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		<title>Kabam Community Forums - Suggestions and Features</title>
		<link>http://community.kabam.com/forums/</link>
		<description>Give us your feedback about Edgeworld and ideas for new features.</description>
		<language>en</language>
		<lastBuildDate>Fri, 24 May 2013 19:40:10 GMT</lastBuildDate>
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		<ttl>60</ttl>
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			<url>http://community.kabam.com/forums/images/styles/BlissfullySimple/misc/rss.png</url>
			<title>Kabam Community Forums - Suggestions and Features</title>
			<link>http://community.kabam.com/forums/</link>
		</image>
		<item>
			<title><![CDATA[Traveling Tradesman Toot(Zoot's Cousin)]]></title>
			<link>http://community.kabam.com/forums/showthread.php?178162-Traveling-Tradesman-Toot(Zoot-s-Cousin)&amp;goto=newpost</link>
			<pubDate>Fri, 24 May 2013 19:22:06 GMT</pubDate>
			<description><![CDATA[I posted a suggestion recently suggesting that Kabam should create a feature that would allow us to sell, trade, and gift items with one another, which I'm sure wasn't the first time suggested. That was a bust since another player pointed out the...]]></description>
			<content:encoded><![CDATA[<div>I posted a suggestion recently suggesting that Kabam should create a feature that would allow us to sell, trade, and gift items with one another, which I'm sure wasn't the first time suggested. That was a bust since another player pointed out the foul play that would follow with such a feature. So I thought maybe if Kabam created a new character Toot, Zoot's cousin, or whatever Kabam wants to call him or her, that would pop in once a day with random items and allow us to trade with. This would allow us trade in all the items we have deemed useless for something we feel useful or need. This feature will not allow for any foul play of any kind and satisfy players abroad. #Brilliant! Toot the Traveling Tradesman. ;)</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>llBEALLll</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?178162-Traveling-Tradesman-Toot(Zoot-s-Cousin)</guid>
		</item>
		<item>
			<title>SELL, TRADE, GIFT FEATURE-Much needed.</title>
			<link>http://community.kabam.com/forums/showthread.php?178008-SELL-TRADE-GIFT-FEATURE-Much-needed&amp;goto=newpost</link>
			<pubDate>Fri, 24 May 2013 02:46:40 GMT</pubDate>
			<description>Listen up Kabam! We need a feature that allows us to sell, trade, or gift our useless, over inventoried items. Give us the ability to trade items with friends, sell our items for store credit, or gift items to players that need them. Some players...</description>
			<content:encoded><![CDATA[<div>Listen up Kabam! We need a feature that allows us to sell, trade, or gift our useless, over inventoried items. Give us the ability to trade items with friends, sell our items for store credit, or gift items to players that need them. Some players have a difficult time getting Cerulean cores, Vermillion cores, Hacker's patches, etc. The long wait gambling away for these special items with Zoot and Kira is overwhelming and really brings the excitement of the game down. Sometimes a friend needs a XP-Boost while the battles are going on.  Sometimes after your alliance has been smashed, a friend needs a shield to protect his or her base. It would be extremely nice to be able to trade or gift with friends. Even if you, Kabam, allowed us to sell items for store credit, even if it is a very small amount of credit, I believe the people of Edgeworld would be very delighted. This would give us a more positive feeling of progress for the people who lack in crucial items. The people want this feature. The people need this feature. Give us something like this Kabam.</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>llBEALLll</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?178008-SELL-TRADE-GIFT-FEATURE-Much-needed</guid>
		</item>
		<item>
			<title>Base Organizer</title>
			<link>http://community.kabam.com/forums/showthread.php?177995-Base-Organizer&amp;goto=newpost</link>
			<pubDate>Fri, 24 May 2013 01:37:30 GMT</pubDate>
			<description>I am one of probably many who have trouble organizing their base to fit their specific wants and needs. My suggestion is that either an option on the side bar to see an over view of your base an mapilulate it from there or have an additional...</description>
			<content:encoded><![CDATA[<div>I am one of probably many who have trouble organizing their base to fit their specific wants and needs. My suggestion is that either an option on the side bar to see an over view of your base an mapilulate it from there or have an additional building be able to do that. I think having this option would allow some people to make their base be in tip top shape.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>Indigo Krome</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?177995-Base-Organizer</guid>
		</item>
		<item>
			<title>new idea</title>
			<link>http://community.kabam.com/forums/showthread.php?177780-new-idea&amp;goto=newpost</link>
			<pubDate>Thu, 23 May 2013 00:58:05 GMT</pubDate>
			<description>the idea to travel between different planets, this offers more maps, and maybe new troops, generals, resources, and factions. this will also increase game activity and will bring new players into the game, i think sectors should have between 10-20...</description>
			<content:encoded><![CDATA[<div>the idea to travel between different planets, this offers more maps, and maybe new troops, generals, resources, and factions. this will also increase game activity and will bring new players into the game, i think sectors should have between 10-20 planets to go to, all within the same galaxy as cerulea.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>epicDrago1456</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?177780-new-idea</guid>
		</item>
		<item>
			<title>from out of the dust....</title>
			<link>http://community.kabam.com/forums/showthread.php?177776-from-out-of-the-dust&amp;goto=newpost</link>
			<pubDate>Thu, 23 May 2013 00:26:00 GMT</pubDate>
			<description>From out of the dust comes a hoard of ceralean humanoids, raging war on all that stands in their way of taking back what they fill is rightfully theirs....With standing even the grandest of troops..these ancient creatures has come from what seems to...</description>
			<content:encoded><![CDATA[<div> From out of the dust comes a hoard of ceralean humanoids, raging war on all that stands in their way of taking back what they fill is rightfully theirs....With standing even the grandest of troops..these ancient creatures has come from what seems to the very ground beneath their enemies feet..trapping them in the ground from where they have hidden for years,now to resurfice to reclaim their land.<br />
<br />
<br />
<br />
<br />
Just an idea from an old dreamer....Chris Grant..aka..shadowwalker...Julysaltandpepper realm..</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>shadowwalker12</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?177776-from-out-of-the-dust</guid>
		</item>
		<item>
			<title>Banner Suggestions</title>
			<link>http://community.kabam.com/forums/showthread.php?177353-Banner-Suggestions&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 20:38:13 GMT</pubDate>
			<description>I block for trolls 
 
