nanos from chance. 
lvl 4: remove food...]]></description>
			<content:encoded><![CDATA[<div>How about making a research that affects our chances on Fortuna's chance and Vault. <br />
<br />
Research Name: Fortuna's Luck<br />
<br />
Like for Example:<br />
lvl 1: all res below 100k are remove<br />
lvl 2: ????<br />
lvl 3: remove Nanos from chance.<br />
lvl 4: remove food resources from chance.<br />
lvl 5: remove food resources from vault.<br />
lvl 6: ????<br />
lvl 7: ????<br />
lvl 8: make two CGs (in chance) or AS appear on one screen at a time in vault. <br />
lvl 9: ???? (maybe double the amount of troops and/or troop items you get from Vault)<br />
Lvl 10: add Dragon Keys to Vault.<br />
<br />
Or something close to this, I don't know. I am sick and tired of getting a food res or Nanos over a CG or a chest because my terrible luck is . Please take this into concideration, this will help a lot of players in the long run as once we get to being a powerhouse, we don't need small res from chance anymore.</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>rst64tlc</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?176888-Research-for-Fortuna-s-Chance-Vault</guid>
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		<item>
			<title><![CDATA[Confirmation Button for Completion Grants & Ancestral Seals]]></title>
			<link>http://community.kabam.com/forums/showthread.php?176886-Confirmation-Button-for-Completion-Grants-amp-Ancestral-Seals&amp;goto=newpost</link>
			<pubDate>Sat, 18 May 2013 03:57:16 GMT</pubDate>
			<description><![CDATA[I have accidentally "wasted" two completion grants clicking an upgrade to level 10 I did not intend. 
 
It would be nice if the interface asked for a confirmation for these two items seeing as they are fairly important inventory items. 
 
At least...]]></description>
			<content:encoded><![CDATA[<div>I have accidentally &quot;wasted&quot; two completion grants clicking an upgrade to level 10 I did not intend.<br />
<br />
It would be nice if the interface asked for a confirmation for these two items seeing as they are fairly important inventory items.<br />
<br />
At least me and my stupidity would appreciate the chance to confirm. ;)</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Knight Simplar</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?176886-Confirmation-Button-for-Completion-Grants-amp-Ancestral-Seals</guid>
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			<title>Realms are dying at an alarming rate!!</title>
			<link>http://community.kabam.com/forums/showthread.php?176869-Realms-are-dying-at-an-alarming-rate!!&amp;goto=newpost</link>
			<pubDate>Sat, 18 May 2013 00:09:50 GMT</pubDate>
			<description>I have been playing this game for 2 1/2 years and have seen many screw ups come and go. The wraith, Titan challenge, Glitched wall, SB, Kaiser Dragon. But one of the biggest issues plaguing DOA is that Kabam open realms up by the dozens instead of...</description>
			<content:encoded><![CDATA[<div>I have been playing this game for 2 1/2 years and have seen many screw ups come and go. The wraith, Titan challenge, Glitched wall, SB, Kaiser Dragon. But one of the biggest issues plaguing DOA is that Kabam open realms up by the dozens instead of concentrating on the existing realms they have. That's not the answer! Instead of opening up 2 realms a week, work on the realms you have now. merge the existing realms 5 at a time example 1-5/5-10/10-15, and boot all the dead cities to create realms that active players can fight each other. it's frustrating to start a realm only in 3 months have to start a new realm or deal with a realm that is half dead. Players should be only allowed accounts in 3 realms total. this would help with the realm jumping, and you need to create small tournaments where all players can have a chance to win a few rubies. Slow your roll with bringing out new troops, and gimmicks to make money, this discourages the non ruby players and pisses off the ruby players because we know what it's all about. Stop trying to squeeze a dime out of a nickel because it's not gonna happen, your gonna self destruct.:mad:</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>bowowsky</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?176869-Realms-are-dying-at-an-alarming-rate!!</guid>
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		<item>
			<title>Shame we cant move cities/outposts over to another realm</title>
			<link>http://community.kabam.com/forums/showthread.php?176797-Shame-we-cant-move-cities-outposts-over-to-another-realm&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 18:29:03 GMT</pubDate>
			<description>Its a shame we cant move our Cities/Outposts that we have on a world that we dont play on anymore over to a world that we are playing on. 
 
I dont play on aquamarine anymore and wish I could move it over to the realm I now play on would be nice but...</description>
			<content:encoded><![CDATA[<div>Its a shame we cant move our Cities/Outposts that we have on a world that we dont play on anymore over to a world that we are playing on.<br />
<br />
I dont play on aquamarine anymore and wish I could move it over to the realm I now play on would be nice but i guess that will not happen.<br />
<br />
Oh well <br />
<br />
Lets get builing</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Kazz</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?176797-Shame-we-cant-move-cities-outposts-over-to-another-realm</guid>
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			<title>Kaiser Dragon</title>
			<link>http://community.kabam.com/forums/showthread.php?176740-Kaiser-Dragon&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 13:13:12 GMT</pubDate>
			<description><![CDATA[Don't waste your money on a dragon that is just a money pit and has no real value. When the Kaiser dragon came out you had to play the money pit wheel for just a chance to win the Kaiser, well after I spent over 300 rubies to TRY to win it I saw...]]></description>
			<content:encoded><![CDATA[<div>Don't waste your money on a dragon that is just a money pit and has no real value. When the Kaiser dragon came out you had to play the money pit wheel for just a chance to win the Kaiser, well after I spent over 300 rubies to TRY to win it I saw that it was just a  scam. Then I won it in a tournament, well for every  upgrade in the city you need a key, that costs money. The attributes that the dragon have you can get with the GD and the Armor associated with it. Don't waste your money on this Dragon please.</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>bowowsky</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?176740-Kaiser-Dragon</guid>
		</item>
		<item>
			<title>okay guys so you have read my previous post and now id liike a hand with something.</title>
			<link>http://community.kabam.com/forums/showthread.php?176538-okay-guys-so-you-have-read-my-previous-post-and-now-id-liike-a-hand-with-something&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 13:33:50 GMT</pubDate>
			<description>right when kabam posts up vote for a suggestion it will get hundreds of votes,i simply want one thing for anyone who reads this to make a suggestion. 
 
this suggestion can not be related to getting free rubies. 
 
i would also like you too read...</description>
			<content:encoded><![CDATA[<div>right when kabam posts up vote for a suggestion it will get hundreds of votes,i simply want one thing for anyone who reads this to make a suggestion.<br />
<br />
this suggestion can not be related to getting free rubies.<br />
<br />
i would also like you too read through to see if your suggestion has already been made.<br />
<br />
one final rule is it has to be something you want too see happen in game.<br />
<br />
this can be from new researches to new outposts.<br />
<br />
in one weeks time i am going to make a new post in the open discussion side of the forum  to which people can vote for which idea they like best, if you guys do this for me,i will kick up enough commoion to try make something happen. <br />
<br />
please take this seriously.</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>dragonacer2013</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?176538-okay-guys-so-you-have-read-my-previous-post-and-now-id-liike-a-hand-with-something</guid>
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		<item>
			<title>Tournaments for the little players!!!!!!</title>
			<link>http://community.kabam.com/forums/showthread.php?176463-Tournaments-for-the-little-players!!!!!!&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 03:51:44 GMT</pubDate>
			<description>Lets face it the same players win every tournament there is so instead of having tournaments just give those players the winning prizes. 
 
Now on a serious note why not hold tournaments with a max power level. Say a tournament where if you have...</description>
			<content:encoded><![CDATA[<div>Lets face it the same players win every tournament there is so instead of having tournaments just give those players the winning prizes.<br />
<br />
Now on a serious note why not hold tournaments with a max power level. Say a tournament where if you have over 20 mill power you do not qualify to compete.<br />
<br />
Then a Tournament for players between 20 mill power and 40 mill power.<br />
<br />
Then a tournament for players between 40 mill power and 60 mill power.<br />
<br />
etc.<br />
<br />
etc.<br />
<br />
To me this would be a good way for the part time evening/weekend players to get a chance to win a tournament. Nothing against full time all day long players just be good for others to have a REAL chance of winning.<br />
<br />
<br />
OR keep it as it is and watch the same players win all the tournaments and all others leave and join new realms.<br />
<br />
Little players tournament prizes could be completion grant portfolios or seals and things like that.<br />
<br />
As the power level increase for the appropriate tournament the bigger the prize payout.<br />
<br />
<br />
<br />
----------------------------:rolleyes:-------------------------</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>What a Laugh</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?176463-Tournaments-for-the-little-players!!!!!!</guid>
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		<item>
			<title>new outpost?</title>
			<link>http://community.kabam.com/forums/showthread.php?176277-new-outpost&amp;goto=newpost</link>
			<pubDate>Wed, 15 May 2013 15:25:49 GMT</pubDate>
			<description>Ok ...just saying ....KABAM we already understand its way MORE EASIER to create new sanctuary dragons to trick us you are evolving the game.... but they are all just eye candy ...since abilities are all that matter... 
 
Not to get me wrong ...it...</description>
			<content:encoded><![CDATA[<div>Ok ...just saying ....KABAM we already understand its way MORE EASIER to create new sanctuary dragons to trick us you are evolving the game.... but they are all just eye candy ...since abilities are all that matter...<br />
<br />
Not to get me wrong ...it worked for a while ...but how about getting those dragons some old fashion outposts with some new elites?<br />
<br />
I mean  for a lot of time now all we got was ....<br />
<br />
1) dimensional ruiners (ruby)<br />
2) kaiser (restricted fun ... for ruby players)<br />
3) new sanctuary dragons (candies)<br />
4) new abilities for sanctuary (which worked for while ...but its getting old).<br />
<br />
<br />
I think every old player in this game misses building something new.... and training /understanding battle mechanics on some new elites.<br />
<br />
To be honest i vote leaving the kaiser dragon for ruby players and make a new one for everybody.<br />
<br />
...us non ruby players cannot do much with it anyway ...since keys will probably be shopping only for a long long time.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>GreyR</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?176277-new-outpost</guid>
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		<item>
			<title>Kabam Still Trying To Make Money Off Kaiser Dragon</title>
			<link>http://community.kabam.com/forums/showthread.php?176232-Kabam-Still-Trying-To-Make-Money-Off-Kaiser-Dragon&amp;goto=newpost</link>
			<pubDate>Wed, 15 May 2013 07:41:57 GMT</pubDate>
			<description>Kabam I am getting annoyed with constantly seeing kaiser dragon promotions almost daily. 
 