Do not feed the trolls</description>
			<content:encoded><![CDATA[<div>I block for trolls<br />
<br />
Do not feed the trolls</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>Ilandrya</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?177353-Banner-Suggestions</guid>
		</item>
		<item>
			<title><![CDATA[i don't like that]]></title>
			<link>http://community.kabam.com/forums/showthread.php?177331-i-don-t-like-that&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 18:34:27 GMT</pubDate>
			<description>the fusion of the sectors are a crap because i was at 2,000 and some friends are at 4,5,6 thousand and we have to start again of the level 1</description>
			<content:encoded><![CDATA[<div>the fusion of the sectors are a crap because i was at 2,000 and some friends are at 4,5,6 thousand and we have to start again of the level 1</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>nikolay3223</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?177331-i-don-t-like-that</guid>
		</item>
		<item>
			<title>activity check idea</title>
			<link>http://community.kabam.com/forums/showthread.php?177225-activity-check-idea&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 01:36:57 GMT</pubDate>
			<description>there should be a way to see when someone is active or not... for example it would say ______ was on 2 hrs ago, also, this would help the leaders determine the players who arent active anymore, it is very hard to tell who is active and not active in...</description>
			<content:encoded><![CDATA[<div>there should be a way to see when someone is active or not... for example it would say ______ was on 2 hrs ago, also, this would help the leaders determine the players who arent active anymore, it is very hard to tell who is active and not active in an alliance with 100 members and a lot of actives.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>epicDrago1456</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?177225-activity-check-idea</guid>
		</item>
		<item>
			<title>Preselect Caldera in Resources Transfer</title>
			<link>http://community.kabam.com/forums/showthread.php?177085-Preselect-Caldera-in-Resources-Transfer&amp;goto=newpost</link>
			<pubDate>Sun, 19 May 2013 08:41:30 GMT</pubDate>
			<description><![CDATA[It would be helpful if the "Send Resources" dialog on Caldera would have HQ and Caldera preselected, and on Aurora HQ and Aurora.]]></description>
			<content:encoded><![CDATA[<div>It would be helpful if the &quot;Send Resources&quot; dialog on Caldera would have HQ and Caldera preselected, and on Aurora HQ and Aurora.</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>Pomge</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?177085-Preselect-Caldera-in-Resources-Transfer</guid>
		</item>
		<item>
			<title>Free banner for 100 million map score</title>
			<link>http://community.kabam.com/forums/showthread.php?177053-Free-banner-for-100-million-map-score&amp;goto=newpost</link>
			<pubDate>Sun, 19 May 2013 04:02:12 GMT</pubDate>
			<description>Kabam should make a banner we can equip for making this score on the map</description>
			<content:encoded><![CDATA[<div>Kabam should make a banner we can equip for making this score on the map</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>PimpDiggler</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?177053-Free-banner-for-100-million-map-score</guid>
		</item>
		<item>
			<title><![CDATA[Time Trial modes for PvE, PvP, DS: records CC- & base-clear time; Mission prizes]]></title>
			<link>http://community.kabam.com/forums/showthread.php?176945-Time-Trial-modes-for-PvE-PvP-DS-records-CC-amp-base-clear-time-Mission-prizes&amp;goto=newpost</link>
			<pubDate>Sat, 18 May 2013 12:43:09 GMT</pubDate>
			<description>​​​​​​​​​​</description>
			<content:encoded><![CDATA[<div>​​​​​​​​​​</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>alysdexia</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?176945-Time-Trial-modes-for-PvE-PvP-DS-records-CC-amp-base-clear-time-Mission-prizes</guid>
		</item>
		<item>
			<title>Ability to use 2 Generals needed!</title>
			<link>http://community.kabam.com/forums/showthread.php?176890-Ability-to-use-2-Generals-needed!&amp;goto=newpost</link>
			<pubDate>Sat, 18 May 2013 04:21:26 GMT</pubDate>
			<description>So I have my GQ at lev10 and would love to be able to use 2 Generals at the same time during a battle at level 10. Is this possible somehow already? If not can you make it a feature once someone upgrades their base to lev10 GQ. THank you! Oh it...</description>
			<content:encoded><![CDATA[<div>So I have my GQ at lev10 and would love to be able to use 2 Generals at the same time during a battle at level 10. Is this possible somehow already? If not can you make it a feature once someone upgrades their base to lev10 GQ. THank you! Oh it would help a ton on higher level bases, main bases especially since right now I can't fight them.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>Dystopia7</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?176890-Ability-to-use-2-Generals-needed!</guid>
		</item>
		<item>
			<title>google + acount</title>
			<link>http://community.kabam.com/forums/showthread.php?176727-google-acount&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 11:23:50 GMT</pubDate>
			<description><![CDATA[I have a problem I log in my google + acount to kabam.com acount but when I press play now its starts to load but then breaks and show me  
"We're sorry, but something went wrong. 
 
We've been notified about this issue and we'll take a look at it...]]></description>
			<content:encoded><![CDATA[<div>I have a problem I log in my google + acount to kabam.com acount but when I press play now its starts to load but then breaks and show me <br />
&quot;We're sorry, but something went wrong.<br />
<br />
We've been notified about this issue and we'll take a look at it shortly.&quot;<br />
<br />
and Im waiting 6mounths and its still the same but the g+ is now ending the games and I want to play EW but with my old acount what can I do :(</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>miroslavus</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?176727-google-acount</guid>
		</item>
		<item>
			<title>New AI equipment Cerulean Blast Shield !!! Why???</title>
			<link>http://community.kabam.com/forums/showthread.php?176705-New-AI-equipment-Cerulean-Blast-Shield-!!!-Why&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 07:53:36 GMT</pubDate>
			<description>Hello, 
 
After you released the AI equipment against Bombas, you go further and you create another stupid equipment against Decis!!! 
Dont you understand that you ruin the gameplay??? 
From your side.. you want profit from the game. 
From a single...</description>
			<content:encoded><![CDATA[<div>Hello,<br />
<br />
After you released the AI equipment against Bombas, you go further and you create another stupid equipment against Decis!!!<br />
Dont you understand that you ruin the gameplay???<br />
From your side.. you want profit from the game.<br />
From a single player side, who has to PAY again and again its not possible!!!<br />
And of course only the &quot;rich&quot; players have the opportunity to play and possess all the new gagdets you released!!!<br />
If you &quot;destroy&quot; one of the most weapons what you left????? <br />
Incineraptors???? We need cores that they arent purchasable!!!<br />
Battle Cruisers???? We need Caldera plans that we have to pay, and after we need again cores that they arent purchasable too!!!!!<br />
<br />
Why you ruin the game????<br />
Why you support only players who can PAY anytime??? <br />
<br />
I hope...<br />
1st someone from Edgeworld Team read this msg!!!<br />
2nd if you cannot get back this stupid equipment!!!... At least create a new weapon strong as Decis and reachable from all or from the most of the players!!!<br />
<br />
Thanx tons</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>Theodore1972</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?176705-New-AI-equipment-Cerulean-Blast-Shield-!!!-Why</guid>
		</item>
		<item>
			<title>XP add to resource converter</title>
			<link>http://community.kabam.com/forums/showthread.php?176662-XP-add-to-resource-converter&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 00:08:43 GMT</pubDate>
			<description><![CDATA[Allowing use of excess resources to be converted to XP, should not be cheep tho', but could help to gain XP.]]></description>
			<content:encoded><![CDATA[<div>Allowing use of excess resources to be converted to XP, should not be cheep tho', but could help to gain XP.</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>MOMERATH</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?176662-XP-add-to-resource-converter</guid>
		</item>
		<item>
			<title>Names</title>
			<link>http://community.kabam.com/forums/showthread.php?176643-Names&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 22:38:59 GMT</pubDate>
			<description>OK I have noticed that people tend to make names using map coords, enerally to protect base from being scouted, and to protect from being blocked hile creating a ruckass. it also prevents from being reported. 
my suggestion is to block map coords...</description>
			<content:encoded><![CDATA[<div>OK I have noticed that people tend to make names using map coords, enerally to protect base from being scouted, and to protect from being blocked hile creating a ruckass. it also prevents from being reported.<br />
my suggestion is to block map coords from names.<br />
<br />
It is a general nuisance when you cannot click on a persons name to block f they are getting too annoying.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>Silverbaine</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?176643-Names</guid>
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			<title>Reset option by Dr.Mocha</title>
			<link>http://community.kabam.com/forums/showthread.php?176496-Reset-option-by-Dr-Mocha&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 08:51:45 GMT</pubDate>
			<description>Reset option.... 
 
You click this option to bring you into your current base view... 
 
you get to erase an building and it will apear in your unhold section...It would look the same way as the unit select in a battle...except with buildings... 
...</description>
			<content:encoded><![CDATA[<div>Reset option....<br />
<br />
You click this option to bring you into your current base view...<br />
<br />
you get to erase an building and it will apear in your unhold section...It would look the same way as the unit select in a battle...except with buildings...<br />
<br />
Now you cannot save your reset if you have not used all buildings...<br />
<br />
Changes will not take place until you've saved your changes...<br />
<br />
You will only have 1 current saved <b>slot</b> with data of your base and how it's placed unless you've purchased another slot<br />
starts off at 100,200,400,800...and you know whats next of plantinum value...the price doubles at each slot perchased...<br />
But really...kabam can name there own prices...have a nice one...<br />
<br />
And no...you cannot copy other people's saved data...<br />
<br />
With the reset option in place it would reduce struggle in putting buildings in there place...You really don't have to take my word for it though...<br />
<br />
- T H I S . I D E A . I S . G O O D . Y E S ?</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>DoctorMocha</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?176496-Reset-option-by-Dr-Mocha</guid>
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		<item>
			<title>РУССКИЙ ЯЗЫК!</title>
			<link>http://community.kabam.com/forums/showthread.php?176396-РУССКИЙ-ЯЗЫК!&amp;goto=newpost</link>
			<pubDate>Wed, 15 May 2013 22:22:08 GMT</pubDate>
			<description>Хотелось,что бы в игре был русский язык,а не как сейчас частично! И добавьте Российский флаг, на флаг башне! И еще один вопрос, смогу ли я перенести свой аккаунт из Google ( там игра эта будет доступна только лишь до 30 июня 2013 года)... не хочется...</description>
			<content:encoded><![CDATA[<div>Хотелось,что бы в игре был русский язык,а не как сейчас частично! И добавьте Российский флаг, на флаг башне! И еще один вопрос, смогу ли я перенести свой аккаунт из Google ( там игра эта будет доступна только лишь до 30 июня 2013 года)... не хочется потерять свою базу и накопленный уровень?! Спасибо...</div>

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			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>scare3face</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?176396-РУССКИЙ-ЯЗЫК!</guid>
		</item>
		<item>
			<title>Unlimited Level</title>
			<link>http://community.kabam.com/forums/showthread.php?176335-Unlimited-Level&amp;goto=newpost</link>
			<pubDate>Wed, 15 May 2013 18:31:04 GMT</pubDate>
			<description>Would be great to remove the level cap on the map nodes, this would be great for the smaller alliances to get map rewards as the max level is 10k and most people are way above this level which gives new people no chance of staying on the map, they...</description>
			<content:encoded><![CDATA[<div>Would be great to remove the level cap on the map nodes, this would be great for the smaller alliances to get map rewards as the max level is 10k and most people are way above this level which gives new people no chance of staying on the map, they still have to work for their place on the map by building troops. I think it would make every map more interesting and not so 1 sided.<br />
<br />
PLEASE REMOVE THE CAP:D</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>PJK90</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?176335-Unlimited-Level</guid>
		</item>
		<item>
			<title><![CDATA["Zoot Chip" from the merge]]></title>
			<link>http://community.kabam.com/forums/showthread.php?176323-quot-Zoot-Chip-quot-from-the-merge&amp;goto=newpost</link>
			<pubDate>Wed, 15 May 2013 17:51:14 GMT</pubDate>
			<description><![CDATA[So I have these chips that say "collect 5 to trade for prizes" I have five, so how do I trade them in for prizes?]]></description>
			<content:encoded><![CDATA[<div>So I have these chips that say &quot;collect 5 to trade for prizes&quot; I have five, so how do I trade them in for prizes?</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>Fiolion</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?176323-quot-Zoot-Chip-quot-from-the-merge</guid>
		</item>
		<item>
			<title>Item Transfer Trade or sale</title>
			<link>http://community.kabam.com/forums/showthread.php?176262-Item-Transfer-Trade-or-sale&amp;goto=newpost</link>
			<pubDate>Wed, 15 May 2013 13:01:04 GMT</pubDate>
			<description>Other games allow you to send items between players . This would be a good idea because it allows players with surplus items  of one kind that they may have no use for to send them to others. It may also be possible to set up a trade or sale...</description>
			<content:encoded><![CDATA[<div>Other games allow you to send items between players . This would be a good idea because it allows players with surplus items  of one kind that they may have no use for to send them to others. It may also be possible to set up a trade or sale facility such as exists in Crystal Saga for items.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>Ghostrider1959</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?176262-Item-Transfer-Trade-or-sale</guid>
		</item>
		<item>
			<title>more PVE</title>
			<link>http://community.kabam.com/forums/showthread.php?176206-more-PVE&amp;goto=newpost</link>
			<pubDate>Wed, 15 May 2013 03:01:32 GMT</pubDate>
			<description>hello,  
i think we need more pve..... 
around lvl 200k it would be great.</description>
			<content:encoded><![CDATA[<div>hello, <br />
i think we need more pve.....<br />
around lvl 200k it would be great.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>aru</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?176206-more-PVE</guid>
		</item>
		<item>
			<title>Super Weapon/Buff</title>
			<link>http://community.kabam.com/forums/showthread.php?176140-Super-Weapon-Buff&amp;goto=newpost</link>
			<pubDate>Tue, 14 May 2013 21:02:32 GMT</pubDate>
			<description>Here the idea, since some base is hard to penetrate because of high level of tower and high level and rare lab parts, and Decimator is not enough to ash their base, some of us did not have Incineraptor or Battle Cruiser, I come up with an idea, I...</description>
			<content:encoded><![CDATA[<div>Here the idea, since some base is hard to penetrate because of high level of tower and high level and rare lab parts, and Decimator is not enough to ash their base, some of us did not have Incineraptor or Battle Cruiser, I come up with an idea, I was thinking since we dont need resources that much, how about use the resources as a weapon or to buff our unit in certain AoE during attacking.<br />
<br />
Ex: 10M/20M/30M/40M/50M of Crystal/Gas will buff 3%/6%/9%/15% of unit Armor/HP/RoF/Speed<br />
     10M/20M/30M/40M/50M of Energy/Uranium can deal 2K/4K/6K/8K/10K of Damage in certain AoE.<br />
<br />
*Kabam can create their own rate</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>Seventh</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?176140-Super-Weapon-Buff</guid>
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		<item>
			<title>New Troop/Vehicle for A-1, Bomba is lonely</title>
			<link>http://community.kabam.com/forums/showthread.php?176105-New-Troop-Vehicle-for-A-1-Bomba-is-lonely&amp;goto=newpost</link>
			<pubDate>Tue, 14 May 2013 18:20:05 GMT</pubDate>
			<description>We already have the Bomba that can only be trained in the A-1 but thats it. There is NO reason to upgrade and use my cores for tech building to upgrade only bombas.  
To get a level 16 Bomba it takes: 
-7 S-ingots 
-5c-cores 
-1V-core 
(may be off...</description>
			<content:encoded><![CDATA[<div>We already have the Bomba that can only be trained in the A-1 but thats it. There is NO reason to upgrade and use my cores for tech building to upgrade only bombas. <br />
To get a level 16 Bomba it takes:<br />
-7 S-ingots<br />
-5c-cores<br />
-1V-core<br />
(may be off by one or two sorry)<br />
<br />
Thats an aweful lot for just one troop that is now being phased out by users as high powered decis and generals rule the game<br />
<br />
Just an idea Kabaam, give us a new troop to train there to justify spending on the tech lab</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>Heman20</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?176105-New-Troop-Vehicle-for-A-1-Bomba-is-lonely</guid>
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		<item>
			<title>Sell Feature or Trade system for unused item or rewarded 1 plat every 100 lvl gain.</title>
			<link>http://community.kabam.com/forums/showthread.php?176034-Sell-Feature-or-Trade-system-for-unused-item-or-rewarded-1-plat-every-100-lvl-gain&amp;goto=newpost</link>
			<pubDate>Tue, 14 May 2013 11:04:46 GMT</pubDate>
			<description>Hi, i was wondering why EW didnt has a sell feature, my unused item like resources crate,resources nanos, shields has been stockpile day by day. 
 
1)I think kabam should make a second currency, for now platinum is the only currency in the game,...</description>
			<content:encoded><![CDATA[<div>Hi, i was wondering why EW didnt has a sell feature, my unused item like resources crate,resources nanos, shields has been stockpile day by day.<br />
<br />
1)I think kabam should make a second currency, for now platinum is the only currency in the game, lets say 'silver'(kabam can called whatever they want) is the 2nd currency.<br />
<br />
Ex: (kabam also can make certain items can only be buy with platinum)An item cost 10plat can be buy with 100k silver. And if we sell it we get 10% of silver from the buying cost.<br />
<br />
I suggest silver also can be earned from PVP at rate 0.001% of exp(or kabam can make their own rate) so player can farm for silver instead of exp and force point, that will make they online for a bit longer.<br />
<br />
Ex: A PVP battle reward you 100,000,000 exp, so you'll get 1000 silver.<br />
 <br />
2) Or Kabam reward us 1 platinum each 100level gained, for me, which my country has low currency, 20USD is expensive for 65platinum. 1 platinum for each 100level is not a huge lost for Kabam.<br />
<br />
3) Or Kabam make a trade system between player. In simple words, items for items.(One of the cons of this feature is player will create multiple account to trade items)<br />
<br />
What will you say? Please provide your opinions :) *sorry for bad english</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>Seventh</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?176034-Sell-Feature-or-Trade-system-for-unused-item-or-rewarded-1-plat-every-100-lvl-gain</guid>
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		<item>
			<title>MCV Unit</title>
			<link>http://community.kabam.com/forums/showthread.php?175944-MCV-Unit&amp;goto=newpost</link>
			<pubDate>Mon, 13 May 2013 21:50:45 GMT</pubDate>
			<description>This unit would be built at a new MCV yard requiring a level eleven barracks and C.C. and no cores.  It y would have one build spot on top where you could build one building such as X-1 cannon or turret and if you place a bunker it will have...</description>
			<content:encoded><![CDATA[<div>This unit would be built at a new MCV yard requiring a level eleven barracks and C.C. and no cores.  It y would have one build spot on top where you could build one building such as X-1 cannon or turret and if you place a bunker it will have multiple targets depending on troops inside.  You would deploy it then click on it to activate which would turn on the turret/building (supply depots clone all the enemy supplies for you)  then click again to undeploy while undeployied it can only do 10 damage a shot.<br />
<br />
Also, make level 9 staging areas able to deploy troops in a n attack and attack the enemy troops.<br />
(no editing sorry)</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>sir collins</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?175944-MCV-Unit</guid>
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			<title>resources</title>
			<link>http://community.kabam.com/forums/showthread.php?175816-resources&amp;goto=newpost</link>
			<pubDate>Mon, 13 May 2013 08:17:54 GMT</pubDate>
			<description>i wish there was a button to throw resources away but not giving them to anybody.</description>
			<content:encoded><![CDATA[<div>i wish there was a button to throw resources away but not giving them to anybody.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>zyphrdoom356</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?175816-resources</guid>
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			<title>Bonus for cascaded bases</title>
			<link>http://community.kabam.com/forums/showthread.php?175658-Bonus-for-cascaded-bases&amp;goto=newpost</link>
			<pubDate>Sun, 12 May 2013 10:46:39 GMT</pubDate>
			<description><![CDATA[On the map, when we take a base we get the XP from that base and its resources.  
 