Stop trying to make money off something that is not of interest to the players. It seems kabam is that desperate to make as much money off the Kaiser Dragon...</description>
			<content:encoded><![CDATA[<div>Kabam I am getting annoyed with constantly seeing kaiser dragon promotions almost daily.<br />
<br />
Stop trying to make money off something that is not of interest to the players. It seems kabam is that desperate to make as much money off the Kaiser Dragon as they can.<br />
<br />
Just release it in the damn wilds already, I buy rubies regularly but have never been interested in the Kaiser Dragon promotions.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Nek Minnit</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?176232-Kabam-Still-Trying-To-Make-Money-Off-Kaiser-Dragon</guid>
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		<item>
			<title>Getting Completion Grants as Quest Rewards</title>
			<link>http://community.kabam.com/forums/showthread.php?176101-Getting-Completion-Grants-as-Quest-Rewards&amp;goto=newpost</link>
			<pubDate>Tue, 14 May 2013 17:37:40 GMT</pubDate>
			<description><![CDATA[I think it's a bit annoying when, after playing the game for some time, you find that all your buildings are at level 9 and (if you're not a ruby player) you have to wait until you win a completion grant in Fortuna in order to build anything. For...]]></description>
			<content:encoded><![CDATA[<div>I think it's a bit annoying when, after playing the game for some time, you find that all your buildings are at level 9 and (if you're not a ruby player) you have to wait until you win a completion grant in Fortuna in order to build anything. For example, in my Water outpost, everything is at level 9. The only way I'll be able to build anything else in that outpost is if I win a completion grant in Fortuna's Chance or in Fortuna's Vault.<br />
I looked it up on the wiki (<a href="http://dragonsofatlantis.wikia.com/wiki/Quests" target="_blank">http://dragonsofatlantis.wikia.com/wiki/Quests</a>) and I found that, while there are several quests that give you ancestral seals, there is only ONE quest that gives you a completion grant. <br />
So, what I propose is this: make more quests where the reward is a completion grant. For example, the quest could be &quot;Build 8 garrisons to Level 9 in your Water Outpost&quot; and the reward would be 1 completion grant. This will also help so we can train elite troops, though obviously we wouldn't have to use that completion grant for that. Anyway, what's the point in earning several ancestral seals if you don't have a completion grant. After all, you need a completion grant to build something to level 10, and you need a building at level 10 before you can get it to level 11+ with the Ancestral Seal. <br />
Do you see any reason why this shouldn't happen? Please feel free to comment! :)</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Velusa</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?176101-Getting-Completion-Grants-as-Quest-Rewards</guid>
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			<title><![CDATA[Hey Hey Hey, so heres some idea's which will obviously never be considered lol]]></title>
			<link>http://community.kabam.com/forums/showthread.php?175948-Hey-Hey-Hey-so-heres-some-idea-s-which-will-obviously-never-be-considered-lol&amp;goto=newpost</link>
			<pubDate>Mon, 13 May 2013 22:05:16 GMT</pubDate>
			<description><![CDATA[Calling all Kabam representatives if you would like to read the below it would be lovely to see some of these wonderful idea's brought to life!! also all player are welcome to leave comments below including flaws to my idea's after all we are the...]]></description>
			<content:encoded><![CDATA[<div>Calling all Kabam representatives if you would like to read the below it would be lovely to see some of these wonderful idea's brought to life!! also all player are welcome to leave comments below including flaws to my idea's after all we are the ones whom pay the game after all :)<br />
<br />
okay starting form the top....<br />
<br />
No.1<br />
<br />
so we are all a custom to our troops right... well have any of you got any real elite dragon troops? i know we have outpost dragons but they're not something we can produce thousands of.. how about an actual dragon troop something fierce like blue eyes white dragon (if you know what show it is from youd know its a bit of a beast).<br />
<br />
No.2<br />
<br />
a few months back there was a forum event where we could choose from 5 suggestions under the circumstances they may or may never be brought to life... now unlike a lot of the people who voted i chose the ability to merge 2 items together to produce a completely new item, this was the perfect chance for kabam to make a lot of money and something the common player to make a great deal of use from! (i know a lot chose the ability to take a in-active city but that would be a death sentence to this game lol) <br />
<br />
No.3 <br />
<br />
i would like for kabam to remove the immunity to soul revival from all troops or at least allow us to upgrade a dark portal to a new high and be able to revive troops with soul revival immunity, this would be great for all players in there common goal to build a mil of each<br />
<br />
No.4<br />
<br />
each tribe is read to be different from one and other, why are there no differences except from the colour of the dragon egg at the beginning of the game? surely each tribe would have some special attribute.. surely each tribe would have tried to experiment with mechanical beasts and last but least surely each tribe would have had the ability to present itself with something more than the appearance of the city... for example may the dragon could have a specific armour with specific attributes which would relate to the tribe...<br />
<br />
No.5<br />
<br />
almost every week now we have tournaments in game... and im sure we all remember the tournamet where 100 lucky players recieved a prize for god knows what reason it seems to be going down hill as the following became the top 50 and now the latest with top 25... for whatever reason this is i would love to see the next tournament back at top 100 as there are not 25 players in each realm trying real hard to win there are hundreds they may not all speak up but check your tournament results if this is not believable, and just one more thing on the matter of tournaments it would be nice if the top 10 was not to appear the same every week, it starts to become boring, when you have been playing for over a year as i have im sure you'd understand making the top 10 would be nice once in a while.<br />
<br />
No.6<br />
<br />
next maybe something of the more surprising idea's we all know how hard/easy it is to build up hundreds and thousands of elite troops how about a more adventurous idea, how about releasing 10 new hybrid troops these would simply be troops which are made form two elite troops ( i know this all seems like hard work and it probably is i was thinking to myself last night though id love this job as it ould be fun to experiment with the countless troops which could be made this way) but still you guys at kabam head quaters obviously missed every other idea which has been given to you. <br />
<br />
No.7<br />
<br />
here's my final suggestion for the night. though i could keep going because my head is so full of amazing idea's :P ...... you really need to read this part as its all to do with communication.. so here we are we have this wonderful game with a few flaws but nothing which cant be fixed and we have a few members of staff behind computers whom on occasion actually do something for us. this is me having a rant this is me trying to get across to you guys the people whom are paid to actually listen.. is there something wrong with the people whom pay your salaries asking for a little communication and cooperation on all of these wonderful idea's across to improve sales, improve quality of game play? i may not be one of these mass off spenders whom buys 5k rubies every time i run out but im will to spend a little if it benefits me.<br />
<br />
..... so here is my proposal every time we make one of our god blessed be suggestions, and you have 7 days yes that is 1 whole week to reply with something other than an automated screw off we are not interested message, you know why this is a good idea? because if there is communication there is real improvement and it benefits both sides of the game.... you know what you could even extend that whole week to a fortnight (this improvement would only surround suggestions) you could even keep track of suggestions which appear more than once, or even elect a few members in game to take in suggestions that way your only talking to a few of us... and all you would have to do is find flaws with these idea's if there is no flaw then it would go into a pile which says ill be implemented in the future and this could be a quaterly thing too rather than daily or weekly just as long as you are giving us something back to work on... it is rather rude that this may never be read just tossed aside like everyone else suggestions<br />
o heres the thing kabam i challenge, actually no we the player challenge you to make a difference and give us some feed back it is not a lot to ask for, if we cn use our time to play your game, then is it really to much to ask that you give up some of your time to well.. do your job?</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>dragonacer2013</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?175948-Hey-Hey-Hey-so-heres-some-idea-s-which-will-obviously-never-be-considered-lol</guid>
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		<item>
			<title>Higher Title Rewards and SUPER power gains</title>
			<link>http://community.kabam.com/forums/showthread.php?175937-Higher-Title-Rewards-and-SUPER-power-gains&amp;goto=newpost</link>
			<pubDate>Mon, 13 May 2013 21:26:11 GMT</pubDate>
			<description>The difference between title levels is too great and the reward for achieving the next higher level is not equal to the effort to reach it.  How about 
reducing the power required to achieve the next level AND give GREAT rewards!   Reach 40 million...</description>
			<content:encoded><![CDATA[<div>The difference between title levels is too great and the reward for achieving the next higher level is not equal to the effort to reach it.  How about<br />
reducing the power required to achieve the next level AND give GREAT rewards!   Reach 40 million points get the title and AC !!<br />
<br />
Reach level 55 million get 2 AC !   Reach 65 million and get a Infusion.  The rewards now are useless 50,000 gold REALLY ??<br />
<br />
Also,  how can players get 5 - 6 million power points every tourney - everytime.  Some even are at 11 million since the start of this power tourney ?  <br />
<br />
How is that possible ?  I like rewards for achievements but I should say honest achievements.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Purple Princess</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?175937-Higher-Title-Rewards-and-SUPER-power-gains</guid>
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			<title>Sending Troops with Outpost Dragons</title>
			<link>http://community.kabam.com/forums/showthread.php?175853-Sending-Troops-with-Outpost-Dragons&amp;goto=newpost</link>
			<pubDate>Mon, 13 May 2013 13:38:55 GMT</pubDate>
			<description>We can already send troops with outpost dragons, but in order to send the troops with the dragons, the troops must first be at the capital. I suggest that players should be able to reinforce their outposts, and use these reinforcements to go on...</description>
			<content:encoded><![CDATA[<div>We can already send troops with outpost dragons, but in order to send the troops with the dragons, the troops must first be at the capital. I suggest that players should be able to reinforce their outposts, and use these reinforcements to go on attacks. As I said: at the moment, if you wanted to use the reinforcements to go on marches with your outpost dragons, you would first have to recall the reinforcements, sending them to your capital. <br />
But I think this needs to change. The outposts should become similar to the capital: troops should be allowed to be stationed there, waiting to go on marches with that particular dragon. Of course, you could then choose some of these troops to defend your wall, like in the capital. And obviously the troops would have to consume food in the outposts, which isn't good. But if you do this, you can put your outposts anywhere on the map. You would no longer have to attack cities and wildernesses close to your capital. You could make your armies so much bigger, too. <br />
Please feel free to comment, saying if you do or don't like this idea. Thanks for taking the time to read this.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Velusa</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?175853-Sending-Troops-with-Outpost-Dragons</guid>
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			<title>Updated Curses</title>
			<link>http://community.kabam.com/forums/showthread.php?175813-Updated-Curses&amp;goto=newpost</link>
			<pubDate>Mon, 13 May 2013 08:11:04 GMT</pubDate>
			<description><![CDATA[Dear Kabam, big players are laughing their a$$es of when a small player curses their resources. 
These tiny things don't do any harm anymore, so wouldn't it be time to upgrade them and boost their effect? 
 
For example, one curse, in 1 hour, would...]]></description>
			<content:encoded><![CDATA[<div>Dear Kabam, big players are laughing their a$$es of when a small player curses their resources.<br />
These tiny things don't do any harm anymore, so wouldn't it be time to upgrade them and boost their effect?<br />
<br />
For example, one curse, in 1 hour, would eat 25% of the collected resources (NOT the produced resources) and would last like 2-3 hours maybe . This way it would be fair for both big and small players.<br />
There also could be a new research for in the science center which would boost effect of curses<br />
<br />
Thank you for everyone that had time to read this, suggest something because Curses are useless right now</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Noob_58L58R9</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?175813-Updated-Curses</guid>
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		<item>
			<title>playing with rubbies</title>
			<link>http://community.kabam.com/forums/showthread.php?175778-playing-with-rubbies&amp;goto=newpost</link>
			<pubDate>Mon, 13 May 2013 00:39:21 GMT</pubDate>
			<description>since still a lot of players are playing with rubies waiting only for the right time to spend it maybe kabam should at least once a week  made a sale on lesser prize the following: 
 
1. scales  
2. armors 
3. completion grants 
4. normandic...</description>
			<content:encoded><![CDATA[<div>since still a lot of players are playing with rubies waiting only for the right time to spend it maybe kabam should at least once a week  made a sale on lesser prize the following:<br />
<br />
1. scales <br />
2. armors<br />
3. completion grants<br />
4. normandic recruits<br />
5. ancestral sale<br />
6. speed ups like: blast and blitz<br />
7. chart warped device<br />
8. kaizer egg and armor<br />
this i think would boost the rubies player to spend more !!!!!! <br />
<br />
good luck guys hope this one will be approve!</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Wapak</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?175778-playing-with-rubbies</guid>
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			<title>small simple update</title>
			<link>http://community.kabam.com/forums/showthread.php?175701-small-simple-update&amp;goto=newpost</link>
			<pubDate>Sun, 12 May 2013 15:00:02 GMT</pubDate>
			<description><![CDATA[i think the hourly resource production status on fortress should be updated with outpost increase & sanctuary increase  
thanks -rawr rawr from indigo realm]]></description>
			<content:encoded><![CDATA[<div>i think the hourly resource production status on fortress should be updated with outpost increase &amp; sanctuary increase <br />
thanks -rawr rawr from indigo realm</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>rawr rawr</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?175701-small-simple-update</guid>
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		<item>
			<title>Nanos curses metal woods stone gold</title>
			<link>http://community.kabam.com/forums/showthread.php?175587-Nanos-curses-metal-woods-stone-gold&amp;goto=newpost</link>
			<pubDate>Sat, 11 May 2013 22:40:11 GMT</pubDate>
			<description>Hi I hope u will consider and do somethin about it PLEASE can u some how make any swap items for all nanos curses cose im really geting sick of them please  
I never used them and i will not use them cose there is no need for them,please again if u...</description>
			<content:encoded><![CDATA[<div>Hi I hope u will consider and do somethin about it PLEASE can u some how make any swap items for all nanos curses cose im really geting sick of them please <br />
I never used them and i will not use them cose there is no need for them,please again if u can make any swap for them will be great.<br />
<br />
<br />
 The New Order<br />
<br />
 evangeline relm</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>nexhip</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?175587-Nanos-curses-metal-woods-stone-gold</guid>
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		<item>
			<title>Unbalance in the game</title>
			<link>http://community.kabam.com/forums/showthread.php?175376-Unbalance-in-the-game&amp;goto=newpost</link>
			<pubDate>Sat, 11 May 2013 01:01:47 GMT</pubDate>
			<description><![CDATA[Kabam, you constantly advertise that you would like to make the game more balanced, you even state in your support tickets, that it is kabam's mission to make the game balanced. 
 
How does kabam intend to do this with the constantly new releases of...]]></description>
			<content:encoded><![CDATA[<div>Kabam, you constantly advertise that you would like to make the game more balanced, you even state in your support tickets, that it is kabam's mission to make the game balanced.<br />
<br />
How does kabam intend to do this with the constantly new releases of added features. Some of these features further unbalance the game. E.G, all the sanctury dragon contests, all the sanc boosts, all the new armor, it is causing a major unbalance of the game kabam, yet you constantly bring out competitions for new powerful sanctuary dragons which on almost every occasion, it is predictable who is going to win those new dragons.... only the ruby buyers.<br />
<br />
So I ask you now kabam, quit all the dragon contests, stop adding new sanc boosts, and new armor that will provide players an overall advantage over other players.<br />
<br />
Does kabam understand the meaning of &quot;Balance&quot;?</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Nek Minnit</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?175376-Unbalance-in-the-game</guid>
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		<item>
			<title>dragon out post</title>
			<link>http://community.kabam.com/forums/showthread.php?175184-dragon-out-post&amp;goto=newpost</link>
			<pubDate>Fri, 10 May 2013 12:07:26 GMT</pubDate>
			<description>well i like what happened in the game now personally, some may not happy! but what is need now in the game is another motivation or goal to reach! please admin spare some time to think about making another outpost dragon! its been a while that...</description>
			<content:encoded><![CDATA[<div>well i like what happened in the game now personally, some may not happy! but what is need now in the game is another motivation or goal to reach! please admin spare some time to think about making another outpost dragon! its been a while that kaizer is on sale and we need another outpost dragon! i was thinking that another outpost will come but it was only a sanctuary dragon not an outpost! well consider the night shade for outpost it would be nice! thanks<br />
<br />
<br />
<br />
<br />
<br />
<br />
doublecross: we are not dead!!!!!!!!</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Wapak</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?175184-dragon-out-post</guid>
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			<title>Challenges</title>
			<link>http://community.kabam.com/forums/showthread.php?175102-Challenges&amp;goto=newpost</link>
			<pubDate>Thu, 09 May 2013 22:55:24 GMT</pubDate>
			<description>I have a challenge for Kabam. Make a in game challenge that does not take a ruby purchase to participate or complete.</description>
			<content:encoded><![CDATA[<div>I have a challenge for Kabam. Make a in game challenge that does not take a ruby purchase to participate or complete.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Kyrthos</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?175102-Challenges</guid>
		</item>
		<item>
			<title>Mass Null Portfolio</title>
			<link>http://community.kabam.com/forums/showthread.php?175048-Mass-Null-Portfolio&amp;goto=newpost</link>
			<pubDate>Thu, 09 May 2013 19:10:45 GMT</pubDate>
			<description><![CDATA[i think we should have a mass null portfolio like 100 mass nulls for like 200 rubies 
or just make them a lot more likely to get from fortuna chance then curses ,nanos & resources   
because everyone makes mistakes some more then others i currently...]]></description>
			<content:encoded><![CDATA[<div>i think we should have a mass null portfolio like 100 mass nulls for like 200 rubies<br />
or just make them a lot more likely to get from fortuna chance then curses ,nanos &amp; resources  <br />
because everyone makes mistakes some more then others i currently need 200 mass nulls<br />
because i have little idle pop from too many fields in op &amp; i know i'm not the only one who needs lots of them<br />
thanks &quot;rawr rawr from indigo realm</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>rawr rawr</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?175048-Mass-Null-Portfolio</guid>
		</item>
		<item>
			<title>Cease Fire Treaties and Momentary Truces....</title>
			<link>http://community.kabam.com/forums/showthread.php?175001-Cease-Fire-Treaties-and-Momentary-Truces&amp;goto=newpost</link>
			<pubDate>Thu, 09 May 2013 14:38:02 GMT</pubDate>
			<description><![CDATA[I was wondering if it would be possible to make a "cancel" button on cft´s and momentary truces? Like u could cancel the affect and loose the remaining time and treaty?  
Since you can stop doing almost anything else, building, training, you can...]]></description>
			<content:encoded><![CDATA[<div>I was wondering if it would be possible to make a &quot;cancel&quot; button on cft´s and momentary truces? Like u could cancel the affect and loose the remaining time and treaty? <br />
Since you can stop doing almost anything else, building, training, you can destroy a building thats been already built, dismiss troops etc, so why not also to cancel your cft. It would be your choice too. Comments plz.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>alexandrothegreat</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?175001-Cease-Fire-Treaties-and-Momentary-Truces</guid>
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		<item>
			<title>More ways to get CGs</title>
			<link>http://community.kabam.com/forums/showthread.php?174984-More-ways-to-get-CGs&amp;goto=newpost</link>
			<pubDate>Thu, 09 May 2013 12:28:10 GMT</pubDate>
			<description><![CDATA[CGs are so useful,but there are only 2 ways to get some: 
 
1)Fortuna's Chance 
2)Spending Rubies(a CG costs 40) 
 
We could do sth for this problem.I suggest these ways: 
 
a)(For ruby players)Kabam could reduce the cost of a CG.They are so...]]></description>
			<content:encoded><![CDATA[<div>CGs are so useful,but there are only 2 ways to get some:<br />
<br />
1)Fortuna's Chance<br />
2)Spending Rubies(a CG costs 40)<br />
<br />
We could do sth for this problem.I suggest these ways:<br />
<br />
a)(For ruby players)Kabam could reduce the cost of a CG.They are so expensive!The cost could be reduced to 20-30 rubies.<br />
b)Kabam could make a gift to all players in all realms a CG in Christmas or in Easter.The players would me very excited with this.<br />
c)Kabam could add 2 or 3 quests with a CG as a reward.These quests would be hard to complete,but they would be worthwhile.<br />
<br />
Thanks for reading my suggestions!:)If anyone wants to suggest sth else,I would be greatful to read them. <br />
<br />
Ps:If you have some CGs and you dont know how to use them,here is a guide(my opinion):<br />
<br />
1)Science Center<br />
2)Garrison<br />
3)Walls<br />
4)Fortress<br />
5)(if you have)Wraith Dragon<br />
6)Sentinel</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>assassin211</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?174984-More-ways-to-get-CGs</guid>
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		<item>
			<title>Selling Store Things for Rubies</title>
			<link>http://community.kabam.com/forums/showthread.php?174936-Selling-Store-Things-for-Rubies&amp;goto=newpost</link>
			<pubDate>Thu, 09 May 2013 01:46:49 GMT</pubDate>
			<description><![CDATA[I was wondering if you guys could find a way for us to sell things we don't want for rubies. For example, I have a few mass nullifiers, dark warp devices, and rename proclamations from Fortuna that I'm literally NEVER going to use. So I think it...]]></description>
			<content:encoded><![CDATA[<div>I was wondering if you guys could find a way for us to sell things we don't want for rubies. For example, I have a few mass nullifiers, dark warp devices, and rename proclamations from Fortuna that I'm literally NEVER going to use. So I think it would be nice to be able to sell these things for a reduced price of rubies, marked down from the prices in the shop. Like a Mass Nullifier, which is bought from the shop for 7 rubies, could be sold for 4 or 5 rubies. Just a thought that I think would majorly improve the playability of the game.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>DLo2013</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?174936-Selling-Store-Things-for-Rubies</guid>
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		<item>
			<title>Tournaments</title>
			<link>http://community.kabam.com/forums/showthread.php?174920-Tournaments&amp;goto=newpost</link>
			<pubDate>Thu, 09 May 2013 00:28:26 GMT</pubDate>
			<description>Kabam, you should start a tournament for those that like to power build elites, but make it where only elites and troops with a power of 6 or more are the only troops that count in the tournament. It also should be a weekly power build that is for...</description>
			<content:encoded><![CDATA[<div>Kabam, you should start a tournament for those that like to power build elites, but make it where only elites and troops with a power of 6 or more are the only troops that count in the tournament. It also should be a weekly power build that is for only 24 hrs to 36 hrs, with only 12 hrs to a one day notice of announcement about the tournament to all players. In this tournament you should give special prizes like infusions for the first and second place winners and three deluxe to the third place winners along with rare items such as dragon armor and scales or elite troops that are untrainable (how about increasing the amount of troops offered from 2K and 5K to 10K and 25K). I feel this will draw in more people like may self to take part in the tournaments more if you offered this kind of tournament. It is like the tournaments you have already but this one is for troops of a power of 6 or more and also for elites. Offering something like this will separate the trainers of weak troops from the power builders of Dragons of Atlantis.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Charles E. Arnold</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?174920-Tournaments</guid>
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		<item>
			<title>A 1h cf to go with the ban to keep troops safe</title>
			<link>http://community.kabam.com/forums/showthread.php?174845-A-1h-cf-to-go-with-the-ban-to-keep-troops-safe&amp;goto=newpost</link>
			<pubDate>Wed, 08 May 2013 17:38:44 GMT</pubDate>
			<description>if the 1h ban is going to continue i would say it is only fair that that player is put in a 1h cf to protect there hard built army if they are on the wall as loosing you troops just makes people quit and ruins the game the punishment is you are not...</description>
			<content:encoded><![CDATA[<div>if the 1h ban is going to continue i would say it is only fair that that player is put in a 1h cf to protect there hard built army if they are on the wall as loosing you troops just makes people quit and ruins the game the punishment is you are not allowed to play for an hour not you carnt play again as someone took all your trops and there was nothing you could do about it Just A Thought</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>wraith killer</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?174845-A-1h-cf-to-go-with-the-ban-to-keep-troops-safe</guid>
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		<item>
			<title>dead  little cities</title>
			<link>http://community.kabam.com/forums/showthread.php?174828-dead-little-cities&amp;goto=newpost</link>
			<pubDate>Wed, 08 May 2013 15:50:52 GMT</pubDate>
			<description>why not offer known dead little cities, in the shop. This allows ppl to start new accounts, without opening new spaces. Include 1 free warp, or allow ppl to choose a location from a list of possibilities. 
you could even offer levels of dead cities....</description>
			<content:encoded><![CDATA[<div>why not offer known dead little cities, in the shop. This allows ppl to start new accounts, without opening new spaces. Include 1 free warp, or allow ppl to choose a location from a list of possibilities.<br />
you could even offer levels of dead cities. <br />
lvl 0 - 3...<br />
lvl 4 - 7...<br />
lvl 8 -......<br />
higher levels allow you to offer the city for more, and ppl would get whatever the city had built in it already, or an extra option of a build wipe,<br />
allowing reasearch and ops to remain, less whatever was originally built in it. (we all know some ppl dont built worth a crap...lol).<br />
i would gladly try one as a test, as recompense for the idea...</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>toolguy2</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?174828-dead-little-cities</guid>
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		<item>
			<title>jumping speeds! grrrrr!</title>
			<link>http://community.kabam.com/forums/showthread.php?174721-jumping-speeds!-grrrrr!&amp;goto=newpost</link>
			<pubDate>Wed, 08 May 2013 03:23:08 GMT</pubDate>
			<description>ok i must get this out there and im sure many others get aggravated with this, so i go to use a speed up like a blink or a hop, and need to use one or 2 more, but all of a sudden where i had JUST clicked the hop is now a bounce or another speed up...</description>
			<content:encoded><![CDATA[<div>ok i must get this out there and im sure many others get aggravated with this, so i go to use a speed up like a blink or a hop, and need to use one or 2 more, but all of a sudden where i had JUST clicked the hop is now a bounce or another speed up and dont notice and click a high value speed for a low value time and waste it, WHY , WHY , WHY do the speeds all jump up and down in the list when we use them? this seems like a scam to get ppl to use valuable speeds so we gotta buy more, please for the love of the game, SET the speeds in ONE order and stick to it, no more shuffling speeds up and down the list, place them from lowest to highest down the list and stop moving them all over the place when we use 1 or 2 of them, ive wasted sooooooo many good speeds when only hops,blinks, and or skips were needed and use my bounces, bores, transmarches,leaps and other good speeds. PLEASE FIX this so they are in a stationary position !!!!!:mad::mad::mad::mad::mad:</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Homicidal Hippy</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?174721-jumping-speeds!-grrrrr!</guid>
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		<item>
			<title>New building - Shelter!</title>
			<link>http://community.kabam.com/forums/showthread.php?174640-New-building-Shelter!&amp;goto=newpost</link>
			<pubDate>Tue, 07 May 2013 19:41:02 GMT</pubDate>
			<description>Hi all, 
 