Why can't we also get the XP associated with cascading bases as well. This would allow people to progress faster. If not XP how about some form of bonus that we can...]]></description>
			<content:encoded><![CDATA[<div>On the map, when we take a base we get the XP from that base and its resources. <br />
<br />
Why can't we also get the XP associated with cascading bases as well. This would allow people to progress faster. If not XP how about some form of bonus that we can later cash in. Say a points system that we can build up to puchase items. <br />
<br />
Does this sound like a good idea to you Kabam?</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>LLaregub</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?175658-Bonus-for-cascaded-bases</guid>
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			<title>Training</title>
			<link>http://community.kabam.com/forums/showthread.php?175567-Training&amp;goto=newpost</link>
			<pubDate>Sat, 11 May 2013 20:08:56 GMT</pubDate>
			<description>Some things take too long to train. I think the more you upgrade, like the barracks, or fleet academy, the less time it takes to train troops.</description>
			<content:encoded><![CDATA[<div>Some things take too long to train. I think the more you upgrade, like the barracks, or fleet academy, the less time it takes to train troops.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>KrystalPatchi</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?175567-Training</guid>
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			<title>Defense Research</title>
			<link>http://community.kabam.com/forums/showthread.php?175252-Defense-Research&amp;goto=newpost</link>
			<pubDate>Fri, 10 May 2013 17:01:38 GMT</pubDate>
			<description>They need to add defense research for buildings. They dont have much health to them at all. They have defense research for troops, and on caldera they have defense research for guns. They should add defense research to the aurora base. Building dont...</description>
			<content:encoded><![CDATA[<div>They need to add defense research for buildings. They dont have much health to them at all. They have defense research for troops, and on caldera they have defense research for guns. They should add defense research to the aurora base. Building dont stand much of a chance in this game, with their very low health level. Think they should add research for health and maybe at a certain level a way for the buildings to actually defend themselves from being attacked.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>KrystalPatchi</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?175252-Defense-Research</guid>
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			<title>Different combat boosts</title>
			<link>http://community.kabam.com/forums/showthread.php?175204-Different-combat-boosts&amp;goto=newpost</link>
			<pubDate>Fri, 10 May 2013 13:29:51 GMT</pubDate>
			<description>How about having different combat boosts, other than 8x XP?  How about 2x SP, or 4x Force, etc?</description>
			<content:encoded><![CDATA[<div>How about having different combat boosts, other than 8x XP?  How about 2x SP, or 4x Force, etc?</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>DannyC</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?175204-Different-combat-boosts</guid>
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			<title>New improvements!</title>
			<link>http://community.kabam.com/forums/showthread.php?174896-New-improvements!&amp;goto=newpost</link>
			<pubDate>Wed, 08 May 2013 21:37:44 GMT</pubDate>
			<description><![CDATA[Add in the possibility to gift resources to other people not in your alliance 
Add in gifting items such as cores or boxes to alliance members and non-alliance members 
Have repairing not take so long 
Get better items more often in Zoot's Loot...]]></description>
			<content:encoded><![CDATA[<div>Add in the possibility to gift resources to other people not in your alliance<br />
Add in gifting items such as cores or boxes to alliance members and non-alliance members<br />
Have repairing not take so long<br />
Get better items more often in Zoot's Loot<br />
That is all I have</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>klwwlk</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?174896-New-improvements!</guid>
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			<title>Attack simulator</title>
			<link>http://community.kabam.com/forums/showthread.php?174834-Attack-simulator&amp;goto=newpost</link>
			<pubDate>Wed, 08 May 2013 16:08:33 GMT</pubDate>
			<description><![CDATA[i think we should have ''Attack Simulator"  too. like the defense simulator it should have stages,and each stage harder base,and it should have rewards like defense sim. 
i am currently a level 1.2k player with 3 Deci and some sentinels and high lvl...]]></description>
			<content:encoded><![CDATA[<div>i think we should have ''Attack Simulator&quot;  too. like the defense simulator it should have stages,and each stage harder base,and it should have rewards like defense sim.<br />
i am currently a level 1.2k player with 3 Deci and some sentinels and high lvl devastators.and i would like to test how many bases i can destroy with my forces.(Non Plat player)</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>Noob_5CR7WDG</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?174834-Attack-simulator</guid>
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			<title>Keep Things Interesting</title>
			<link>http://community.kabam.com/forums/showthread.php?174516-Keep-Things-Interesting&amp;goto=newpost</link>
			<pubDate>Tue, 07 May 2013 08:49:15 GMT</pubDate>
			<description>A1 should have a map to itself 
you can only see it if you have a1 
you should have more tournys, player tourneys, alliamce tourneys, platinum tourneys (for those who use plat) 
maybe split the map into sectors, each with its own defense based on...</description>
			<content:encoded><![CDATA[<div>A1 should have a map to itself<br />
you can only see it if you have a1<br />
you should have more tournys, player tourneys, alliamce tourneys, platinum tourneys (for those who use plat)<br />
maybe split the map into sectors, each with its own defense based on the allince who controls it players<br />
maybe drop players who have been inactive for a week or such<br />
and if your going to merge then make bigger maps<br />
all in all find a way to make it more of a challenge</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>AriesWrath420</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?174516-Keep-Things-Interesting</guid>
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			<title>PVP against alliance members</title>
			<link>http://community.kabam.com/forums/showthread.php?174471-PVP-against-alliance-members&amp;goto=newpost</link>
			<pubDate>Tue, 07 May 2013 02:54:00 GMT</pubDate>
			<description><![CDATA[I think we should be able to pvp against our own alliance.  No reason why it shouldn't be allowed.]]></description>
			<content:encoded><![CDATA[<div>I think we should be able to pvp against our own alliance.  No reason why it shouldn't be allowed.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>DBK</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?174471-PVP-against-alliance-members</guid>
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			<title>The Playground</title>
			<link>http://community.kabam.com/forums/showthread.php?174432-The-Playground&amp;goto=newpost</link>
			<pubDate>Mon, 06 May 2013 21:11:57 GMT</pubDate>
			<description>THE PLAYGROUND 
I have an Idea and need some input from you all.  I suggest you make a playground for one on one wars. Here is how I think it should work. The border will be six bases wide and called the Playground. The only way in will be to start...</description>
			<content:encoded><![CDATA[<div>THE PLAYGROUND<br />
I have an Idea and need some input from you all.  I suggest you make a playground for one on one wars. Here is how I think it should work. The border will be six bases wide and called the Playground. The only way in will be to start you own alliance and claim a base in side of it. Not going through it. Once inside the Playground you can take as many bases as you like without crossing or infringing on the border. Whoever owns the most bases will be the King of the Playground. If the player loses all his/her bases they are out  and can rejoin their previous Alliance when 72 hrs has elapsed.  Sort of a mini player tournament in the middle of the map for 1 vs 1.<br />
Rules <br />
1. No shields on main-kabam provides a no shield usage while entering or in Playground<br />
2. No multi players alliances. Kabam prevents multi player alliances from entering playground<br />
3. No border intrusion- Kabam prevents this from happening<br />
We tried this in the Taurus Dark Cloud sector for three weeks and it was successful.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>GEORGE CASE</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?174432-The-Playground</guid>
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			<title>Quad Equipment</title>
			<link>http://community.kabam.com/forums/showthread.php?174252-Quad-Equipment&amp;goto=newpost</link>
			<pubDate>Mon, 06 May 2013 01:57:16 GMT</pubDate>
			<description><![CDATA[While having a conversation with someone in my sector, 
the term "quad" was used multiple times. 
 
So my friend suggested making a suggestion of having Equipment with 4 mods. 
 