I like to share my idea - I am not sure it is original, but I like it a lot. 
Well, most of experienced players, somehow I am sure, they do not have buildings in the Fields of OPs (I believe it is not necessary to explain my assumption)....</description>
			<content:encoded><![CDATA[<div>Hi all,<br />
<br />
I like to share my idea - I am not sure it is original, but I like it a lot.<br />
Well, most of experienced players, somehow I am sure, they do not have buildings in the Fields of OPs (I believe it is not necessary to explain my assumption).<br />
<br />
So, my idea is to implement a completely NEW building - Shelter, for the Fields of OPs, but also for Main City Field. <br />
Those Buildings will have almost the same function like Homes we already have, with one main difference,<br />
an that is: the number of Shelters is determined by the level of the Dragon's Keep, like we have for Silos!<br />
This mean how players will be able to have more population, and that can be just better for general play!!<br />
<br />
I am not an expert or magician, but know how implementation of this new building into the system is not big work for our team,<br />
and how this idea wil be supported by many many players!!!<br />
<br />
<br />
Thank you very much for reading this thread and eventually contributions.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Vrda</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?174640-New-building-Shelter!</guid>
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			<title>New troop</title>
			<link>http://community.kabam.com/forums/showthread.php?174599-New-troop&amp;goto=newpost</link>
			<pubDate>Tue, 07 May 2013 16:56:52 GMT</pubDate>
			<description>Kabam, we need a new troops to counter the lightening cannons that can be trained unlike the DRs which you have not yet released to be trained in any outpost. A few thousands of DRs are no match for some like myself who has over 300K of the cannons,...</description>
			<content:encoded><![CDATA[<div>Kabam, we need a new troops to counter the lightening cannons that can be trained unlike the DRs which you have not yet released to be trained in any outpost. A few thousands of DRs are no match for some like myself who has over 300K of the cannons, nor is it any match for someone with even 50K cannons. Here is a another idea, you should release a platform realm in which players can challenge player from other realms, where the winner can win some type of combat prize or can revival 1/2 of his enemies troops for himself (or some portion of his enemies troops) I feel this is a great idea, and will draw many to take part in this new realm. It should be set up so that even small player under 5 mil can come to this realm to do battle with someone. <br />
I real hope you consider this idea, and even bring it to life in this game. :o One last thing, the platform realm should be set up that no one can trade troops to each other but for battles only.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Charles E. Arnold</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?174599-New-troop</guid>
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		<item>
			<title>Cease fire during 1 hour block.</title>
			<link>http://community.kabam.com/forums/showthread.php?174594-Cease-fire-during-1-hour-block&amp;goto=newpost</link>
			<pubDate>Tue, 07 May 2013 16:23:58 GMT</pubDate>
			<description>Map scrolling, spying, building and  other multitasking causes 1 hr ban. The least kabam could do is allow you to use a truce or cease fire. Or even better when 1 hr blocked the city is automatically put into cease fire protection during the block....</description>
			<content:encoded><![CDATA[<div>Map scrolling, spying, building and  other multitasking causes 1 hr ban. The least kabam could do is allow you to use a truce or cease fire. Or even better when 1 hr blocked the city is automatically put into cease fire protection during the block. It is just not right to block a player and allow others to take advantage. I have exploited this myself against players without even knowing they were blocked. Kabam can not continue to seek player participation and then penalize them for participating.</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Kyrthos</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?174594-Cease-fire-during-1-hour-block</guid>
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			<title>spring time - cleaning out the garbage</title>
			<link>http://community.kabam.com/forums/showthread.php?174570-spring-time-cleaning-out-the-garbage&amp;goto=newpost</link>
			<pubDate>Tue, 07 May 2013 14:04:44 GMT</pubDate>
			<description>Now that the spring has come, what about making a cleaning day and replace all the garbage found in the inventory with something usable? Hundreds and thousands of 1-day/1-week nanos, nano cans, tax writs, divine lights, curses, divine rations if...</description>
			<content:encoded><![CDATA[<div>Now that the spring has come, what about making a cleaning day and replace all the garbage found in the inventory with something usable? Hundreds and thousands of 1-day/1-week nanos, nano cans, tax writs, divine lights, curses, divine rations if lvl20 rationing achieved, etc...<br />
<br />
Fortuna medallions/AS/CG or speedups would be great in exchange.</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>DBBK</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?174570-spring-time-cleaning-out-the-garbage</guid>
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			<title><![CDATA["Undo" gift from Fortuna]]></title>
			<link>http://community.kabam.com/forums/showthread.php?174389-quot-Undo-quot-gift-from-Fortuna&amp;goto=newpost</link>
			<pubDate>Mon, 06 May 2013 17:51:52 GMT</pubDate>
			<description><![CDATA[I think it would be awesome to have an "undo" option from Fortuna. 
It might be one to undo the last attack, but consequences could be that it would also "undo" any time spent building, for instance.  If losing all your troops means you have to wait...]]></description>
			<content:encoded><![CDATA[<div>I think it would be awesome to have an &quot;undo&quot; option from Fortuna.<br />
It might be one to undo the last attack, but consequences could be that it would also &quot;undo&quot; any time spent building, for instance.  If losing all your troops means you have to wait days to be able to have troops for attacking, I think i would be a &quot;draw&quot; to people that quit the game when they run out of troops.  After all, they can't do anything for days, and actually lose a lot more than just the ability to attack - resources go down too.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Tallulah_B</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?174389-quot-Undo-quot-gift-from-Fortuna</guid>
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		<item>
			<title><![CDATA[Kabam - U'd better sort this out]]></title>
			<link>http://community.kabam.com/forums/showthread.php?174386-Kabam-U-d-better-sort-this-out&amp;goto=newpost</link>
			<pubDate>Mon, 06 May 2013 17:40:16 GMT</pubDate>
			<description><![CDATA[_1) Why do u ever listen to players?_ 
It's such a pity - this game could be saved by acknowledging the thoughts of players. 
_2) Remember a long time ago, u said that we'd get the ability to capture inactive cities, and gain the amount of troops of...]]></description>
			<content:encoded><![CDATA[<div><u>1) Why do u ever listen to players?</u><br />
<span style="font-family: arial black">It's such a pity - this game could be saved by acknowledging the thoughts of players.</span><br />
<u>2) Remember a long time ago, u said that we'd get the ability to capture inactive cities, and gain the amount of troops of that city, WELL IT'S NOT HAPPENING - WHY?</u><br />
<b>I don't even need to say anything - it's been about 3, maybe 4 months since this idea was launched, and Kabam approved of it then, how come they have not brought it into account now?<br />
</b><u>3) Why can't we merge extinct/dead realms with some lively ones? Kabam have dodged this question lots of times, it would be great if one representative could just step forwards and say why not.</u><br />
<b>I've put in way too much time and effort into a realm, and I can't bear to see it destroyed.</b></div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>GaminGod</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?174386-Kabam-U-d-better-sort-this-out</guid>
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		<item>
			<title>Add MORE build sites in City and Outposts</title>
			<link>http://community.kabam.com/forums/showthread.php?174218-Add-MORE-build-sites-in-City-and-Outposts&amp;goto=newpost</link>
			<pubDate>Sun, 05 May 2013 19:06:14 GMT</pubDate>
			<description><![CDATA[Each of the OP and the main city has "open" space where no building can happen.  Why not ADD/open up or make it possible in those spaces 
for additional building ?  The desert outpost has at least THREE open spaces I would like to build a garrison...]]></description>
			<content:encoded><![CDATA[<div>Each of the OP and the main city has &quot;open&quot; space where no building can happen.  Why not ADD/open up or make it possible in those spaces<br />
for additional building ?  The desert outpost has at least THREE open spaces I would like to build a garrison and 2 houses on to improve<br />
my game.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>ButterfliesR4real</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?174218-Add-MORE-build-sites-in-City-and-Outposts</guid>
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		<item>
			<title>Statistics</title>
			<link>http://community.kabam.com/forums/showthread.php?174194-Statistics&amp;goto=newpost</link>
			<pubDate>Sun, 05 May 2013 17:13:34 GMT</pubDate>
			<description>I would love some statistics for my characters in this game. Statistics such as: 
 
- Total play time 
- Play time per realm 
- Total wins/losses 
- Greatest win/loss (inc. links to battle reports) 
- Time spent in alliances (should make for some...</description>
			<content:encoded><![CDATA[<div>I would love some statistics for my characters in this game. Statistics such as:<br />
<br />
- Total play time<br />
- Play time per realm<br />
- Total wins/losses<br />
- Greatest win/loss (inc. links to battle reports)<br />
- Time spent in alliances (should make for some interesting reading for alliance-hoppers!)<br />
- Total enemy troops killed<br />
<br />
That kind of thing.<br />
<br />
Many websites and services do that such as Raptr, Steam and Battlefield/Call of Duty/Counter-Strike stat-tracking websites.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Brainsy</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?174194-Statistics</guid>
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		<item>
			<title><![CDATA[Fortuna's medallion - fortuna's vault]]></title>
			<link>http://community.kabam.com/forums/showthread.php?173674-Fortuna-s-medallion-fortuna-s-vault&amp;goto=newpost</link>
			<pubDate>Fri, 03 May 2013 03:10:05 GMT</pubDate>
			<description><![CDATA[I really don't know who comes up with these bright ideas, but when someone has been playing for 4 days each week to have an opportunity to win a better item in Fortuna's Vault, THERE SHOULD BE NO RESOURCES AS CHOICES...NO RESOURCES (NO FOOD, NO...]]></description>
			<content:encoded><![CDATA[<div>I really don't know who comes up with these bright ideas, but when someone has been playing for 4 days each week to have an opportunity to win a better item in Fortuna's Vault, THERE SHOULD BE NO RESOURCES AS CHOICES...NO RESOURCES (NO FOOD, NO METAL, NO STONE, AND NO WOOD)!!! I just played for 4 days straight to get 250,000 Wood??? WOOD???<br />
<br />
I'm trying to be nice...it's like you put very few good items in Fortuna's Vault, and then surround them with crap players don't need (we can get from them from farming, or attacking Anthropus camps)!!! In addition, the chances that we get 1 of those few good items is slim because they've been programmed to be that way...I know from experience that an item never ends up being the one highlighted when I've clicked on it... STOP BEING CHEAP!!! You can do that with Fortuna's Chance, but shouldn't be doing it with Fortuna's Vault!!!<br />
<br />
This isn't how you should be rewarding players who spend their time playing your games, and those who've spent enough $$$ on rubies!!! Sorry if I had to be a little direct, but I'm a realist, and I don't believe in sugar-coating the truth just so that others find it appealing...situations like this are aggravating, and show disrespect on the part of Kabam!!!<br />
<br />
Some players could say that Kabam gives people the opportunity to win free items, and it doesn't have to, but I say if you've got a system in place to reward players, at least reward them with something worthwhile, otherwise why do it at all??? What kind of company would you be if you didn't reward customers for their time &amp; $$$ spent??? You want to give players low-quality items, do it with Fortuna's Chance, but not with Fortuna's Vault!!! ALSO, DO NOT REPEAT ITEMS ON THE SAME BOARD...WITH SO MANY ITEMS AVAILABLE, THERE SHOULD BE NO REPEATS!!!<br />
<br />
If Kabam was my creation, and I was the 1 running it, the prizes would definitely be worthwhile, considering all the $$$ Kabam's making off of this game alone!!! Ethical business owners don't just take, take, take...they have to give back also, especially to those who make them successful!!! If you want to be stingy, be stingy with those who NEVER spend any $$$!!! I hope you take this as constructive criticism, rather than as an insult, after all, I'm the one who was insulted with this prize, which I didn't even click on!!! I clicked on the Kaiser Egg as it became highlighted, but it still bounced around a few more times before it stopped...WHY??? This shouldn't be going on, when someone clicks on something, it should STOP, not keep going!!!<br />
<br />
Suggestions:<br />
<br />
1) Fortuna's Chance = Resources, cheaper Chronos speed items, lower troop essentials (ex: 500 banshee talons), etc.!!!<br />
<br />
2) Fortuna's Vault = Armors, Eggs, Completion Grants, Ancestral Seals, better Chronos speed items, higher troop essentials (ex: 1000 banshee talons), etc.!!!</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Notorious007</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?173674-Fortuna-s-medallion-fortuna-s-vault</guid>
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		<item>
			<title>Merge</title>
			<link>http://community.kabam.com/forums/showthread.php?173463-Merge&amp;goto=newpost</link>
			<pubDate>Thu, 02 May 2013 05:21:38 GMT</pubDate>
			<description>What if some lower populated realms would be merged?Right now the realm I play in has died out because there is not enough new players.I see that merge is really important right now to get realms going again.</description>
			<content:encoded><![CDATA[<div>What if some lower populated realms would be merged?Right now the realm I play in has died out because there is not enough new players.I see that merge is really important right now to get realms going again.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Deprived</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?173463-Merge</guid>
		</item>
		<item>
			<title>New Research - Outpost Shield Generators!!!!</title>
			<link>http://community.kabam.com/forums/showthread.php?173268-New-Research-Outpost-Shield-Generators!!!!&amp;goto=newpost</link>
			<pubDate>Wed, 01 May 2013 14:53:09 GMT</pubDate>
			<description>Is there any popularity with the idea of adding another new research to the science center called outpost shield generators. Basically a few ways to implement this, but the basics are something like 12-20 levels each level increasing efficiency to...</description>
			<content:encoded><![CDATA[<div>Is there any popularity with the idea of adding another new research to the science center called outpost shield generators. Basically a few ways to implement this, but the basics are something like 12-20 levels each level increasing efficiency to protect outposts only from attacks or damage.<br />
<br />
<span style="font-family: Arial Black">TLDR &gt;&gt;&gt;&gt; My first thought is to have the Outpost Shield Generators research simply be a toggle (on/off) to protect all of a player's outposts--as if only the outposts where under the effects of a cease fire or momentary truce--that consumes xx amount of blue energy on activation and xx blue energy / xx duration while maintaining it thus making the shield 100% effective at shielding your outposts from volleys of attacks but duration dependant on blue energy supplies and current research  level. Effects at each level should be something like 5-10% reduced energy costs. The point is to have utilize or access the benefits of protection only for a player's outposts while not preventing them from engaging in pvp combat in which their main city is still attackable as well&lt;&lt;&lt;&lt; TLDR</span><br />
<br />
My second thought is to have it act similar to walls though i feel this is a much weaker idea as it doesn't really allow for full protection of the outposts and it becomes more of another passive damage reduction that really doesn't protect the outpost dragon from being killed off or protect the resources from being plundered (trades canceled) or prevent it from being set on fire.<br />
<br />
A third option could be that it absorbs XX amount of damage which is increased each level or something to that effect.<br />
<br />
Any other thoughts? Would this be a decent addition?</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>AnonXIV</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?173268-New-Research-Outpost-Shield-Generators!!!!</guid>
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		<item>
			<title>any new dragon?????</title>
			<link>http://community.kabam.com/forums/showthread.php?173251-any-new-dragon&amp;goto=newpost</link>
			<pubDate>Wed, 01 May 2013 13:54:05 GMT</pubDate>
			<description>kabam is there a new dragon aside from the kaizer? will this dragon egg is too costly. its getting booring without new dragon to achieve!!!!</description>
			<content:encoded><![CDATA[<div>kabam is there a new dragon aside from the kaizer? will this dragon egg is too costly. its getting booring without new dragon to achieve!!!!</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Wapak</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?173251-any-new-dragon</guid>
		</item>
		<item>
			<title>IOS app for Dragons of Atlantis</title>
			<link>http://community.kabam.com/forums/showthread.php?173211-IOS-app-for-Dragons-of-Atlantis&amp;goto=newpost</link>
			<pubDate>Wed, 01 May 2013 10:44:39 GMT</pubDate>
			<description>If Kabam make Dragons of Atlantis into an app for smartphones then it would then become more popular, more people would buy rubies so Kabam will get money out of that and they could make it almost the same as PC so you can play on your PC worlds,...</description>
			<content:encoded><![CDATA[<div>If Kabam make Dragons of Atlantis into an app for smartphones then it would then become more popular, more people would buy rubies so Kabam will get money out of that and they could make it almost the same as PC so you can play on your PC worlds, and if a feature that was exclusive to the app was added then more people would download the game. It's also great if you have a wireless internet connection but no current PC access. They could do prizes for stuff on the app, like if you log-in with your kabam account you could get 10 rubies maybe? Anyone else think this is a good idea or have any suggestions to add?</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>camo44836</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?173211-IOS-app-for-Dragons-of-Atlantis</guid>
		</item>
		<item>
			<title>Superfluous Inventory Items</title>
			<link>http://community.kabam.com/forums/showthread.php?173103-Superfluous-Inventory-Items&amp;goto=newpost</link>
			<pubDate>Wed, 01 May 2013 00:00:53 GMT</pubDate>
			<description>Just curious as to if there are many longer term/more seasoned/veteran players of DoA out there who find their Inventory clogged with Items that they never use anymore, and with no quick way of getting rid of them ?? Items such as Rename...</description>
			<content:encoded><![CDATA[<div>Just curious as to if there are many longer term/more seasoned/veteran players of DoA out there who find their Inventory clogged with Items that they never use anymore, and with no quick way of getting rid of them ?? Items such as Rename Proclaimations, One Day Nano Boosts....which in fairness may have been very useful as a nooby player, but as one becomes established these Items pass into uselessness, quite superfluous to requirements, well to my thinking anyway...yet they clog your Inventory, and you feel like you need a decent Spring clean / Garage Sale....Just curious on others thoughts :confused:</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>ClanStewart</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?173103-Superfluous-Inventory-Items</guid>
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		<item>
			<title>Sanctuary War Room Suggestion</title>
			<link>http://community.kabam.com/forums/showthread.php?173053-Sanctuary-War-Room-Suggestion&amp;goto=newpost</link>
			<pubDate>Tue, 30 Apr 2013 20:59:01 GMT</pubDate>
			<description><![CDATA[In a combat game where speed is usually of the essence since people don't hang around on walls or with their marches whilst you check on Master Rookery and organize it a dashboard in which presets of Guardian Roost Arrays can be selected and saved...]]></description>
			<content:encoded><![CDATA[<div>In a combat game where speed is usually of the essence since people don't hang around on walls or with their marches whilst you check on Master Rookery and organize it a dashboard in which presets of Guardian Roost Arrays can be selected and saved would be very useful to game play. By Guardian Roost Array, I mean 5 choices of individual dragons in your Master Rookery to go on the 5 Guardian Roosts at the same time [assuming there isn't a 6th Guardian Roost hidden under that foliage].<br />
<br />
If one takes a step back and look where we are going to end up with Mastery Rookery - 90, 120, 150 ... dragons - you quickly realize you are going to end up with a haystack of dragons with the consequence that the 5 dragons you want roost from one moment to the next become the proverbial needle in the haystack. <br />
<br />
Saved presets become essential otherwise all the wonderful dragons you may have bred are rendered useless because you can't roost them quick enough when you need them. A functional dashboard will need to be divided in Offensive Arrays, Defensive Arrays and Utility Arrays. Whilst Utility Arrays are going to be limited the Offensive and Defensive Arrays will have all sorts of variations to them. It will be essential to pre-save a large number of these arrays and to be able to give them readily identifiable names so they can be quickly selected from a drop down list of presets just like the one in the Dragon's Den for your Breeding Dragons. <br />
<br />
A Sanctuary War Room for making such pre-sets could be added here: <a href="http://awesomescreenshot.com/0c614igr5a" target="_blank">http://awesomescreenshot.com/0c614igr5a</a> . The drop down lists of saved presets accessible there could also be accessible by adding a War Room Tab to the mainscreen that pipes you directly to the War Room screen so you can change presets at any time quickly when you want whatever screen you might be on at the time. That could be done at these spots: <a href="http://awesomescreenshot.com/01814ij72e" target="_blank">http://awesomescreenshot.com/01814ij72e</a>. <br />
<br />
You then have a functional Sanctuary capable of being used effectively in combat. Otherwise its a haystack with needles in it you will never find in time when they are most needed.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Ace_of_Shadows</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?173053-Sanctuary-War-Room-Suggestion</guid>
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		<item>
			<title>Add A Spirit Dragon!</title>
			<link>http://community.kabam.com/forums/showthread.php?172915-Add-A-Spirit-Dragon!&amp;goto=newpost</link>
			<pubDate>Tue, 30 Apr 2013 09:55:59 GMT</pubDate>
			<description>A spirit dragon or something could be a new addition, it could look like a eastern dragon. And the outpost could be buildings on levitating platforms. The egg could look like pearl. The dragon could have a special ability to increase the stats of...</description>
			<content:encoded><![CDATA[<div>A spirit dragon or something could be a new addition, it could look like a eastern dragon. And the outpost could be buildings on levitating platforms. The egg could look like pearl. The dragon could have a special ability to increase the stats of troops when used in a march.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>camo44836</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?172915-Add-A-Spirit-Dragon!</guid>
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		<item>
			<title>Day and night</title>
			<link>http://community.kabam.com/forums/showthread.php?172784-Day-and-night&amp;goto=newpost</link>
			<pubDate>Mon, 29 Apr 2013 15:59:45 GMT</pubDate>
			<description>I was thinking maybe the city and the outposts could change over time e.g at night-time the cities and outposts could go dark and there could be lanterns on the houses and the dragons could be resting. It could change with the seasons. Snow could...</description>
			<content:encoded><![CDATA[<div>I was thinking maybe the city and the outposts could change over time e.g at night-time the cities and outposts could go dark and there could be lanterns on the houses and the dragons could be resting. It could change with the seasons. Snow could come down in winter, leaves could come down in autumn and you could briefly see the citizens playing or doing things to support the seasons e.g snowball fights in winter in the snow.:cool::D</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>ILikeTrainsKid</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?172784-Day-and-night</guid>
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		<item>
			<title>Protection period extended</title>
			<link>http://community.kabam.com/forums/showthread.php?172770-Protection-period-extended&amp;goto=newpost</link>
			<pubDate>Mon, 29 Apr 2013 15:18:40 GMT</pubDate>
			<description>i THINK WE NEED A 10 DAY TO 12 DAY PROTECTION PERIOD. TOO MANY PEOPLE ARE RUBEING UP AND DAY ONE EVERYONE NOW A FARM. WE HAVE SERIAL HITTERS THAT WILL RUN PEOPLE OFF THE REALM AND OUT OF THE GAME. NOT EVERYONE CAN AFFORD RUBIES. SOME OF US CAN BUT...</description>
			<content:encoded><![CDATA[<div>i THINK WE NEED A 10 DAY TO 12 DAY PROTECTION PERIOD. TOO MANY PEOPLE ARE RUBEING UP AND DAY ONE EVERYONE NOW A FARM. WE HAVE SERIAL HITTERS THAT WILL RUN PEOPLE OFF THE REALM AND OUT OF THE GAME. NOT EVERYONE CAN AFFORD RUBIES. SOME OF US CAN BUT DON'T HAVE ENOUGH MONEY TO KEEP UP WITH THOSE THAT RUBY HIGH AND THEN TROLL AND BULLY PEOPLE OUT OF THE GAME. A 10 TO 12 DAY PROTECTION PERIOD WOULD GIVE SOME PEOPLE HALF THE CHANCE TO MAKE IT IN THE REALM. INSTEAD OF THIS SMALL PROTECTION TIME THAT ALLOWS RUBIER TO PUSH OUT 50% WHO PLAY THE REALM AND ANOTHER 20% LATER TOTAL OF 70% LEAVE AND GO TO THE NEWER REALMS. SOONER OR LATER A LOT WILL STOP PLAYING AND MOVE ON TO SOME OTHER GAME. <br />
<br />
I DO NOT WHAT TO SEE THAT HAPPEN TO THIS GAME AS ITS A GREAT  AND FUN GAME AT TIMES BUT THE OTHER ELEMENT OF PEOPLE BULLYING OTHERS IN CHAT AND THE GAME. EXAMPLE OF THIS IS A CHILDISH TROLLING GOING ON IN REALM TO REALM OF PEOPLE ARGUING OVER NONSENSE WHO IS A NOOB OR IF THEY HAVE EXPERIENCE BASED ON SIZE OR WHAT EVER THE TRIGGER IS THAT SETS THEM OFF. THEY USE IT TO EXPLOIT THE PLAYER THEN FARM THEM OUT OF THE GAME AND I'VE SEEN THIS HAVE OVER AND OVER AGAIN. <br />
<br />
A LONGER PROTECTION TIME WILL MAKE THE PLAYERS STRONGER AND NO EXCUSES WHY THEY CAN DEFEND OR AT LEAST HOLD THEY'RE OWN AGAINST BIGGER PLAYERS IN THIS GAME. 10 TO 12 DAYS WOULD FIX THIS AND MORE PEOPLE MAY BUY RUBIES DUE TO IT. <br />
<br />
THIS IS JUST A THOUGHT AND I KNOW IT WILL BE SHOT DOWN BY THOSE THEY RUBY AND THOSE THAT ARE MORE EXPERIENCED AT THIS GAME BUT THIS WOULD HELP THE NEW PEOPLE LAST IN THIS GAME.</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Noob_5CWTPBT</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?172770-Protection-period-extended</guid>
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		<item>
			<title>Pre-set attack force</title>
			<link>http://community.kabam.com/forums/showthread.php?172666-Pre-set-attack-force&amp;goto=newpost</link>
			<pubDate>Sun, 28 Apr 2013 21:23:01 GMT</pubDate>
			<description><![CDATA[I think it would  be great if you could have a pre-set attack force set so you do not have to pick the troops again to attack. I know that you have a "use last attack" button but I think it would be better if you had a pre-set buttons with...]]></description>
			<content:encoded><![CDATA[<div>I think it would  be great if you could have a pre-set attack force set so you do not have to pick the troops again to attack. I know that you have a &quot;use last attack&quot; button but I think it would be better if you had a pre-set buttons with pre-selected troops.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Akinad</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?172666-Pre-set-attack-force</guid>
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		<item>
			<title>Something new</title>
			<link>http://community.kabam.com/forums/showthread.php?172624-Something-new&amp;goto=newpost</link>
			<pubDate>Sun, 28 Apr 2013 16:18:13 GMT</pubDate>
			<description><![CDATA[Getting bored. Something new please kabam, even another tournament! Or Kaiser Egg. I'd settle for the Kaiser egg being released. On the other hand, i did really like last tournament, where first prize was 1-25 people, so maybe that.]]></description>
			<content:encoded><![CDATA[<div>Getting bored. Something new please kabam, even another tournament! Or Kaiser Egg. I'd settle for the Kaiser egg being released. On the other hand, i did really like last tournament, where first prize was 1-25 people, so maybe that.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>thebob212555</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?172624-Something-new</guid>
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		<item>
			<title>Suggestion</title>
			<link>http://community.kabam.com/forums/showthread.php?172602-Suggestion&amp;goto=newpost</link>
			<pubDate>Sun, 28 Apr 2013 13:28:47 GMT</pubDate>
			<description>Maybe some events for people that DONT REQUIRE people to PURCHASE things to have a chance in hell  
 