Normal = 1 mod 
Advanced = 2 mods 
Elite = 3 mods 
 
So lets have:]]></description>
			<content:encoded><![CDATA[<div>While having a conversation with someone in my sector,<br />
the term &quot;quad&quot; was used multiple times.<br />
<br />
So my friend suggested making a suggestion of having Equipment with 4 mods.<br />
<br />
Normal = 1 mod<br />
Advanced = 2 mods<br />
Elite = 3 mods<br />
<br />
So lets have:<br />
Quad = 4 mods<br />
<br />
It'll be great....definately</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>Alien789</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?174252-Quad-Equipment</guid>
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			<title>Please get rid of the basic eng lab parts</title>
			<link>http://community.kabam.com/forums/showthread.php?174225-Please-get-rid-of-the-basic-eng-lab-parts&amp;goto=newpost</link>
			<pubDate>Sun, 05 May 2013 21:18:08 GMT</pubDate>
			<description>These are completely useless, no one uses them, ever. I am getting so sick of constantly having to go through and delete basic engineering lab parts, they are utterly pointless, i would rather you replace the basic lab part drop % with absolutely...</description>
			<content:encoded><![CDATA[<div>These are completely useless, no one uses them, ever. I am getting so sick of constantly having to go through and delete basic engineering lab parts, they are utterly pointless, i would rather you replace the basic lab part drop % with absolutely nothing so that at least i would not have to constantly delete them. please, for the love of god, get rid of these absolutely useless items.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>Eljefe706</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?174225-Please-get-rid-of-the-basic-eng-lab-parts</guid>
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		<item>
			<title>chat post</title>
			<link>http://community.kabam.com/forums/showthread.php?174190-chat-post&amp;goto=newpost</link>
			<pubDate>Sun, 05 May 2013 16:47:35 GMT</pubDate>
			<description>was recently warned by kabam for post i made in chat, i was provoked not sure if any action was done to those players, no matter i will never speak in chat again and will never buy plat again, thanks kabam</description>
			<content:encoded><![CDATA[<div>was recently warned by kabam for post i made in chat, i was provoked not sure if any action was done to those players, no matter i will never speak in chat again and will never buy plat again, thanks kabam</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>Noob_597ZMG8</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?174190-chat-post</guid>
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		<item>
			<title>Make quick keys to pick your general before battle</title>
			<link>http://community.kabam.com/forums/showthread.php?174020-Make-quick-keys-to-pick-your-general-before-battle&amp;goto=newpost</link>
			<pubDate>Sat, 04 May 2013 17:45:31 GMT</pubDate>
			<description>it takes too much time to move your mouse to click on the general you want to use when you could hit a number or something to pick it faster to start the battle faster</description>
			<content:encoded><![CDATA[<div>it takes too much time to move your mouse to click on the general you want to use when you could hit a number or something to pick it faster to start the battle faster</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>travishurd1988</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?174020-Make-quick-keys-to-pick-your-general-before-battle</guid>
		</item>
		<item>
			<title>troop movement</title>
			<link>http://community.kabam.com/forums/showthread.php?173930-troop-movement&amp;goto=newpost</link>
			<pubDate>Sat, 04 May 2013 08:09:42 GMT</pubDate>
			<description>hi guys i just want to say that this game is really fun to play and i would like to suggest a small feature that would let us control our units in battle so that we could have better control of how the battle ends and you can put a button that...</description>
			<content:encoded><![CDATA[<div>hi guys i just want to say that this game is really fun to play and i would like to suggest a small feature that would let us control our units in battle so that we could have better control of how the battle ends and you can put a button that converts the battle control from auto to manual thanks an it would really help in making the game more fun not just a suicide mission :)</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>Daniyal_Ibrahim</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?173930-troop-movement</guid>
		</item>
		<item>
			<title>Super Missionaries Troops from other galaxy for hire</title>
			<link>http://community.kabam.com/forums/showthread.php?173901-Super-Missionaries-Troops-from-other-galaxy-for-hire&amp;goto=newpost</link>
			<pubDate>Sat, 04 May 2013 04:41:14 GMT</pubDate>
			<description>Mercenaries are Super Troops that can be use to kill very very difficult bases that you cant touch using your own troops. 
 
You can now remove arrogant bases that previously don’t need shield on Map 
 
You can have your revenge on players you cant...</description>
			<content:encoded><![CDATA[<div>Mercenaries are Super Troops that can be use to kill very very difficult bases that you cant touch using your own troops.<br />
<br />
You can now remove arrogant bases that previously don’t need shield on Map<br />
<br />
You can have your revenge on players you cant touch with your normal troops.<br />
<br />
With these Mercenary troops, anyone can be your b****.<br />
<br />
Features:<br />
    - Mercenaries for hire base on time ( 1hr, 30mins, 15mins, 5mins)<br />
    - HP of 5X,XXX,XXX Damage of 50,000.<br />
    - Resurrection on every attack, Even if it died (Almost Impossible) it will resurrect on next attack. It will only disappear from your troops list after the time is due.<br />
    - Agroup of them will guarantee to kill even the toughest Bad Axx Base.<br />
    <br />
Special Feature.<br />
-	Only when you use mercenaries to attack, your level gain per attack cap will increased from 2 levels up to 5 levels up, <br />
<br />
Requirement:<br />
   - Mercenaries Mess Building *MMBuilding*. This is where you store your available mercenaries yet to be deployed. It will disappear from available missionary list after been used. Qty of Mercenaries that you can keep depend on your MMBulding Level<br />
<br />
                  Lvl 1 - 3 MMBuilding capable of storing Max of 3 mercenaries<br />
                  Lvl 4 - 9 MMBuilding capable of storing 5 mercenaries<br />
                  Lvl 11 - 15 MMbuiling capable of storing 10 mercenaries<br />
                 Lvl 16 MMBuilding capable of storing 15 mercenaries<br />
                 Regardless of your MMBuilding Level, the Mercenaries Level are the same HIGH Base Killing HP and Damage. <br />
                 Only Storing capability varies.<br />
-	MMBuilding can only be build on Caldera Base<br />
-	Mercenaries cant be trained or research, They are from other galaxy, you got a chance to summon them using mercenaries Rock <br />
Mercenary Rocks available in Stores and Zoot: The use is for obtaining Super mercenaries Troop or other attractive gifts depending on your luck..<br />
. <br />
<br />
For Kabam<br />
-	Use of Mercenaries makes leveling up so much faster for those low level players who have money to spend and in a hurry to catch up those high levels.<br />
-	Those already high level players will not find this mercenaries useless because of the incease of leveling cap.<br />
-	Not to leave out Non paying players. You can win Missionary Rock on Zoot. come and play everyday for better chance on zoot<br />
-  more income to keep edgeworld alive. <br />
<br />
I love edgeworld =} I love Kabam<br />
<br />
Ralph Maul</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>Ralph Maul</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?173901-Super-Missionaries-Troops-from-other-galaxy-for-hire</guid>
		</item>
		<item>
			<title>SUICIDAL UNITS: (please leave ur COMMENTS on this IDEA)</title>
			<link>http://community.kabam.com/forums/showthread.php?173762-SUICIDAL-UNITS-(please-leave-ur-COMMENTS-on-this-IDEA)&amp;goto=newpost</link>
			<pubDate>Fri, 03 May 2013 15:18:25 GMT</pubDate>
			<description><![CDATA[here is another idea, 
	we hav many UNITS in edgeworld.... i INTRODUCE a new SUICIDAL units who don't hav any GUNS...this UNITblow up causing heavy DAMAGE depending upon the TECH LAB research...  
this unit will move toward the CC to blow it up......]]></description>
			<content:encoded><![CDATA[<div>here is another idea,<br />
	we hav many UNITS in edgeworld.... i INTRODUCE a new SUICIDAL units who don't hav any GUNS...this UNITblow up causing heavy DAMAGE depending upon the TECH LAB research... <br />
this unit will move toward the CC to blow it up... (OPTIONAL: units may move toward TURRETS or BUILDINGS/ blow up option can be given in control of attacker or be made automated its upto KABAM)<br />
FOR KABAM's ATTENTION:<br />
HEALTH: xxx,xxx(more health unit walks; low health unit runs)<br />
DAMAGE: xx,xxx<br />
SPLAH RADIUS:110<br />
SPEED: DEPENDING on HEALTH<br />
i made this IDEA interconnecting {WALL/PROTECTION on 1or2 sides of 4sides idea}.. this units suits for 2side protection...<br />
PLEASE eave COMMENT on this IDEA....</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>muralivilla</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?173762-SUICIDAL-UNITS-(please-leave-ur-COMMENTS-on-this-IDEA)</guid>
		</item>
		<item>
			<title>WALL/PROTECTION on 1 or 2 sides of 4 sides: (leave comments on this idea)</title>
			<link>http://community.kabam.com/forums/showthread.php?173759-WALL-PROTECTION-on-1-or-2-sides-of-4-sides-(leave-comments-on-this-idea)&amp;goto=newpost</link>
			<pubDate>Fri, 03 May 2013 14:54:36 GMT</pubDate>
			<description>Hi all, 
     EDGEWORLD is a nice game it has many features yet to be added. i have many ideas on new FEATURES....  
here is the one of it, 
	Usually a base is attacked on all the 4 sides, here we INTRODUCE a new FEATURE which will protect one side....</description>
			<content:encoded><![CDATA[<div>Hi all,<br />
     EDGEWORLD is a nice game it has many features yet to be added. i have many ideas on new FEATURES.... <br />
here is the one of it,<br />
	Usually a base is attacked on all the 4 sides, here we INTRODUCE a new FEATURE which will protect one side. so we can arrange the TURRETS , CC and BUILDINGS focusing the other 3 sides. The feature may be introduced by a NEW BUILDING (or) A TOWER (or) on existing SHIELD GENERATOR... (protection on 1 side is enough; 2sides will be more critical for all the attackers its upto KABAM)<br />
	PLEASE leave your COMMENTS and SUGGESTION on this IDEA &amp; VOTE......</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>muralivilla</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?173759-WALL-PROTECTION-on-1-or-2-sides-of-4-sides-(leave-comments-on-this-idea)</guid>
		</item>
		<item>
			<title>The PvP attack 2 level cap needs to go!</title>
			<link>http://community.kabam.com/forums/showthread.php?173746-The-PvP-attack-2-level-cap-needs-to-go!&amp;goto=newpost</link>
			<pubDate>Fri, 03 May 2013 13:46:03 GMT</pubDate>
			<description>Please, remove the 2 level gained cap from pvp attacks! 
 
It does not makes sense for 20k+ level players, since you often gain like 5-10 levels worth of exp in a single attack because of all those engi parts + turret control research! 
 
There is...</description>
			<content:encoded><![CDATA[<div>Please, remove the 2 level gained cap from pvp attacks!<br />
<br />
It does not makes sense for 20k+ level players, since you often gain like 5-10 levels worth of exp in a single attack because of all those engi parts + turret control research!<br />
<br />
There is currently no point to attack players that give 'too much' exp. Even boosts are rather useless!</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>Mango</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?173746-The-PvP-attack-2-level-cap-needs-to-go!</guid>
		</item>
		<item>
			<title>deconstruction nanos</title>
			<link>http://community.kabam.com/forums/showthread.php?173467-deconstruction-nanos&amp;goto=newpost</link>
			<pubDate>Thu, 02 May 2013 05:49:50 GMT</pubDate>
			<description>perhaps you could increase the odds to get these, its really frustrating to be needing to destroy a building and have to wait forever to get one. or, a better idea would be to get rid of them and make it just cost resources to deconstruct a...</description>
			<content:encoded><![CDATA[<div>perhaps you could increase the odds to get these, its really frustrating to be needing to destroy a building and have to wait forever to get one. or, a better idea would be to get rid of them and make it just cost resources to deconstruct a building, i mean come on, a plat item just to not have something? its bad enough paying real money for pixelated  items but real money to digitally destroy a pixelated item?, ridiculous, you greedy jerks.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>Sancho Panza</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?173467-deconstruction-nanos</guid>
		</item>
		<item>
			<title>Platoons need a tab of their own</title>
			<link>http://community.kabam.com/forums/showthread.php?173379-Platoons-need-a-tab-of-their-own&amp;goto=newpost</link>
			<pubDate>Wed, 01 May 2013 22:48:23 GMT</pubDate>
			<description>can you make a new tab for just your platoons in my items in the store 
 
 please and thank you</description>
			<content:encoded><![CDATA[<div>can you make a new tab for just your platoons in my items in the store<br />
<br />
 please and thank you</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>Brad1985</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?173379-Platoons-need-a-tab-of-their-own</guid>
		</item>
		<item>
			<title>Reduced alliance size</title>
			<link>http://community.kabam.com/forums/showthread.php?173375-Reduced-alliance-size&amp;goto=newpost</link>
			<pubDate>Wed, 01 May 2013 22:34:38 GMT</pubDate>
			<description>if you reduced the alliance size maybe from 100 to 50 or even 30, it would cause allow for a more competitive map game. our sector has 3 alliances that own the map pretty much in 3 equal sections. this means we have all achieved max map score and...</description>
			<content:encoded><![CDATA[<div>if you reduced the alliance size maybe from 100 to 50 or even 30, it would cause allow for a more competitive map game. our sector has 3 alliances that own the map pretty much in 3 equal sections. this means we have all achieved max map score and really dont fight on the map at all because we want our free gifts. if the alliances were smaller, there may be more different alliances fighting for map score making the game more active.<br />
<br />
your thoughts</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>Heman20</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?173375-Reduced-alliance-size</guid>
		</item>
		<item>
			<title>Last activity</title>
			<link>http://community.kabam.com/forums/showthread.php?173233-Last-activity&amp;goto=newpost</link>
			<pubDate>Wed, 01 May 2013 12:20:27 GMT</pubDate>
			<description>Introducing last activity, that shows each and every member of alliance came ONLINE at what time (eg: 1h ago / DD:MM:YY - hh:mm am/pm)... 
that may be available as a tab in MY ALLIANCE or when placing cursor on the icon that glow when people are ON...</description>
			<content:encoded><![CDATA[<div>Introducing last activity, that shows each and every member of alliance came ONLINE at what time (eg: 1h ago / DD:MM:YY - hh:mm am/pm)...<br />
that may be available as a tab in MY ALLIANCE or when placing cursor on the icon that glow when people are ON (which is avail in status column)</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>muralivilla</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?173233-Last-activity</guid>
		</item>
		<item>
			<title><![CDATA[Please remove the buy option from "Move here" when moving around on the map]]></title>
			<link>http://community.kabam.com/forums/showthread.php?173189-Please-remove-the-buy-option-from-quot-Move-here-quot-when-moving-around-on-the-map&amp;goto=newpost</link>
			<pubDate>Wed, 01 May 2013 07:34:25 GMT</pubDate>
			<description>I am sure no one spends plat to upgrade any bases and if they do they do it by accident or at least put a confirmation there before you take 800 plat out of someones balance for something they may no have intended.</description>
			<content:encoded><![CDATA[<div>I am sure no one spends plat to upgrade any bases and if they do they do it by accident or at least put a confirmation there before you take 800 plat out of someones balance for something they may no have intended.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>PimpDiggler</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?173189-Please-remove-the-buy-option-from-quot-Move-here-quot-when-moving-around-on-the-map</guid>
		</item>
		<item>
			<title>Black Market Hackers Patch #16</title>
			<link>http://community.kabam.com/forums/showthread.php?172893-Black-Market-Hackers-Patch-16&amp;goto=newpost</link>
			<pubDate>Tue, 30 Apr 2013 07:12:09 GMT</pubDate>
			<description><![CDATA[Hi 
I just had a thought, and if i'm not mistaken from all that i have read Hackers Patch #16 can upgrade parts in the lab to 16, but this is only from 15-16, so in effect have 1 use. 
 
given how rare this item is and how expensive it would be to...]]></description>
			<content:encoded><![CDATA[<div>Hi<br />
I just had a thought, and if i'm not mistaken from all that i have read Hackers Patch #16 can upgrade parts in the lab to 16, but this is only from 15-16, so in effect have 1 use.<br />
<br />
given how rare this item is and how expensive it would be to get, wouldn't it be easier to allow it to upgrade items up to 16 from 0?<br />
This way the item has more use, otherwise if a player does not have any item of level 15 this rare patch becomes useless :(<br />
<br />
If anyone agrees please let me know as this is something i would really like to see implemented into the game<br />
<br />
Thanks</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>reevesy</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?172893-Black-Market-Hackers-Patch-16</guid>
		</item>
		<item>
			<title>X-1 Cannon Event</title>
			<link>http://community.kabam.com/forums/showthread.php?172872-X-1-Cannon-Event&amp;goto=newpost</link>
			<pubDate>Tue, 30 Apr 2013 00:58:12 GMT</pubDate>
			<description>How come we never got an X-1 Cannon event with reduced build time and no core required? Kabam did all the other basic turrets but why no love for X-1 cannons?</description>
			<content:encoded><![CDATA[<div>How come we never got an X-1 Cannon event with reduced build time and no core required? Kabam did all the other basic turrets but why no love for X-1 cannons?</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>HoboKent</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?172872-X-1-Cannon-Event</guid>
		</item>
		<item>
			<title>provide a way to earn decryption keys</title>
			<link>http://community.kabam.com/forums/showthread.php?172701-provide-a-way-to-earn-decryption-keys&amp;goto=newpost</link>
			<pubDate>Mon, 29 Apr 2013 03:13:30 GMT</pubDate>
			<description>honestly, if you are going to spam us with encrypted boxes at least provide a way to earn the keys other that the rare zoot luck. perhaps a pvp drop would be a good idea for it. i understand that your here to make money but there needs to be...</description>
			<content:encoded><![CDATA[<div>honestly, if you are going to spam us with encrypted boxes at least provide a way to earn the keys other that the rare zoot luck. perhaps a pvp drop would be a good idea for it. i understand that your here to make money but there needs to be motivation to play the game too in order to keep interest in it. it would not be a big deal if people could open the boxes without plat a bit more often as the random nature of them means that the items are not usually super valuable, it would just make them a bit better than a non-item which is what they basically are for most of us a this point. if not this than just give us the option to refuse the boxes cause i am not paying to open them.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>Sancho Panza</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?172701-provide-a-way-to-earn-decryption-keys</guid>
		</item>
		<item>
			<title>New Building</title>
			<link>http://community.kabam.com/forums/showthread.php?172697-New-Building&amp;goto=newpost</link>
			<pubDate>Mon, 29 Apr 2013 02:28:47 GMT</pubDate>
			<description>I think it would be awesome if kabam could create a building that records an attack by another player, so the attack could be reviewed and flaws could be fixed. This building could increase its recording time per level, or number of attacks per...</description>
			<content:encoded><![CDATA[<div>I think it would be awesome if kabam could create a building that records an attack by another player, so the attack could be reviewed and flaws could be fixed. This building could increase its recording time per level, or number of attacks per level, or maybe it has a RoF, or something down that line. I would love it if this idea was made real, and could you guys give me some credit for this idea? ex. this idea was brought to you by &quot;name&quot; of &quot;sector&quot; that would also be great thanks.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>agent05</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?172697-New-Building</guid>
		</item>
		<item>
			<title>Debug, support and others...</title>
			<link>http://community.kabam.com/forums/showthread.php?172627-Debug-support-and-others&amp;goto=newpost</link>
			<pubDate>Sun, 28 Apr 2013 16:42:00 GMT</pubDate>
			<description><![CDATA[well.... 
 