 
example being  things like art contests to win free rubies or in game prizes  
 
ie ( draw a picture of your favorite dragon doing some activity...</description>
			<content:encoded><![CDATA[<div>Maybe some events for people that DONT REQUIRE people to PURCHASE things to have a chance in hell <br />
<br />
<br />
example being  things like art contests to win free rubies or in game prizes <br />
<br />
ie ( draw a picture of your favorite dragon doing some activity you love  such as sunning at the beach,  or playing baseball)<br />
<br />
<br />
or a Forum contest once a week that everyone KNOWS about not everyone checks the forums constantly  <br />
<br />
<br />
some new ways to gain free rubies like voting on MMO sites  daily voting on each site gains 1 ruby  and have like 10 sites that do voting can put a link to it so it auto gives the rubies in some way <br />
<br />
<br />
Just some ideas but i know others are like me and dont have the money to spend on games like these which is why we choose FREE TO PLAY games we dont want games that are PAY TO WIN that doesnt mean make it so that the game dies because no one pays but make it easier for those that cant pay</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Kaitra</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?172602-Suggestion</guid>
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		<item>
			<title>Moving buildings in your City/OPs</title>
			<link>http://community.kabam.com/forums/showthread.php?172478-Moving-buildings-in-your-City-OPs&amp;goto=newpost</link>
			<pubDate>Sat, 27 Apr 2013 19:16:31 GMT</pubDate>
			<description><![CDATA[It would be a small change and for looks only, but I'm sure many people would like to rearrange their buildings in their city and out posts to make it look better.  I'm sure there are some people out there who destroy and rebuild for that reason.]]></description>
			<content:encoded><![CDATA[<div>It would be a small change and for looks only, but I'm sure many people would like to rearrange their buildings in their city and out posts to make it look better.  I'm sure there are some people out there who destroy and rebuild for that reason.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Cracksauce</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?172478-Moving-buildings-in-your-City-OPs</guid>
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		<item>
			<title>Suggestions</title>
			<link>http://community.kabam.com/forums/showthread.php?172474-Suggestions&amp;goto=newpost</link>
			<pubDate>Sat, 27 Apr 2013 18:27:06 GMT</pubDate>
			<description><![CDATA[I have been playing this since the release on one realm or another. 
We repeated pile up curses, nano's, divine light, things that we don't use. We should be able to trade them for something useful, or swap them in trade with other players for items...]]></description>
			<content:encoded><![CDATA[<div>I have been playing this since the release on one realm or another.<br />
We repeated pile up curses, nano's, divine light, things that we don't use. We should be able to trade them for something useful, or swap them in trade with other players for items we want to use.<br />
Also, the you need to have some tournaments that don't involve paying money. Most of them are won by credit card players. Yes I occasionally spend when I can, but there should be a few competitions that prohibit the use or purchase of rubies. One a month maybe would get a lot more players involved again.<br />
Tired of seeing empty realms with dead players....all we do is sit and grow and grow....no alliance wars anymore because everyone knows that the alliance with the biggest wallet wins....Fix It Please.</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Lady Ravenstarr</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?172474-Suggestions</guid>
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		<item>
			<title>Idle population research</title>
			<link>http://community.kabam.com/forums/showthread.php?172302-Idle-population-research&amp;goto=newpost</link>
			<pubDate>Fri, 26 Apr 2013 23:41:19 GMT</pubDate>
			<description>There is currently very little or no incentive to upgrade a home to level 10 or higher. I believe that if there was a research that increased you idle population and it needed the same level home to be able to do it, such as a level 11 home for...</description>
			<content:encoded><![CDATA[<div>There is currently very little or no incentive to upgrade a home to level 10 or higher. I believe that if there was a research that increased you idle population and it needed the same level home to be able to do it, such as a level 11 home for level 11 idle population, that it would add an incentive for players to buy completion grants and ancestral seals in order to level up their home. This would result in more revenue for Kabam, as well as satisfying the players wanting to train more troops at one time. I would call the research &quot;Population Management,&quot; and have it add 10% to your idle population per level, capping at level 15 along with homes going to level 15 as well.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Kingdom Ka</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?172302-Idle-population-research</guid>
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		<item>
			<title><![CDATA[A "Cancel All" button for troops in queue!]]></title>
			<link>http://community.kabam.com/forums/showthread.php?172268-A-quot-Cancel-All-quot-button-for-troops-in-queue!&amp;goto=newpost</link>
			<pubDate>Fri, 26 Apr 2013 21:07:37 GMT</pubDate>
			<description><![CDATA[I'm suggesting this because i have now been banned TWICE for an hour due to me exceeding the number of requests to the server while CANCELING my troops that are in queue!  When I went to go train them for the over night, the "Gain 1,000,000 Power"...]]></description>
			<content:encoded><![CDATA[<div>I'm suggesting this because i have now been banned TWICE for an hour due to me exceeding the number of requests to the server while CANCELING my troops that are in queue!  When I went to go train them for the over night, the &quot;Gain 1,000,000 Power&quot; event was not going on, I get on today and see an info for it and it says that &quot;Troops that were already in queue and completed during this event will not count&quot; so I go and cancel the troops in queue to be able to re-queue them so that they WILL count for the event and what happens..... I GET BANNED! This cancel all button would be VERY helpful if you want to continue to ban people that AREN'T using a script but you say &quot;Are doing things at an INHUMAN rate, which must mean you are scripting!&quot; Well to be honest it doesn't take more than 10 seconds to &quot;click&quot; cancel, then &quot;click&quot; the next button, and &quot;click&quot; a third button!</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>wingcen</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?172268-A-quot-Cancel-All-quot-button-for-troops-in-queue!</guid>
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		<item>
			<title>1 Ruby each for every unwanted nano and curse and divine light Please</title>
			<link>http://community.kabam.com/forums/showthread.php?172053-1-Ruby-each-for-every-unwanted-nano-and-curse-and-divine-light-Please&amp;goto=newpost</link>
			<pubDate>Thu, 25 Apr 2013 21:08:22 GMT</pubDate>
			<description>As you have already known, people with more than 1M find these items absolutely useless so it is fair for them (me included) to trade them in for something very tiny in return (1 ruby is the lowest already, I would suggest 0.5 ruby if there was such...</description>
			<content:encoded><![CDATA[<div>As you have already known, people with more than 1M find these items absolutely useless so it is fair for them (me included) to trade them in for something very tiny in return (1 ruby is the lowest already, I would suggest 0.5 ruby if there was such an option)</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>TheWise</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?172053-1-Ruby-each-for-every-unwanted-nano-and-curse-and-divine-light-Please</guid>
		</item>
		<item>
			<title>Item Trade among players</title>
			<link>http://community.kabam.com/forums/showthread.php?172030-Item-Trade-among-players&amp;goto=newpost</link>
			<pubDate>Thu, 25 Apr 2013 19:35:36 GMT</pubDate>
			<description>Hi everyone. I feel that Kabam should allow players to trade items such as completion grants, warp machine, resource bundles, etc because it is useful. I have a friend who has a warp machine, which is what I need really badly because there is a...</description>
			<content:encoded><![CDATA[<div>Hi everyone. I feel that Kabam should allow players to trade items such as completion grants, warp machine, resource bundles, etc because it is useful. I have a friend who has a warp machine, which is what I need really badly because there is a player who is continuosly attacking me. I really don't want to spend the money to buy rubies because a warp machine is 30 rubies and it is one time use. Please, Kabam, allow item trade among the players.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>bfong1343</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?172030-Item-Trade-among-players</guid>
		</item>
		<item>
			<title>Quest Reward</title>
			<link>http://community.kabam.com/forums/showthread.php?171887-Quest-Reward&amp;goto=newpost</link>
			<pubDate>Thu, 25 Apr 2013 01:32:43 GMT</pubDate>
			<description>One of my problems with the game is that, after you work to double your power and go up a level, your reward is just a small amount of gold, like 50k. I think that this should be changed into speed ups, completion grants, and ancestral seals,...</description>
			<content:encoded><![CDATA[<div>One of my problems with the game is that, after you work to double your power and go up a level, your reward is just a small amount of gold, like 50k. I think that this should be changed into speed ups, completion grants, and ancestral seals, depending on the level. This would allow for more motivation to level up (buying rubies in the process), as well as to keep on playing the game longer (once again buying rubies in the process).</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Kingdom Ka</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?171887-Quest-Reward</guid>
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		<item>
			<title>Stop Making New Realms</title>
			<link>http://community.kabam.com/forums/showthread.php?171731-Stop-Making-New-Realms&amp;goto=newpost</link>
			<pubDate>Wed, 24 Apr 2013 12:58:11 GMT</pubDate>
			<description>You are losing players to boredom because new realms continue to pop up and old realms die out because of it. Would it not be easier on your servers to combine a few realms together and free up space? I love the idea of this game but am tired of...</description>
			<content:encoded><![CDATA[<div>You are losing players to boredom because new realms continue to pop up and old realms die out because of it. Would it not be easier on your servers to combine a few realms together and free up space? I love the idea of this game but am tired of starting realms and they die out before you can really do any fighting in them because people move to the &quot;cool&quot; new realm and are never heard from again. It is getting ridiculous! :mad:</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>LadyPolgara</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?171731-Stop-Making-New-Realms</guid>
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		<item>
			<title>hi there this may actually solve all of your inactivity issues</title>
			<link>http://community.kabam.com/forums/showthread.php?171714-hi-there-this-may-actually-solve-all-of-your-inactivity-issues&amp;goto=newpost</link>
			<pubDate>Wed, 24 Apr 2013 10:35:24 GMT</pubDate>
			<description>HI, there i would like to make a suggestion which would benefit all players alike, it would be appreciated if you could ut some life back into the game, i come on line a few times a day to check to see if my troop queue is running and my research is...</description>
			<content:encoded><![CDATA[<div>HI, there i would like to make a suggestion which would benefit all players alike, it would be appreciated if you could ut some life back into the game, i come on line a few times a day to check to see if my troop queue is running and my research is still running then i leave and go talk to the other members f my alliance in a face book chat, i don't believe this is how you intended the game to run. s my suggestion is...<br />
<br />
release a vast majority of items which can be found in the wilds.<br />
<br />