one, or two issues to discuss 
 
<sarcasm> 
 
1.) how about debug all known bugs so far instead implementing new (bugged) stuff every few weeks? 
 
2.) please. with cherry on top. improve that thing you call support. remove that...]]></description>
			<content:encoded><![CDATA[<div>well....<br />
<br />
one, or two issues to discuss<br />
<br />
&lt;sarcasm&gt;<br />
<br />
1.) how about debug all known bugs so far instead implementing new (bugged) stuff every few weeks?<br />
<br />
2.) please. with cherry on top. improve that thing you call support. remove that not-so-well-trained copy/paste monkeys in there and replace em with real humans, who know the game, it's features, it's problems.<br />
<br />
3.) remove this hoax &quot;Suggestions and Features&quot;<br />
- does any dev REALLY read posts in here? i guess not.<br />
- any good suggestion won't implemented anyway, it could cut the profit of kabam. amirite?<br />
- why the hell debug stuff when ppl still stuff cash into kabam's throat?<br />
<br />
&lt;/sarcasm&gt;<br />
<br />
seriously, to all players with the illusion your good suggestion will be implemented: it won't, except it makes more platinum (and so YOUR RL MONEEH) needed.<br />
as long you guys stuff the pockets of kabam, nothing will change to good.<br />
<br />
now: agree or discuss xD</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>NoobPower</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?172627-Debug-support-and-others</guid>
		</item>
		<item>
			<title>New background images</title>
			<link>http://community.kabam.com/forums/showthread.php?172568-New-background-images&amp;goto=newpost</link>
			<pubDate>Sun, 28 Apr 2013 06:47:33 GMT</pubDate>
			<description>with level 16 and the base dimension beign 1250x1250, the edges of the buildable area are very silly to the eye, like a building spanning across a mountain and down a chasm on aurora, building above the shield of nothing on caldera, or buildings...</description>
			<content:encoded><![CDATA[<div>with level 16 and the base dimension beign 1250x1250, the edges of the buildable area are very silly to the eye, like a building spanning across a mountain and down a chasm on aurora, building above the shield of nothing on caldera, or buildings going outside the metal area on the main base.<br />
I think it's time to update the background to match the bigger area</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>ciopo</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?172568-New-background-images</guid>
		</item>
		<item>
			<title>Encrypted Boxes</title>
			<link>http://community.kabam.com/forums/showthread.php?172561-Encrypted-Boxes&amp;goto=newpost</link>
			<pubDate>Sun, 28 Apr 2013 05:35:32 GMT</pubDate>
			<description>If you can win the boxes on the Sim then you should be able to win the keys there as well.</description>
			<content:encoded><![CDATA[<div>If you can win the boxes on the Sim then you should be able to win the keys there as well.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>mykeyFinn</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?172561-Encrypted-Boxes</guid>
		</item>
		<item>
			<title>Troop and Resource transfer between bases</title>
			<link>http://community.kabam.com/forums/showthread.php?172538-Troop-and-Resource-transfer-between-bases&amp;goto=newpost</link>
			<pubDate>Sun, 28 Apr 2013 02:31:45 GMT</pubDate>
			<description>Any chance you can make it so that when you set which base you are moving troops to it stays on the setting till you change it 
rather than it reverting back with a mind of it own. 
 
Same on resources please.</description>
			<content:encoded><![CDATA[<div>Any chance you can make it so that when you set which base you are moving troops to it stays on the setting till you change it<br />
rather than it reverting back with a mind of it own.<br />
<br />
Same on resources please.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>megamultihairychops</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?172538-Troop-and-Resource-transfer-between-bases</guid>
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			<title>Slow Down!!!</title>
			<link>http://community.kabam.com/forums/showthread.php?172462-Slow-Down!!!&amp;goto=newpost</link>
			<pubDate>Sat, 27 Apr 2013 17:46:05 GMT</pubDate>
			<description>Edgeworld is an amazing game and I have playing it for years! But, I think there are some things that need to be changed. If someone went on vacation for 2 months and came back to the game, it would be completely different. Therefore, I think we...</description>
			<content:encoded><![CDATA[<div>Edgeworld is an amazing game and I have playing it for years! But, I think there are some things that need to be changed. If someone went on vacation for 2 months and came back to the game, it would be completely different. Therefore, I think we need to slow things down and back up a little bit. I think, instead of adding new things, such as new troops, or new buildings, you should emphasize the old stuff, and maybe not add anything new for a while.<br />
<br />
Here are some things I think should either be done or stopped-<br />
1)Stop adding new things in general. No more new troops, buildings, items, or colonies. We have good things already, we just need to play with it.<br />
2)Start back player tournaments and alliance tournaments. I don't think we've ever had an alliance tournament, or had a player tournament in over 3 months. I think we need to go back to those and have those every now and then also.<br />
3)Increase the force rewards to 50 or 60 people. Especially those sectors who have 1000 active people, it is very hard to get into the top 40,and in the end, it is the same people over and over, getting on the top 40.<br />
Those were some things I thought needed improvement. I am not saying this is anywhere near a bad game. It is amazing! I just wanted to inform you of some things that I thought could be improved on. If anyone else has any ideas, please reply to this post.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>Skeeterson</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?172462-Slow-Down!!!</guid>
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			<title>Shield generator for factions</title>
			<link>http://community.kabam.com/forums/showthread.php?172461-Shield-generator-for-factions&amp;goto=newpost</link>
			<pubDate>Sat, 27 Apr 2013 17:44:33 GMT</pubDate>
			<description>Every now and then players are crying for higher level Factions. After some time Kabam responds by putting out new Factions. Some players have already outgrown the current Faction bases and it would be time for higher levels. 
 