winters whisper- collect 30 and trade in for the winter scales and collect another 30 and trade in for the armour<br />
<br />
dragon bloom- this item could also be re-introduced to either win more frost runes or you could allocate a different armour/scales based on the same collect 30 per scales/armour.<br />
<br />
this could be used to bring in more scales and armour sets, and will give your players more incentive to play<br />
<br />
i would like to see this implemented as you have a good game here just no life left to it i would like to see its fire re kindled more players actually being active. <br />
<br />
this in no way could affect your ruby players as they would be doing the same hunting, being active, buying more<br />
<br />
you could also add these items to the shop sell packs of 10 for 10 rubies this way you will get the odd player who has just started out and wants to get in on the action whilst he is building up.<br />
<br />
I would also like to see a second appearance from the ostara's egg and maybe a back story involving &quot;ostara&quot; this could be a forum event.<br />
<br />
this must not be a limited time only offer, or if it was to be a limited time then rotor the items weekly, don't let the items just sit in the inventory like in the past.<br />
<br />
i would also like to see a new set of items called the completion pages (or something more wacky) these would be found in the level 10 anthropus camps, for every ten of these collected you can exchange them for a completion grant.<br />
<br />
 a similar item would be found in the level 11 anthropus camp called ancestral pages (or whatever you deem fit) you would need to collect 15 of these to exchange them for a ancestral seal. <br />
<br />
these items would hold the same drop rates as the fortuna tickets found in the anthropus<br />
<br />
the items gathered would need to be exchanged somewhere either the trade post or even a prompt every time you collect the required amount.<br />
<br />
there is nothing here which could possibly drop income to kabam from what i gather this would bring more profit then any of your previous ideas, due to the sheer amount of items to be introduced, and the the amount of activity which would follow.<br />
<br />
thanks for taking your time to read this.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>dragonacer2013</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?171714-hi-there-this-may-actually-solve-all-of-your-inactivity-issues</guid>
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		<item>
			<title>alliance online icons</title>
			<link>http://community.kabam.com/forums/showthread.php?171708-alliance-online-icons&amp;goto=newpost</link>
			<pubDate>Wed, 24 Apr 2013 09:26:17 GMT</pubDate>
			<description><![CDATA[ive been in several alliances and noiticed that something is missing when i want to know who is on in my ally...im tired of repeating the same phrase..."anyone on?" and would like a thing implimented into the game that lets you know who is on...]]></description>
			<content:encoded><![CDATA[<div>ive been in several alliances and noiticed that something is missing when i want to know who is on in my ally...im tired of repeating the same phrase...&quot;anyone on?&quot; and would like a thing implimented into the game that lets you know who is on currently and maybe have options that mark you away. icons for this can be used as such..greeen=online, yellow=away, and red=offline. maybe even implement such things as last online so that it will be easier to track inactivity and who is active in addition to who is online. such icons could be next to each members name with the appropriate color dot i listed above and (if you decide to implement the last online number in accordance to hours or if offline for more than that mark in such days) i think this may be extrememly helpful to those who run an alliance and those who are a member of them as well. hope this can be implemented soon becuase i feel more than just myself will benifit from this addition. <br />
<br />
hopefully the people who make this game of doa will read this message and consider this request, fore it is most beneficial to your players. long life to doa should it ever hit out of beta</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Flamingsora</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?171708-alliance-online-icons</guid>
		</item>
		<item>
			<title>Suggestion List</title>
			<link>http://community.kabam.com/forums/showthread.php?171637-Suggestion-List&amp;goto=newpost</link>
			<pubDate>Tue, 23 Apr 2013 23:00:12 GMT</pubDate>
			<description>i think that you guys should add a friends list so that people can see if their friends are online and develop better bonds 
next i think that the chat really need enhancing, it could use making bigger, larger text, to get more people to like...</description>
			<content:encoded><![CDATA[<div>i think that you guys should add a friends list so that people can see if their friends are online and develop better bonds<br />
next i think that the chat really need enhancing, it could use making bigger, larger text, to get more people to like playing the game because there will be people to speak to,then i think that you should add last played dates for players so people can see if the person in their alliance is still playing, also i think that you should be able to leave a message if you are on holiday etc, finally i think that in the trade you should be directly able to exchange equal amounts of supplies, for example 30k wood for 30k ore.<br />
these are all just a few suggestions that you will have a look at thank you</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Fyre Winged</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?171637-Suggestion-List</guid>
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		<item>
			<title>Dying Slowly</title>
			<link>http://community.kabam.com/forums/showthread.php?171600-Dying-Slowly&amp;goto=newpost</link>
			<pubDate>Tue, 23 Apr 2013 20:01:43 GMT</pubDate>
			<description>This game is dying.  In all the realms that I am playing, the same thing is said over and over again.  Want to bring life back into the game?  Merge dying realms!!!  People who have spent money, time and effort will not start all over again in a new...</description>
			<content:encoded><![CDATA[<div>This game is dying.  In all the realms that I am playing, the same thing is said over and over again.  Want to bring life back into the game?  Merge dying realms!!!  People who have spent money, time and effort will not start all over again in a new realm.  Most will come back if their realm re-awakens.<br />
<br />
So, why not merge?  SO many times I have asked with never a response.  Kabam, do you care?  Do you want this to go the way of Thirst of Night and just concentrate on Hobbit?  Show us you care!!!</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Marcus1967</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?171600-Dying-Slowly</guid>
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		<item>
			<title>Time to End the 25k bases limit</title>
			<link>http://community.kabam.com/forums/showthread.php?171541-Time-to-End-the-25k-bases-limit&amp;goto=newpost</link>
			<pubDate>Tue, 23 Apr 2013 14:15:50 GMT</pubDate>
			<description><![CDATA[I'm sure this was needed in the past.  Sectors shut down because of the 25k bases limit.  Kabam wants to merge slower sectors to get more activity and all the need to do is remove the 25k bases limit.  all slow sectors will become active again.  Who...]]></description>
			<content:encoded><![CDATA[<div>I'm sure this was needed in the past.  Sectors shut down because of the 25k bases limit.  Kabam wants to merge slower sectors to get more activity and all the need to do is remove the 25k bases limit.  all slow sectors will become active again.  Who every heard of a game that can never be won.  That is the only reason sectors slow to a halt.  I'm in 4 sectors that are all locked in 25k and have died off because no bases can be taken.  Change the rule and see what happens. :)</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Cmanic</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?171541-Time-to-End-the-25k-bases-limit</guid>
		</item>
		<item>
			<title>Alliance Member Sorting</title>
			<link>http://community.kabam.com/forums/showthread.php?171540-Alliance-Member-Sorting&amp;goto=newpost</link>
			<pubDate>Tue, 23 Apr 2013 14:07:39 GMT</pubDate>
			<description>We must be able to sort alliance members according to the distance to their cities from our cities..</description>
			<content:encoded><![CDATA[<div>We must be able to sort alliance members according to the distance to their cities from our cities..</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>DrexonRaid</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?171540-Alliance-Member-Sorting</guid>
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		<item>
			<title>Rubies for gold</title>
			<link>http://community.kabam.com/forums/showthread.php?171536-Rubies-for-gold&amp;goto=newpost</link>
			<pubDate>Tue, 23 Apr 2013 13:30:09 GMT</pubDate>
			<description><![CDATA[Because everything what you can see in the shop costs Rubies,  
my idea is that there is a function "Change Gold into Rubies". 
That means, for one Rubie you need 10K Gold. 
I think it would be better and we need not to pay real money. 
I hope you...]]></description>
			<content:encoded><![CDATA[<div>Because everything what you can see in the shop costs Rubies, <br />
my idea is that there is a function &quot;Change Gold into Rubies&quot;.<br />
That means, for one Rubie you need 10K Gold.<br />
I think it would be better and we need not to pay real money.<br />
I hope you would prefer it.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Angie0512</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?171536-Rubies-for-gold</guid>
		</item>
		<item>
			<title>Suggestion</title>
			<link>http://community.kabam.com/forums/showthread.php?171523-Suggestion&amp;goto=newpost</link>
			<pubDate>Tue, 23 Apr 2013 12:24:49 GMT</pubDate>
			<description>How about installing a guide button while playing for the new players, to make it easier for them to find answers to their questions while playing.:rolleyes:</description>
			<content:encoded><![CDATA[<div>How about installing a guide button while playing for the new players, to make it easier for them to find answers to their questions while playing.:rolleyes:</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>Andy Allen</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?171523-Suggestion</guid>
		</item>
		<item>
			<title>Improved Map</title>
			<link>http://community.kabam.com/forums/showthread.php?171484-Improved-Map&amp;goto=newpost</link>
			<pubDate>Tue, 23 Apr 2013 07:33:40 GMT</pubDate>
			<description>_*The ability to zoom out a little would really help instead of constantly clicking and dragging the map and inevitably getting kicked for an hour for doing so. Along with this, to make the idea more detailed, is the ability to have a separate World...</description>
			<content:encoded><![CDATA[<div><u><b>The ability to zoom out a little would really help instead of constantly clicking and dragging the map and inevitably getting kicked for an hour for doing so. Along with this, to make the idea more detailed, is the ability to have a separate World Map.<br />
<br />
This World Map would pop-up from the game and it would separate the Realm into a few sections, each section having a name (Like a Continent would, but it wouldn't be separated by water ((or maybe would be separated by water, going along with the stronghold idea. Could have the stronghold and it's OPs in separate areas, each needing something to be able to access the ability to compete for them, maybe having to build a ship to transport the troops)). Each section, if you were to warp to a separate section of the map would need a guided warp, would be large ((most players will not get a Guided Warp, allowing them to be secure if they were to warp within their own section)). However, you could attack players in different sections and could build Outposts in different sections than your own.</b></u></div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>RebirthKing</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?171484-Improved-Map</guid>
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		<item>
			<title>More In-Depth Story-Line/Background</title>
			<link>http://community.kabam.com/forums/showthread.php?171483-More-In-Depth-Story-Line-Background&amp;goto=newpost</link>
			<pubDate>Tue, 23 Apr 2013 07:32:41 GMT</pubDate>
			<description>I feel that the game needs to have a more in-depth story-line...More than the opening two or three paragraphs. 
 
A background to the game, maybe a quick cut scene, and a centralized goal (Fitting in with the stronghold suggestion a little, I...</description>
			<content:encoded><![CDATA[<div>I feel that the game needs to have a more in-depth story-line...More than the opening two or three paragraphs.<br />
<br />
A background to the game, maybe a quick cut scene, and a centralized goal (Fitting in with the stronghold suggestion a little, I suppose). Seems that the game is rather pointless, in that, all you can do is attack each other and make troops.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>RebirthKing</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?171483-More-In-Depth-Story-Line-Background</guid>
		</item>
		<item>
			<title>Newer Troops</title>
			<link>http://community.kabam.com/forums/showthread.php?171482-Newer-Troops&amp;goto=newpost</link>
			<pubDate>Tue, 23 Apr 2013 07:30:57 GMT</pubDate>
			<description><![CDATA[*I was thinking, that for the Outposts with only one specialized troop-set you could make a second troop that doesn't require any resources except for an item and the other outpost troops.* 
 
 
*_This item would be found in a specified place, such...]]></description>
			<content:encoded><![CDATA[<div><b>I was thinking, that for the Outposts with only one specialized troop-set you could make a second troop that doesn't require any resources except for an item and the other outpost troops.</b><br />
<br />
<br />
<b><u>This item would be found in a specified place, such as a camp, wild, or new area.</u></b><br />
<br />
<u>Water:</u> Lvl 10 Lakes. Use ONLY Fangtooths.<br />
<br />
<u>Stone:</u> Lvl 10 Hills. Requires 20% of march to be Granite Ogres.<br />
<br />
<u>Fire:</u> Lvl 10 Mountains. Use ONLY Lava Jaws.<br />
<br />
<u>Wind:</u> Lvl 10 Savannas. Use ONLY Banshees.<br />
<br />
<u>Spectral:</u> Level 11 Camps. Requires 5% of march to be Soul Reapers. Could also make it that the souls would be captured so that they would be revived in the Spectral Outpost.<br />
<br />
<u>Sunken:</u> Special Area different from wilds and camps (To make finding items harder and different from finding Respirators and Scales in the same place). This area would be called something like <b><u><i>&quot;Sunken Ruins&quot;</i></u></b> and would have troops such as those found in camps, but less to be able to find the item. Use ONLY Venom Dwellers.<br />
<br />
<u>Gaea:</u> Lvl 10 Forests. Requires 20% of march to be Petrified Titans.<br />
<br />
<u>Helio:</u> Lvl 10 Plains. Use ONLY Sand Striders.<br />
<br />
<u>Chrono:</u> Special Area different from wilds and camps. This area would be called something like <b><u><i>&quot;Plains of Chronos&quot;</i></u></b> (To keep with the Chronos Dragon theme) and would have similar troops as those found in camps, but less to be able to find the item. Requires 5% of march to be Lightning Cannons.<br />
<br />
<b><i>Also a possibility, making lvl 11 wilds just for these items.</i></b><br />
<br />
<br />
<b><u>To train the troops, one of the Training camps/Garrisons would have to be at least level 11, and the Dragon's Keep to be at least level 10. These troops must be trained in increments of 10.</u></b><br />
<br />
<u>Water:</u> 1 FT per 10, 1 item per<br />
<br />
<u>Stone:</u> 1 GO per 10, 1 item per<br />
<br />
<u>Fire:</u> 1 LJ per 10, 1 item per<br />
<br />
<u>Wind:</u> 1 Ban per 10, 1 item per<br />
<br />
<u>Spectral:</u> 2 SR, 20 BE, 5 items per. Trained in Capital/Soul Captured and revived from the wild.<br />
<br />
<u>Sunken:</u> 4 VD, 10 items per<br />
<br />
<u>Gaea:</u> 2 PT, 50 items per<br />
<br />
<u>Helio:</u> 5 SS, 25 items per<br />
<br />
<u>Chrono:</u> 10 LC, 100 items, 5 BE per<br />
<br />
All editable, just wanted to put it out there.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>RebirthKing</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?171482-Newer-Troops</guid>
		</item>
		<item>
			<title>Strongholds</title>
			<link>http://community.kabam.com/forums/showthread.php?171481-Strongholds&amp;goto=newpost</link>
			<pubDate>Tue, 23 Apr 2013 07:26:47 GMT</pubDate>
			<description>Something that I think would be really neat, and potentially would increase activity, realm life and your profits would be a wild / camp called a Stronghold. 
Within this Stronghold would be an army of Water, Stone, Fire (etc.) dragons as well as an...</description>
			<content:encoded><![CDATA[<div>Something that I think would be really neat, and potentially would increase activity, realm life and your profits would be a wild / camp called a Stronghold.<br />
Within this Stronghold would be an army of Water, Stone, Fire (etc.) dragons as well as an army. With this Stronghold you could have a back-story about how these troops are the defenders of the dragons (or something at least).<br />
<br />
Instead of being like a camp or a wild that you could attack over and over with no point, it would be like a player city. There would be Generals, comprised of Elemental Dragons, a Great Dragon to defend the city, and an army to defend the Dragon citizens (or something similar). And this city-styled stronghold would be especially different in that, you wouldn't win items, but rather troops, Talismans, Blue Energy (Or some other special things). As well as no-item wins, you would only be able to attack this stronghold one time per the allotted time, say per month or week. And in order to attack this stronghold, you would have to amass a very large number of troops, an army that you would have to have your entire alliance pitch-in to become victorious.<br />
<br />
If you won, you would have that city's benefits including something like:<br />
Increased item drop rates from Wilds, Increased troop production items from camps, increased troop training speed (etc, etc) and those boosts would last until the end of the allotted time period and you would have to challenge the stronghold again. Along with controlling the stronghold you would also be able to use that Stronghold as your secondary city, receiving resource boosts and another dragon to use (A Great Dragon far more powerful than all the others, except the wraith, which was compatible with all troop types), and only either A) The leader of the alliance would be able to use or B) The person who donated the most troops and or items to win the battle, would be able to use.<br />
<br />
Seeing as there will always be multiple alliances and there will always be bigger alliances than others, then there would really only be one alliance constantly controlling the stronghold. So, there are, realistically, two options to remedy this:<br />
<br />
A) A ruby-styled Stronghold with better rewards and a much more difficult battle. (You don't necessarily need to buy rubies to use it, but you have to have more elites, a higher leveled muster, etc)<br />
<br />
B) Multiple Strongholds, one being the main one with the best rewards, and others being Outposts for the Stronghold. Where each alliance can only attack ONE (Either the Stronghold or the Outposts).<br />
<br />
I personally vote for both, seeing as ruby players would appreciate the better rewards and the non-rubiers would appreciate the diversity, the challenge and the rewards.</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>RebirthKing</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?171481-Strongholds</guid>
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		<item>
			<title>Improved/More In-Depth Generals</title>
			<link>http://community.kabam.com/forums/showthread.php?171480-Improved-More-In-Depth-Generals&amp;goto=newpost</link>
			<pubDate>Tue, 23 Apr 2013 07:25:43 GMT</pubDate>
			<description>Customization. 
 
By that I mean, you could have a leveling system from wilds that gives you so many EXP points per every X amount of kills, or based on the camp level (etc, etc.). And based on what level your general is, you could upgrade him, with...</description>
			<content:encoded><![CDATA[<div>Customization.<br />
<br />
By that I mean, you could have a leveling system from wilds that gives you so many EXP points per every X amount of kills, or based on the camp level (etc, etc.). And based on what level your general is, you could upgrade him, with things such as increased attack speed, or something like luck (Where your troops combat skills would increase and you could hit wilds, camps and cities with fewer troops than normally required), or even other things like more resource fields (etc. etc.). <br />
<br />
I know that the Dragon Sanctuary already touches on this a little bit, but I think that you could really get more profit, more activity and more general interest by adding this.<br />
<br />
You would have to attack camps to get armor for the generals, for example, or you could buy the armor. As well as having Generals for your troops, there could be a &quot;Mayor&quot;-styled system where you could upgrade your mayor with experience points (or another system) and have boosts there such as increased wall strength, dragon boosts, tax increases, increased population limit, etc.<br />
<br />
This would allow players to be truly varied. Seeing as you could have a similar powered player attacking your city, but because you upgraded your general and your mayor AND your sanctuary dragon, you might not have to wall as many troops.</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>RebirthKing</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?171480-Improved-More-In-Depth-Generals</guid>
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		<item>
			<title>Dungeons</title>
			<link>http://community.kabam.com/forums/showthread.php?171479-Dungeons&amp;goto=newpost</link>
			<pubDate>Tue, 23 Apr 2013 07:24:13 GMT</pubDate>
			<description>Basically there would be a few cities/camps/whatever you want to call them on the map that you could send troops to and try to conquer. There would be X amount of levels to the dungeon with every level being progressively harder, and with better and...</description>
			<content:encoded><![CDATA[<div>Basically there would be a few cities/camps/whatever you want to call them on the map that you could send troops to and try to conquer. There would be X amount of levels to the dungeon with every level being progressively harder, and with better and better prizes.<br />
<br />
Seeing as there was a limit to how many troops you could send, you had to keep sending troops there (Like you were reinforcing it) until you had enough to attack each level. <br />
<br />
The first few levels would give lesser speeds, seeing as these were the lesser levels, but after you got higher in the levels, you would get better speeds, completion items, etc, progressing in the item's value. After a certain point, you wouldn't be able to beat the wild with your own troops. No matter how many you would send (Due to march limits), so you would have to team up with someone in your alliance to beat the levels.</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>RebirthKing</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?171479-Dungeons</guid>
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			<title>Multiple Queue/Single Queue, multiple task items</title>
			<link>http://community.kabam.com/forums/showthread.php?171478-Multiple-Queue-Single-Queue-multiple-task-items&amp;goto=newpost</link>
			<pubDate>Tue, 23 Apr 2013 07:22:35 GMT</pubDate>
			<description>*I know that for many players they see this game and see that you need to wait 5 hours to do something, and they quit. Allowing them to do more than one thing at a time would make the burden of time a little less on them, and more people would...</description>
			<content:encoded><![CDATA[<div><b>I know that for many players they see this game and see that you need to wait 5 hours to do something, and they quit. Allowing them to do more than one thing at a time would make the burden of time a little less on them, and more people would continue to play the game.</b><br />
<br />
<u>Rapid Development (Item):</u> Allows you to build up to [#] buildings simultaneously for [Time]. If the time period ends before your constructions are finished, they will continue as normal; however, you will not be able to build more than one thing again until all the builds started while this item is in effect are completed.<br />
<br />
<u>Collaboration (Item):</u> Allows you to research in each outpost you currently own as well as your main city for [Time].<br />
<br />
<u>Encouragement (Item):</u> Allows you to train [#] troop queues simultaneously for [Time]. Troop queues started during this item's effect will not be cancelled when the time period for this item runs out; however, you cannot train troops again until the all the queues are finished.<br />
<br />
Also, these items should be accessible to non-ruby players through other means.</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?80-Suggestions">Suggestions</category>
			<dc:creator>RebirthKing</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?171478-Multiple-Queue-Single-Queue-multiple-task-items</guid>
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