So how about...</description>
			<content:encoded><![CDATA[<div>Every now and then players are crying for higher level Factions. After some time Kabam responds by putting out new Factions. Some players have already outgrown the current Faction bases and it would be time for higher levels.<br />
<br />
So how about allowing us to upgrade the level of the existing factions?<br />
<br />
What I'm thinking of:<br />
In the Shield Generator on your main base you can open a window that allows you to chose how many levels to add to all faction bases (between 0 and your own level). So you can try out and adjust it to a level that you can beat and that also gives you a fair ammount of XP.<br />
<br />
If you want to earn some money, kabam, then make this feature only available for a certain level of shield generator. So far there is no good reason to upgrade your base to level 15. Everything gets a bit better, but there is nothing new like the second warp gate, a bigger base etc. It would be a reason for some players to buy the expensive v cores.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>funbuddy</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?172461-Shield-generator-for-factions</guid>
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			<title>Suggestions to make Edgeworld Better</title>
			<link>http://community.kabam.com/forums/showthread.php?172436-Suggestions-to-make-Edgeworld-Better&amp;goto=newpost</link>
			<pubDate>Sat, 27 Apr 2013 15:21:21 GMT</pubDate>
			<description>Here are my thoughts to make the game better: 
1. The tech lab on the A1 just sits most of the time.  we could use a few new troops for the A1.  Think about it.  The tech lab on the HQ researches about 12 troops and the A1 only the Bomba.  Remember,...</description>
			<content:encoded><![CDATA[<div>Here are my thoughts to make the game better:<br />
1. The tech lab on the A1 just sits most of the time.  we could use a few new troops for the A1.  Think about it.  The tech lab on the HQ researches about 12 troops and the A1 only the Bomba.  Remember, more troops means more ingots and/or cores.<br />
2. We have random loot drops for PvP attacks.  Why not random loot drops for attacking alliance bases on the alliance map?  Doesn't have to be anything major, accelerators are fine to start.<br />
3. Bring back the gun upgrade specials.  I liked when you had 2-3 days where a certain gun upgraded faster and didn't need an i-core for lvl 10-15 upgrades.  Still didn't do this for the X-1.  Could have specials where I-core guns don't need cores for lvl 5-9.  Things along these lines would be good.<br />
4. It's been suggested many times before, but it's still needed.  A building that converts unwanted items into other items.  The higher the lvl the faster it works.  Better items require more items for the conversion.  Resources could also be used in large amounts to accelerate the process.<br />
5. Allow plays in alliances to swap items.  Could put a limit on how many and how often.<br />
6. How about hidden wormholes on the alliance map?  When you find one it opens a gateway to another part of the map so you can attack another alliance on the other side of the map.  They could be one way or two way depending on the wormhole.  They could also be temporary.  This could be a special: wormholes appearing and disappearing for one week only!<br />
7. How about an alliance tournament?  It's on the alliance page.  Why not use it one of these days?<br />
8. Defensive units for the bases.  In addition to the guns and the shields, how about units that we build that are only used in defending a base?  This could tie into my idea number 1.  Remember, more units always means more ingots to research, and more cores if one is designated.  Defensive units would be cool and they could be built and housed in the same manner as offensive units or utilize new factory/staging area type buildings. <br />
9. Another special like you did on Valentines Day.  I went away on vacation so I didn't get to participate in that one.<br />
<br />
This is all I have for now.  Will be back to post more when I think of them.  Thanks for everything you do to make the game better Kabam!</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>ted372002</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?172436-Suggestions-to-make-Edgeworld-Better</guid>
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			<title>pick your (zoot) loot</title>
			<link>http://community.kabam.com/forums/showthread.php?172393-pick-your-(zoot)-loot&amp;goto=newpost</link>
			<pubDate>Sat, 27 Apr 2013 11:12:05 GMT</pubDate>
			<description><![CDATA[I have an idea, in zoot loot you pick your price but you can't see what it is, could you guys implement a feature the we can pick one of the rewards? if you have for expample 20 loot tokens you could use them all at once to pick what you want as loot]]></description>
			<content:encoded><![CDATA[<div>I have an idea, in zoot loot you pick your price but you can't see what it is, could you guys implement a feature the we can pick one of the rewards? if you have for expample 20 loot tokens you could use them all at once to pick what you want as loot</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>AEnterprise</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?172393-pick-your-(zoot)-loot</guid>
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		<item>
			<title>Zoot loot.</title>
			<link>http://community.kabam.com/forums/showthread.php?172380-Zoot-loot&amp;goto=newpost</link>
			<pubDate>Sat, 27 Apr 2013 09:52:22 GMT</pubDate>
			<description><![CDATA[Hi. I'm sure you all have missed one very good thing in Zoot's token. Kabam Staff should eliminate the next drop from Zoot's token :  
 
Defense simulator bonuses 
XP boosts 
Resource boxes 
1 hour shields 
Resources nanos 
 
 
All these items are...]]></description>
			<content:encoded><![CDATA[<div>Hi. I'm sure you all have missed one very good thing in Zoot's token. Kabam Staff should eliminate the next drop from Zoot's token : <br />
<br />
Defense simulator bonuses<br />
XP boosts<br />
Resource boxes<br />
1 hour shields<br />
Resources nanos<br />
<br />
<br />
All these items are USELESS if you are level over 100.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>StealthHurricane</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?172380-Zoot-loot</guid>
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		<item>
			<title>Defense Simulator on A1 and C2</title>
			<link>http://community.kabam.com/forums/showthread.php?172342-Defense-Simulator-on-A1-and-C2&amp;goto=newpost</link>
			<pubDate>Sat, 27 Apr 2013 04:25:19 GMT</pubDate>
			<description>you should put the defense sim on the aurora-1 and the caldera-2 so you can test out your defense of those bases too :)</description>
			<content:encoded><![CDATA[<div>you should put the defense sim on the aurora-1 and the caldera-2 so you can test out your defense of those bases too :)</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>travishurd1988</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?172342-Defense-Simulator-on-A1-and-C2</guid>
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		<item>
			<title>Def Sim FP</title>
			<link>http://community.kabam.com/forums/showthread.php?172309-Def-Sim-FP&amp;goto=newpost</link>
			<pubDate>Sat, 27 Apr 2013 00:06:40 GMT</pubDate>
			<description><![CDATA[Ok I got an idea. To all simulaters that liked the moment to sim to 3 star each mission, and now you don't sim anymore because the i-core drop rate is too low: Make sims giving FP! The highest the level you're fighting against is, the better FP you...]]></description>
			<content:encoded><![CDATA[<div>Ok I got an idea. To all simulaters that liked the moment to sim to 3 star each mission, and now you don't sim anymore because the i-core drop rate is too low: Make sims giving FP! The highest the level you're fighting against is, the better FP you receive! Extra FP accorded if you unlock it and if you have 3 stars at any time.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>Uwilldie</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?172309-Def-Sim-FP</guid>
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			<title>Attack Bunker Name Change</title>
			<link>http://community.kabam.com/forums/showthread.php?172273-Attack-Bunker-Name-Change&amp;goto=newpost</link>
			<pubDate>Fri, 26 Apr 2013 21:24:29 GMT</pubDate>
			<description>Kabam people should change the name of Attack Bunkers to Battle Bunkers just because it has a nice ring to it compared to attack bunker.</description>
			<content:encoded><![CDATA[<div>Kabam people should change the name of Attack Bunkers to Battle Bunkers just because it has a nice ring to it compared to attack bunker.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>Simply Style</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?172273-Attack-Bunker-Name-Change</guid>
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		<item>
			<title>Allow moer than 100 engn lab parts.</title>
			<link>http://community.kabam.com/forums/showthread.php?172109-Allow-moer-than-100-engn-lab-parts&amp;goto=newpost</link>
			<pubDate>Fri, 26 Apr 2013 06:34:29 GMT</pubDate>
			<description><![CDATA[100 as a limit was fine when it first came out, but since then, we have seen the release of the resource converter gun, the bunker, caledra, and possibly some other turrets, I can't remember. We now can have 33 parts equipped if we max our base, and...]]></description>
			<content:encoded><![CDATA[<div>100 as a limit was fine when it first came out, but since then, we have seen the release of the resource converter gun, the bunker, caledra, and possibly some other turrets, I can't remember. We now can have 33 parts equipped if we max our base, and it's often good to have spare ones for different purposes, particularly for defense sim.<br />
<br />
We need the ability to hold more than 100 please Kabam.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>Chump</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?172109-Allow-moer-than-100-engn-lab-parts</guid>
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			<title>extra plat</title>
			<link>http://community.kabam.com/forums/showthread.php?172061-extra-plat&amp;goto=newpost</link>
			<pubDate>Thu, 25 Apr 2013 22:10:43 GMT</pubDate>
			<description>hey kabam could we get an extra 100 plat for every extra hour it tase for you to merge sectors? lol im going to be rich</description>
			<content:encoded><![CDATA[<div>hey kabam could we get an extra 100 plat for every extra hour it tase for you to merge sectors? lol im going to be rich</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>agent05</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?172061-extra-plat</guid>
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		<item>
			<title>Levels</title>
			<link>http://community.kabam.com/forums/showthread.php?171867-Levels&amp;goto=newpost</link>
			<pubDate>Wed, 24 Apr 2013 22:29:41 GMT</pubDate>
			<description>I think it would be cool to have a base that consists of two levels a lower one and an upper one, both of which you can build on, and special turrets that can shot onto both levels. This would give a more 3-D feel to the game and would be a very...</description>
			<content:encoded><![CDATA[<div>I think it would be cool to have a base that consists of two levels a lower one and an upper one, both of which you can build on, and special turrets that can shot onto both levels. This would give a more 3-D feel to the game and would be a very interesting experience.</div>

]]></content:encoded>
			<category domain="http://community.kabam.com/forums/forumdisplay.php?146-Suggestions-and-Features">Suggestions and Features</category>
			<dc:creator>agent05</dc:creator>
			<guid isPermaLink="true">http://community.kabam.com/forums/showthread.php?171867-Levels</guid>
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